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Messages - dale527

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iPhone / iPad / Android / Gloopy 1500 downloads in 2 days (iOS)
« on: June 28, 2014, 03:15:37 am »
My new game Gloopy now available on the app store.

Aim of the game is to help Gloopy get to the other side of the screen safely by solving puzzles by rearranging boxes!

Chit-Chat / Your highest rating on FGL?
« on: March 08, 2014, 09:03:57 am »
Hi all,

It would be cool to hear what your highest rated game has been on FGL so far?

My two games have been 7s and I'm always looking to hopefully grow and improve as a developer so it would be good to see others ratings and to learn from those exceptional games that got higher.

Chit-Chat / Re: FLG reviewers
« on: March 08, 2014, 08:27:23 am »
Heres a link to the game for anyone interested:

Chit-Chat / Re: FLG reviewers
« on: March 08, 2014, 08:13:32 am »
Yep just got a 7, he played my game for a total of 5 minutes.

Chit-Chat / Re: FLG reviewers
« on: March 08, 2014, 08:10:08 am »
Sorry I meant FGL!

Chit-Chat / FGL reviewers
« on: March 08, 2014, 08:08:53 am »
I have recently put my second game up on FLG for bidding, I spent a couple months on this thing and though I am under no false impression that it is something special and I knew its gameplay and foundations where pretty solid.

I know that as a wannabe developer that criticism is a good thing and can only help to make your game better but it just seems to me that the reviewers at FGL want you to change things just for the sake of it. I have had to take out so much stuff from my game now just to appease the reviewer that it is now a shell of what it was. Also they don't seem to like games that have any kind of challenge and I have to make mine ridiculously easy now, Literarily a checkpoint every minute etc, and god forbid if you should die and have to start at the first level....this is just not allowed I guess in flash games.

Sorry just needed to vent...this is my second game that has now been radically altered to suit the FGL reviewers knowing that if im lucky they might give my game a 7 at best.

Windows / Mac / Flash / HTML5 / Re: Dead Awake
« on: June 19, 2013, 02:42:19 am »
Thanks for the feedback. Yes these are a few issues I am actually currently working on at the moment as well as adding a mute button to the starting screen.

I like the idea of the anti virus though I am also playing around with the timer representing how long you have on each scene before the survivor gets killed/eaten.

Windows / Mac / Flash / HTML5 / Dead Awake
« on: June 18, 2013, 04:11:17 pm »

This is my first game with stencil and took me just over 4 months to complete. Hope you enjoy.

2 days ago something happened that would change the world forever! A plague quickly spread around the UK turning decent people into raging animals. Being one of the few survivors left I decided I must try and save as many other people as possible. Of course this task wont be easy with thousands of hungry infected roaming outside, how many will I save? how long will I survive?

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