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Ask a Question / Not sure what membership I'm on
« on: August 19, 2015, 05:45:48 pm »
I got a 1-year Stencyl Indie edition awhile ago and I'm not sure if it's expired or not, how do I check what membership I'm on?
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It quickly grows back to it's original size upon switching animations before scaling it down again. The bigger collision box will push your actor upwards. Try re-importing your assets with smaller graphics so you dont have to scale them in the scene.Aw man thanks, I made them smaller and fixed the collision and now it works perfectly, even with the tiles.
hmmm, that is strange...in the scene.
Did you scaled down your actor in the scene or by code?
Go to Run and select enable debug drawing, then play the game and make a screenshot.Okay, I tried and I did notice something that I think is the problem, but it was only there for a fraction of a second, so I took a video instead, it's at the top.
Good =)it's tiles, I just got rid of them, but he still ascends.
Because now I know its a collision problem. Are the black thing above the player, is that one big actor or seperate tiles? Because your players collision box is interfaring with the collision box of that black structure
Can I see the main page for the animations (not the collision page)?okay, I added them just now.
Nothing weird to see there. How about the collision models for your level itself? And did you changed the velocity to speed blocks?I tried changing it to speed blocks, but that made another problem, my actor got stuck on the left side of the screen and wouldn't move.
In stencyl itself, like this;Okay, it's at the top
- https://gyazo.com/43e837cf33eedc346cc9ce0eb7325439
- https://gyazo.com/dd3fa85fefaa442da9f28f05f08f5ce0
- https://gyazo.com/e7fc94354570c1f0c5d5dedcabee7a40
- https://gyazo.com/a1c76c276a0b9acd7b6de61ddbbda533
- https://gyazo.com/952121eef255599e49312fdd1c197e10
Kinda reminds me of this > https://youtu.be/4GE7QYc9HfM hahahaI put them onto Paint.net. or do I need to take a screenshot of the images in Stencyl itself?
But like I said I need to see your sprite sheets to check for any possible collision issues =)
You can also try to use "Set x speed to ..." instead of velocity.
I added a video of what's happeningMy guess would be that your png files for the different animations are different. Make sure to keep the same image sizes or implement a offset system in your code.yeah I did use a different set of images for the animation, but it was the same image but edited, I made sure it was the same size, and what's an offset?
My guess would be that your png files for the different animations are different. Make sure to keep the same image sizes or implement a offset system in your code.yeah I did use a different set of images for the animation, but it was the same image but edited, I made sure it was the same size, and what's an offset?