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Messages - Apamaster

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Ask a Question / given the conditions nothing happens
« on: March 18, 2020, 05:31:57 pm »
when the actor plays from above and fails is true, he plays. but even if it does, it doesn't work. but by overriding the boolean I activate the boolean manually knowing that it is true but even so the ebento does not happen.

what is happening because the conditions are met but the event is not triggered.

Ask a Question / Re: How many animations can an actor contain?
« on: March 09, 2020, 06:40:47 pm »
I am using between 32x56 considering that not all the pixels are used. Then I can because there are almost 44 animations, 44 animations on the right side since I use the mirror effect to save animations. then I won't have problems thanks

Ask a Question / How many animations can an actor contain?
« on: March 09, 2020, 06:05:31 pm »
I have many animations for a character, and I don't know how many animations an actor can support or which is the maximum he can support to know if I add all the animations or create another actor to replace him when he reaches the top of supported animations.

Ask a Question / Re: Change tiles on game screen.
« on: March 04, 2020, 12:05:33 pm »
where is the api to download?

Ask a Question / Re: Check frame control
« on: March 03, 2020, 02:32:08 pm »
oo is easy!!!

Ask a Question / Change tiles on game screen.
« on: March 03, 2020, 10:12:44 am »
Is it possible to change the tiles while playing, a character touches a switch and the tiles on the screen change for others is it possible or not?
And Is it possible to control the animations of the tiles so that they stop or play ?

Ask a Question / Check frame control
« on: March 03, 2020, 04:36:53 am »
I wanted to know if there is any way to control frame reproduction. an example that reproduces a repetition from frame 0 to 3 and otherwise repeats another repetition from frame 4 to 8. It is simply to have only one image and not create two or more animations in an actor.

Ask a Question / problem scene and creates two actors.
« on: February 29, 2020, 06:09:39 am »
I have a scene in which I put my actor in a position when he dies he goes to another death screen and when he returns I position him in other coordinates, now it happens that I have two actors the old one appears in the other position and another one in the new one potion I don't know why he creates the actor again in the initial position, when he returns to the screen.

Ask a Question / Re: Character keeps falling over?
« on: February 22, 2020, 06:56:52 pm »
the tile colision in tilesets see this.!!

Ask a Question / error when executing in flash
« on: February 22, 2020, 11:24:54 am »
I created two behaviors one for the actor another for a scene. When the actor dies, he passes to the death scene and then returns to the scene of the game, but when he returns, he fails to touch the floor.

Ask a Question / animation error on html5
« on: February 21, 2020, 09:05:09 am »
in flash compilation and the game works, but when compiling in html5 or windows  an animation does not work. I have not set anything to flash. It may be a compilation error in thml5 or windows it is something that only works in flash due to some configuration that I have not seen.

Ask a Question / Re: there is some debugger in real time
« on: February 17, 2020, 05:34:19 pm »
thank you I will try it because I am having problems with animations that remain static or behaviors that do not work and lately Boolean functions do not work even if I print them and see that they are true the behavior is not activated.

Ask a Question / there is some debugger in real time
« on: February 17, 2020, 04:38:31 pm »
My problem is the following. I see that stencyl fails to compile. I have two games that are copies of themselves but in one behavior works and in the other not. Now this brings me problems because at the time of programming I don't know if it's me or it's the program that is going wrong. With a real-time debbuger I could see if the program fails or is my code. Is there any way to see that?

Ask a Question / Can this code be improved?
« on: February 13, 2020, 06:07:38 pm »
I have this code is a turntable, it works by taking the global X_pos coordinates of the character to be able to work.
Now the platform moves using coordinates therefore there is no speed in stencyl. therefore I must deal with the coordinates of the platform. Would you have any for which it is not necessary to set the coordinates of the character globally?
sorry google translate!!

Grace I'll start on that side. 

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