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Topics - SanjayPatel

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Journals / Soul Source - Game Journal
« on: March 31, 2014, 09:34:21 am »
Soul Source was completed for Stencyl Jam 2014 and is playable in that form here:

I have plans to expand the game from it's current form.  Right now it's a procedurally generated dungeon crawler with some action adventure controls, but I'd like to expand the combat system into a deck building, turn-based combat system.

In addition, the backstory is being rewritten and fleshed out, along with a static over world from which the player will delve into different dungeons. 

SOOooo..... its a 2-d, top-down rpg with a static overworld, procedurally generated dungeons with random encounters and boss battles that uses a deck-building mechanic for inventory and turn-based combat.

More posts to come.  but here's the ROUGHEST draft of a screenshot of the battle system.  Down below are the slots for the player's hand of cards.

Stencyl Jam 14 / Soul Source - Procedurally Generated Dungeons
« on: March 23, 2014, 04:08:05 pm »
Hi All,

Uploaded my game to Newgrounds for the Stencyl Jam 2014. 

Soul Source is a 2-D, top-down adventure game with procedurally generated dungeons.


Without a soul, the body cannot survive...
As a Soul Caster, you can channel the life force of the spirits around you into your magicks.
But can you find the Soul Source and reclaim your life before the light runs out?
Z to Illuminate
X to cast a Soul Blast
Arrows to Move
Game Design - Sanjay Patel
Sound Design - Brett Forest
Music - Tyler Young

Thanks for checking it out in advance! 

Pages: 1