Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - xxdanlongxx

Pages: 1 2 3 4
Only the difficulty. The game play is nothing like either of those games  ;)

You have been around games a LOOOOOOONG time? How old are you exactly?

Hey, thanks for the great feedback!

There are 50 levels all together in this beast and you have to play at least 10 levels before the meteors start acting differently. Every 10 waves, the level changes and there are not only different kinds of meteors, but different physics and so the meteors themselves behave differently.

As you progress, you get different meteors that break into two and then further on, huge meteors that break into two and those in turn break into two again.

The weapons aren't just shiny things, they all act completely different. In total, there are 3 different weapon types, 3 different drone types and 3 different missile types, plus the wave bombs. So that is 10 weapons in total. Each weapon also has 3 different attributes that you can upgrade making your weapons more effective. They do cost quite a bit to purchase, but the upgrades themselves are a bit less.

Like I said, this game is hard and I would venture that you never even got to the point of purchasing another weapon because it was too difficult. This game is made to be hardcore, not for the faint at heart.

Many people give up but only a select few have the skill and patience to get very far.

This game is so freaking difficult. You have to be a hardcore gamer to even THINK about finishing this game.

So much time and love went into making Pyrocylsm and I truly feel that we made something that looks completely different than any other game made with Stencyl.

This game is tough and it's meant to be tough. You either hate it or you are addicted to it.

Chit-Chat / Come and kick it with my at my live stream!
« on: June 11, 2013, 11:02:11 am »
Hey everyone, I have started live streaming on Twitch recently and it would be pretty cool if you guys would come and hang out with me.

I stream Monday through Saturday at 6pm PDT

I play all kinds of different games. Indie games, AAA games and even stencyl games.

Windows / Mac / Flash / HTML5 / Re: PYROCLYSM is finally done!
« on: March 31, 2013, 03:45:48 pm »
Here is an updated link to play if the link above is not working for you!

Windows / Mac / Flash / HTML5 / Re: PYROCLYSM is finally done!
« on: March 30, 2013, 09:39:30 pm »
The whole game will be up shortly. We were using that to test each level individually.

The power ups with the red crosses increase the fire rate of your weapon.

I know they look like health boxes because of the red cross. I just wanted to make sure that people understood that they helped so that they don't just shoot them down.

PS, the desert theme is actually level 3.

If you played up to wave six and beat it, then you would have went to the next level. We decided to only give each level, 6 waves instead of 10. 10 just seemed way too long, but 6 is short enough that if you die, you won't mind doing it over.

Windows / Mac / Flash / HTML5 / Re: PYROCLYSM is finally done!
« on: March 30, 2013, 06:15:01 pm »
It seems like the game was tough for most people, so I have reworked the whole first level. Now, the power ups come sooner and there are only 6 waves on the first world. I hope this will entice people enough that they want to play the other levels and visit the other planets!

Windows / Mac / Flash / HTML5 / Re: PYROCLYSM is finally done!
« on: March 30, 2013, 02:59:45 pm »
Thanks Gruffman! That is another thing we certainly want to implement when we go mobile! It does feel kind of weird to shoot this big meteor, then there is an explosion and it's just gone.

Windows / Mac / Flash / HTML5 / Re: PYROCLYSM is finally done!
« on: March 29, 2013, 10:05:51 pm »
When you die, you have the option to start again on the same level you died on.
We were also talking about having some kind of map that shows all the places you will be and being able to save and select where you want to go, but...file size again :(

We do plan on adding some things when we port it over to mobile version for sure.
The main thing I want to know, do you think it is fun???

Windows / Mac / Flash / HTML5 / Re: PYROCLYSM is finally done!
« on: March 29, 2013, 09:22:41 pm »
Thanks for the feedback.
I certainly wish we could could add all of those features, but unfortunately our goal is to keep the .swf file under 8 mb and we are really pushing it as is.
We are working on streamlining and if we can get some room, we will definitely add more features like that.
Since you only played to wave 8, you didn't get to see the variety of levels and game mechanics involved. All in all, there are 5 levels with 10 waves each. Each level has some variant of game play. The second level is actually underwater and therefore the weapons fire differently and the meteors act differently as well.
The third level is in the desert with super high winds, the fourth level is on a lava planet and the meteors can be quite erratic. The last level is in outer space and very, very difficult.
At one point, we had some really nice particle effects, but had to scrap it because it was really making things lag.
I wish I could implement a ton of stuff, but we had to pick and choose. If you have any advice on how we could make our file size smaller so we could have a variety of things, (right now, the power ups only speed up the firing speed of your weapon) I am all ears.


Windows / Mac / Flash / HTML5 / PYROCLYSM is finally done!
« on: March 29, 2013, 07:44:47 pm »

A massive meteor field is plowing through the galaxy and it is your job to help defend the different civilizations in the nearest solar systems. Pyroclsym puts you in command of defending several civilizations across the galaxy from a massive meteor storm that is ravaging everything in it’s path. It’s your duty to stay one step ahead of the meteors and go to each planet to defend life and survive long enough to go to the next planet and do it all over again. If you fail along the way, then the whole galaxy will be destroyed.
Please check it out everyone and let me know what you think!

Ask a Question / Re: Runs great on PC's but lags severely on MAC's
« on: March 29, 2013, 02:05:07 pm »
It does it when I export a .swf file.

Ask a Question / Runs great on PC's but lags severely on MAC's
« on: March 27, 2013, 10:46:46 am »
Hey everyone, my game runs excellent on any pc that I have tried it on, even my old dell vostro from 200t, it runs great maintaining at 60 fps, but when I try it on any MAC, even brand new ones, it lags really bad.  Has this happened to anyone?

Definitely have some issues there with the player hanging up on corners or something. It's very evident on the first screen. Also, once I got to the 4th screen, the player never appeared so I couldn't do anything and had to refresh the page.

Pages: 1 2 3 4