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Topics - DCameron

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1
Published a quiz game on Google Play: What Movies Made More?
https://play.google.com/store/apps/details?id=com.vinylcrackle.whatmoviesmademore

It wasn't that hard to do tbh, pulled in a text file to a list, and randomly generated questions on the fly, the UI and scoring took the most time, but it didn't take long to finish. Maybe I just getting better at using Stencyl :)

The kids seem to like playing it, trying to beat the winning streak can be addictive!

2
Ask a Question / Doesn't compile to Android
« on: October 03, 2018, 08:49:26 am »
Made a couple of fixes to my game, but it doesn't compile to Android any more, testing to Flash player still works.
Attached the log file, any ideas?

3
iPhone / iPad / Android / Alien Shoot-Em Up on Google Play now
« on: August 10, 2018, 03:53:35 am »
Alien Shoot-Em Up is out now on Google Play, try it here:
https://play.google.com/store/apps/details?id=com.vinylcrackle.alienshootemup

Its a never ending scrolling type game, but I added end of level bosses, and you can complete the game by killing the last boss on the final level.

It was going to be a quick game to try out endless levels and the shoot-em up type of game, but ended up taking a bit longer to finish than I thought, but its finally done!

4
Ask a Question / Android doesn't compile
« on: August 08, 2018, 03:52:02 am »
My Android game doesn't compile, I created a test game with a blank screen, same problem. Abridged logs attached :

5
iPhone / iPad / Android / Santa Dash now on Android
« on: November 27, 2017, 05:32:27 am »
Santa Dash has been published to Android Play Store, check it out here:
https://play.google.com/store/apps/details?id=com.vinylcrackle.santadash
Help Santa save Christmas! :)

6
AdMob / Setting up Admob
« on: November 16, 2017, 07:59:18 am »
Maybe I'm just not looking in the right place, but I can't find the "Intialize Admob ads with ap id..." block, or the "load admob full screen ad" block. Tried following the guide:
http://www.stencyl.com/help/view/android-ads/
It says they are under Game/mobile , but I looked and can't see them?

7
Windows / Mac / Flash / HTML5 / Alien Attack rebooted
« on: April 04, 2017, 07:34:48 am »
I've created artwork for my first game that I published about a year ago, you can check out the new game here:
http://www.kongregate.com/games/cameronmcl/alien-attack-the-reboot

I'll put the new artwork up on my art thread in a bit, Cameron

8
Windows / Mac / Flash / HTML5 / Santa Dash
« on: December 07, 2016, 10:09:42 am »
My new Christmas theme game is up you can try it here:
http://www.kongregate.com/games/cameronmcl/santa-dash

9
Game Art / Artist for hire
« on: November 01, 2016, 07:02:21 am »
Artist for hire; I have studied foundation design & graphic design, before moving onto multimedia computing.

I charge a rate of £10 an hour, (about $12.50), but after looking over what is needed, list of assets & artwork, we could work out how long the job will take and agree on a fixed price.

I am available full time and can do sprites, backgrounds, splash screens and logos in a variety of styles.

Here are some artworks and sprite animations that I have produced for games I developed recently:

10
Windows / Mac / Flash / HTML5 / Zombie Head Zmash Game on
« on: October 18, 2016, 09:06:32 am »
Zombie Head Zmash Game on Kongregate

Try it here: http://www.kongregate.com/games/cameronmcl/zombie-head-zmash

11
Journals / New game, Zombies!
« on: February 18, 2016, 08:35:03 am »
Okay, I just finished my Alien invasion type game, so now I'm moving on to zombies! what else? This will (hopefully) be a fun type game, and I'm planning to make this game a lot smaller and compact to cut down on the development time, although developing all the assets, coding, and scoring systems will probably still take ages! Will try and post regular updates on the games progress.
I have a idea for a zombie survival type game, but I'm going to develop this mini-type game first, and then hopefully I can use the assets I make on this mini-game on that game too.

This week I'm planning out the control system, and I'm going to try and design the game to work on both PC and tablet devices.
Also sketched out a rough idea of what the game screen will look like.

Going to spend a lot more time on the planning stage for this game, so hopefully I will not have to add bits onto the game later, like I did with my last game.

12
Windows / Mac / Flash / HTML5 / Alien Attack game on kongregate
« on: January 28, 2016, 12:22:02 pm »
Finally, finally finished my 1st game, Alien Attack on kongregate now:
http://www.kongregate.com/games/cameronmcl/alien-attack

Try it out and let me know what you think!

Cameron

13
Ask a Question / planning team work
« on: June 03, 2015, 06:38:21 am »
Any thoughts of how to plan a stencyl project when in a team? I had a quick look at Git hub recently, and although it looks like it could be good, it also looks like it has a steep learning curve. Maybe something simple that helps to co-ordinate all the tasks that need to be done, and cuts out redundancies. Any ideas?

14
Ask a Question / Stencyl & Windows 10
« on: May 20, 2015, 03:18:05 am »
Has anyone managed to run Stencyl on Windows 10 yet? The reason I ask is because there is a build of Windows 10 available for the raspberry pi 2, and if I could get Stencyl running on that, it would really make my day :)

15
Ask a Question / Collision detection only works sometimes
« on: August 18, 2014, 08:18:35 am »
I have my main character firing bullets at various alien actors, but the collision detection only works some of the time. I tried to work out where the problem is, but am totally stuck atm. The bullets die when they reach the edge of the screen, and when they collide with the enemy actors, but the collision is not detected most of the time. If there was no collision detected, would the bullet actor not just keep going until it reached the edge of the screen? I've spent a long time on this game, and feel it is nearly ready to publish, but I can't publish it with a bug like this.

