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Messages - poehyrulian

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Ask a Question / pause screens?[solved]
« on: September 08, 2016, 02:11:45 pm »
So when I try to pause game it doesn't happen.
Code reads.
When shift is pressed
Pause game.

Why isn't it happening?

Ask a Question / Re: stopping damage after collision?
« on: September 07, 2016, 10:30:50 pm »
Alright yo Thank you for the Boolean advice cause it was a futha muckin charm. here is the block

Ask a Question / Re: Creating an object upon key press?
« on: September 07, 2016, 04:49:41 pm »
Number attributes are easy.
Create attribute name fps type number.
When updating
When key is pressed
Set fps to fps + 1
When key is released
Set fps to 0...

If fps is >= 1
Create actor type at where ever
If fps = 0
Kill last created actor.
Something lime that should work fine

Ask a Question / Re: Creating an object upon key press?
« on: September 07, 2016, 03:57:19 pm »
Try using a when updating event and an attribute that counts fps while button is held. Then if the number is greater than zero create the actor. Then if fps equals 0 kill the actor. Have the fps go to 0 when key is released of course

Ask a Question / Re: stopping damage after collision?
« on: September 07, 2016, 03:53:08 pm »
So a collision boolean that sets itself to false after the collision is detected... I can post code later but I'm not at my house right now.

Ask a Question / Multiple Collision Detection Issue[solved]
« on: September 07, 2016, 03:25:58 pm »
So in my zombie game I have my zombies HP set to 15 and my machete deals in between 3 to 5 each site strike however the zombies die after only one hit. How can I fix that?$

Ask a Question / Re: how do you create a turn system for turn based games.
« on: September 03, 2016, 10:28:57 am »
Hmm your probably right then since I'm fairly new to stencyl. I should hold off until I'm more experienced.

Ask a Question / Re: how do you create a turn system for turn based games.
« on: September 03, 2016, 05:58:27 am »
I have tried quite a few times but my efforts are futile as I have no idea what I'm doing haha. How about just the most basic turn system then. Like every player has a list number and they can't act until its their number

Ask a Question / how do you create a turn system for turn based games.
« on: September 01, 2016, 06:20:09 am »
Hey y'all how would I create a turn system for an fft type game? Any advice would be appreciated

dang that kinda sucks... well thank you for letting me know guess ill be in the market for an upgrade haha

Journals / A King's Life
« on: August 29, 2016, 11:21:04 pm »
So When i got my new laptop i didn't transfer my game files and all the progress for my zombie game was lost. It's ok though because the processor limitations prevented me from upgrading stencyl. now that problem has finally been solved and i have all the notes on the old game project, ill just have to remake it all. Between writing for this graphic novel collaboration, my new full time job and personal projects, my progress on my own games has slowed majorly. but i never surrender haha and i have came up with a new project to work on. It's called A King's Life and will be a mix of a few concepts ive seen through the years. First concept is like that of pocket kingdoms or other mmo's i have played around with. you will inherit a fortification that you will assume command of. after, a brief introductory sequence you will be able to begin recruiting units for your fort. Villagers will be the backbone of your economy and you must have them work on farms and in mines to supply the fort with resources. after you have stabilized your economy you can recruit archers and knights to add protection to your fort. they can be upgraded in various ways in the upgrade tab of the forts menu. when the player has a proper defense and economy set up they can then begin forming battalions to go to war with others. A battalion will require a leader and leaders are obtained by upgrading a single military unit. once you have a leader you can assemble the battalion and supply them with rations to eat while they are traveling. Itll be like a mix between chess, Age of Empires and a game i played so long ago i cant even remember its name.
The battle sequence will be an interactive simulation. when a battalion encounters an enemy battalion a battle scene will load with the two parties on opposite sides of the screen charging at eachother. beneathe this simulation screen will be a button pressing mini game that will enhance your parties performance or hurt it depending on how well you perform. Game is won by conquering all of the forts in the game. which can also be done diplomatically but havent quite worked that out yet. anyways ill be posting pics and keeping the updates coming. all feedback and advice is most welcome.

My computer is 32bit and won't support the 64bit version. The guide says to install the 64bit version so I'm wondering if the 32bit version will work.

Chit-Chat / Re: Full-Time Stencyler Journey (updated for Mar)
« on: August 29, 2016, 03:43:21 pm »
I really appreciate your progress report here ceosol its very inspirational. I have spent many years writing storylines and ideas for games as well as playing music. I always wanted to apply these ideas and musical talent in the world of game development but never really had the resources to do so. now im hoping that will all change haha. so thank you very much for the inspiration as well as the shared mechanics reference.

Journals / Re: What are you working on?
« on: August 29, 2016, 03:29:52 pm »
At this time im working on a fan based LOZ game called Lost Legends: A Dark World. It takes place after link defeats ganon in the first one. as he claims the triforce a portal opens up behind him and dark link emerges only to impale link and claim the triforce for himself. Then he takes the triforce and link to the dark world where things are polar opposites of the light world. link then wakes up to notice his new surroundings and a poe appears to guide him through his new adventure. I got high hopes for it cause I truly love LOZ its my favorite game of all time hands down.

Chit-Chat / Re: What Have You Been Playing Lately?
« on: August 29, 2016, 03:18:33 pm »
A lot of LOZ and Skyrim. plus god of war.  I envision a blending of mechanics in the three games along with my own secret storyline being the greatest game to ever exist haha

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