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Messages - cabinfever

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46
Ask a Question / Re: Show only one frame of animation at a time?
« on: February 25, 2015, 11:22:08 pm »
Animation always runs through all frames (when set to looping, it will start again from beginning).

You need to split your (animation?) into different appearances. Name them like 'frame1' and 'frame2' or similar...
Then when you want to change the appearance you use the command Actor -> Draw -> 'Switch animation to [name, ie frame2] for actor'

The text-mapping into animation name 'as animation [text]' should be used.

47
Ask a Question / Re: Infinite Platformer
« on: February 24, 2015, 10:49:31 pm »
Happy to help you.

48
Ask a Question / Re: Infinite Platformer
« on: February 24, 2015, 03:35:57 am »
Split this in two parts:
First do the: every-1-seconds event
Then within this event: do something like:
* if 'randomnumber between 0 to 3' is equal to 3, then do your stuff

49
Extension Ideas / Re: On-line ScoreBoard
« on: February 24, 2015, 12:48:13 am »
Known issue. See fix on page 3, the last post from mdotedot
http://community.stencyl.com/index.php/topic,37281.30.html

50
Hi,

The collisions are not detected when I use circular or polygon collision areas. When collision area is changed to rectancular, then collision detection works.

This is with lastest 3.2 build 8171. The same issue was also on earlier 3.2 private builds.

With circular collision ares, when Main-Settings physics mode is
*  Simple physics, then game starts on flash-player (but collision do not work)
* Box 2D, then game crashes on start
 

51
Extension Ideas / Re: On-line ScoreBoard
« on: February 09, 2015, 12:33:21 am »
In the import section:
'openfl' needs to used, when there is a refrence to 'nme'
(for Stencyl 3.3)

52
All is now ok for me!
But:
* I tested/published one game with build in Mobile-ad features. (This was on Stencyl 3.2)
* Then I used the latest private (Stencyl 3.3?)  build and lastest AdMob-extension version. Game running ok on Android and no more restart/launch issues.

No more restart issues for me. So I'm happy about the situation.
-> So I have to say that most of my issues came from the AdMob-extension which was not compatibable with Stencyl 3.2 release.

53
Extension Ideas / Re: On-line ScoreBoard
« on: February 04, 2015, 07:32:44 am »
Page 3 on this thread:
http://community.stencyl.com/index.php/topic,37281.30.html

Last post on that page by mdotedot....

54
AdMob / Re: [iOS & Android] AdMob Extension [3.0]
« on: February 03, 2015, 10:28:44 am »
Hi,

Is this AdMob-extension compatible with Stencyl v. 3.2 (build 7994)??
I get a lot of error-messages like:
--clip--
Events for 'Scene_start':  #MyAdmob has no field getBannerInfo
   from scripts.SceneEvents_1
   line: 91
   columns: 15-36
Events for 'Scene_start':  #MyAdmob has no field showBanner
   from scripts.SceneEvents_1
--clip--

I did remove the old AdMob-extension from the workspace directory engine-extensions folder and then restarted the Stencyl and installed the new AdMob-extension version.

------------

UPDATE: As Rob was telling, I needed to use lastest private build. Now using 8140 and AdMob extension is finally working on Android.

55
AdMob / Re: [iOS & Android] AdMob Extension [3.0]
« on: February 02, 2015, 10:30:54 pm »
Question: were is this latest version of AdMob available?
--
Update: I found it in this thread (page 5):
http://community.stencyl.com/index.php/topic,37093.60.html

56
AdMob / Re: What is correct admob pub-Id
« on: February 02, 2015, 10:27:13 pm »
You need to include the 'pub'-part of the id. If you are using the build-in blocks, place the id of the AD in the properties (not the publisher id). So in Android and iOS side you need change it (if you have different ad-ids for each side).

57
Ask a Question / Re: Score count doesn't stop
« on: February 02, 2015, 05:57:15 am »
That Drawing event will execute the code 60 times per second. So you will have 60 'wait 1 second' timers active at certain time.

You need to have have some boolean, which you set to true, first time user enters the region. And then check if it already 'true' and in that case do not perform the action anymore.

Then when user exits the region, then set the boolean back to false.

58
Is this code in the scene or under individual actor? (If under actor, then make sure that this actor can not be paused is for this actor)

59
Extension Ideas / Re: On-line ScoreBoard
« on: January 30, 2015, 10:06:01 am »
Hi,

Now that I'm testing new game, I get most of the time reply like this from ScoreBoard-server:

 After decode :[<h2>The server is too busy at the moment=</h2><p>Please reload this page few seconds later=</p>

Is there something to be worried about this?

And sometimes this:
 Received text from server: After decode :[ERROR!]

60
AdMob / Re: Admob Extension Keeps Crashing?
« on: January 27, 2015, 09:12:29 pm »
well, I keep hoping that this issue would be either solved from Stencyl side (getting support for full screen ads with native blocks AND 64-bit iOS support) or whatever is wrong in the admob-extension would be fixed.

There must be a new version (3.3?) of Stencyl coming real soon to offer support for 64-bit iOS apps.
----
UPDATE: Now that we have new AdMob-extension which is compatible with 3.2 latest private builds, the full screen ads are working! And game no longer crashes on startup on Android!! Thanks!!

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