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Messages - Luyren

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Ask a Question / Re: Extend the edge for the jump.
« on: August 10, 2022, 04:22:48 pm »
That's called "coyote time". You can use a manual timer that starts as soon as the player starts falling, and allow the jump code to execute during that time.

Ask a Question / Re: Luyren Miscellaneous - Particles TAKE 2
« on: July 31, 2022, 05:57:34 am »
Use the Orbit behavior plus the instructions to update the Particles behavior with special movement from here.

Ask a Question / Re: Luyren Miscellaneous - Particles
« on: July 29, 2022, 05:46:47 am »
Likely you are not killing your actor particles. You have to do that on your own, or use the provided "Die over Time" behavior.

Ask a Question / Re: Updating attribute
« on: July 01, 2022, 05:50:21 am »
Unless you post a screenshot of the code you attempted, there's not much help to be given. There is a camera icon on the bottom right corner of your behavior you can use for that.

Ask a Question / Re: Updating attribute
« on: June 27, 2022, 09:51:41 am »
This video should help you understand how the Updating event works, as that seems to be the issue you are having.

Ask a Question / Re: Updating attribute
« on: June 21, 2022, 04:52:05 pm »
Code: [Select]
Set B to [floor of (A/100)]That's all you need. Floor is an option in the "round" block.

Ask a Question / Re: Boolean turning red when inside of a block
« on: May 20, 2022, 08:42:59 am »
A collision block can only be used in a collision event. A custom block cannot be a collision event.

Get familiar with the print block. It will show values on the log viewer or game controller (if you have it enabled). Use that to check the relevant values of all your attributes during the course of your system. That ought to help you diagnose why it is not functioning as you expect it to.

Ask a Question / Re: "tiny" problem on parallax scrolling
« on: May 12, 2022, 07:55:22 am »

Ask a Question / Re: Can I legally distribute Stencyl program myself?
« on: March 01, 2022, 03:59:35 pm »
Link to the Stencyl download page. That's more trustworthy and less troublesome.

Archives / Re: Level Reload Freeze
« on: January 20, 2022, 10:31:24 am »
Test the game on Flash. It should give you an error message pointing to the line of code that's triggering the issue. Other than that, you'd have to post a screenshot of your code to get more precise help. There is a camera icon at the bottom right corner to export the entire image of your behavior.

You can use a list attribute:
You can check what's in index 0, and do something based on its value. For example if you set it to "Play Soud,Sound Name", it plays the sound. Remove index 0 after it is done, which will drop all items one index, and check the new index 0. That's one example.

You can check the demo version of my cutscene pack if you want an idea of how to play events in sequence.

Store your sequence in a game attribute, and execute based on values in the game attribute. The executed events can be removed from the game attribute, and you can store manual timers instead of using do afters to keep the continuity between scenes.

I don't know. That sort of information may come up sooner in the Stencyl Discord server. I can't say for sure when the next public release will be though.

And on a related note, I did a quick test with Stencyl 4.0.4 and I was able to reproduce it, so it is indeed an issue that has already been fixed in the private builds.

I'm using a private build, as I implied in my post, so that's on me. I'm pretty sure people have been using the grow by -100% to flip actors for a long time now though, so I can't tell what the issue is. All I can say is regarding my experience, that in the private builds, and in the next public build, I cannot reproduce this issue as you described.

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