Here is a log, showing the bullet fired events, every one should have resulted in a hit event, but as you can see this only happens some of the time:

[LOG] [Flash] Universal#initScreen(162): Stage Width: 640
[LOG] [Flash] Universal#initScreen(163): Stage Height: 480
[LOG] [Flash] Universal#initScreen(164): Screen Width: 640
[LOG] [Flash] Universal#initScreen(165): Screen Height: 480
[LOG] [Flash] Universal#initScreen(166): Screen DPI: 72
[LOG] [Flash] Universal#initScreen(314): Max Scale: 1
[LOG] [Flash] Universal#initScreen(315): Engine Scale: 1x
[LOG] [Flash] Universal#initScreen(556): Scale X: 1
[LOG] [Flash] Universal#initScreen(557): Scale Y: 1
[LOG] [Flash] scripts.ActorEvents_25#init(77): Alien Fighters: 1
[LOG] [Flash] scripts.ActorEvents_25#init(77): Alien Fighters: 2
[LOG] [Flash] scripts.Design_45_45_ShootEnergy#_customEvent_FireLeft(115): bullet fired
[LOG] [Flash] scripts.Design_32_32_SimpleHealth#init(94): hit
[LOG] [Flash] scripts.Design_32_32_SimpleHealth#init(98): power: 1 health: 10
[LOG] [Flash] scripts.Design_45_45_ShootEnergy#_customEvent_FireLeft(115): bullet fired
[LOG] [Flash] scripts.Design_32_32_SimpleHealth#init(94): hit
[LOG] [Flash] scripts.Design_32_32_SimpleHealth#init(98): power: 1 health: 9
[LOG] [Flash] scripts.Design_45_45_ShootEnergy#_customEvent_FireLeft(115): bullet fired
[LOG] [Flash] scripts.Design_45_45_ShootEnergy#_customEvent_FireLeft(115): bullet fired
[LOG] [Flash] scripts.Design_45_45_ShootEnergy#_customEvent_FireLeft(115): bullet fired
[LOG] [Flash] scripts.Design_45_45_ShootEnergy#_customEvent_FireLeft(115): bullet fired
[LOG] [Flash] scripts.Design_45_45_ShootEnergy#_customEvent_FireLeft(115): bullet fired
[LOG] [Flash] scripts.Design_32_32_SimpleHealth#init(94): hit
[LOG] [Flash] scripts.Design_32_32_SimpleHealth#init(98): power: 1 health: 8
[LOG] [Flash] scripts.Design_45_45_ShootEnergy#_customEvent_FireLeft(115): bullet fired
[LOG] [Flash] scripts.Design_32_32_SimpleHealth#init(94): hit
[LOG] [Flash] scripts.Design_32_32_SimpleHealth#init(98): power: 1 health: 7
[LOG] [Flash] scripts.Design_45_45_ShootEnergy#_customEvent_FireLeft(115): bullet fired
[LOG] [Flash] scripts.Design_32_32_SimpleHealth#init(94): hit
[LOG] [Flash] scripts.Design_32_32_SimpleHealth#init(98): power: 1 health: 6
[LOG] [Flash] scripts.Design_45_45_ShootEnergy#_customEvent_FireRight(133): bullet fired
[LOG] [Flash] scripts.Design_45_45_ShootEnergy#_customEvent_FireRight(133): bullet fired
[LOG] [Flash] scripts.Design_32_32_SimpleHealth#init(94): hit
[LOG] [Flash] scripts.Design_32_32_SimpleHealth#init(98): power: 1 health: 5
[LOG] [Flash] scripts.Design_45_45_ShootEnergy#_customEvent_FireRight(133): bullet fired
[LOG] [Flash] scripts.Design_45_45_ShootEnergy#_customEvent_FireRight(133): bullet fired
[LOG] [Flash] scripts.Design_32_32_SimpleHealth#init(94): hit
[LOG] [Flash] scripts.Design_32_32_SimpleHealth#init(98): power: 1 health: 4
[LOG] [Flash] scripts.Design_45_45_ShootEnergy#_customEvent_FireRight(133): bullet fired
[LOG] [Flash] scripts.Design_32_32_SimpleHealth#init(94): hit
[LOG] [Flash] scripts.Design_32_32_SimpleHealth#init(98): power: 1 health: 3
[LOG] [Flash] scripts.Design_45_45_ShootEnergy#_customEvent_FireRight(133): bullet fired
[LOG] [Flash] scripts.Design_32_32_SimpleHealth#init(94): hit
[LOG] [Flash] scripts.Design_32_32_SimpleHealth#init(98): power: 1 health: 2
[LOG] [Flash] scripts.Design_51_51#init(132): hero health: 9
[LOG] [Flash] scripts.Design_51_51#init(133): hero health 2: 9
[LOG] [Flash] scripts.Design_45_45_ShootEnergy#_customEvent_FireLeft(115): bullet fired
[LOG] [Flash] scripts.Design_32_32_SimpleHealth#init(94): hit
[LOG] [Flash] scripts.Design_32_32_SimpleHealth#init(98): power: 1 health: 1
[LOG] [Flash] scripts.Design_45_45_ShootEnergy#_customEvent_FireLeft(115): bullet fired
[LOG] [Flash] scripts.Design_51_51#init(132): hero health: 8
[LOG] [Flash] scripts.Design_51_51#init(133): hero health 2: 8
[LOG] [Flash] scripts.Design_45_45_ShootEnergy#_customEvent_FireLeft(115): bullet fired
[LOG] [Flash] scripts.Design_45_45_ShootEnergy#_customEvent_FireLeft(115): bullet fired

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