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Messages - Wasanni

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16
Ask a Question / Re: Detect Phone's Aspect Ratio?
« on: October 09, 2019, 02:04:52 pm »
Awesome! Thank you! Much appreciated :)

17
Ask a Question / Detect Phone's Aspect Ratio?
« on: October 08, 2019, 12:54:51 pm »
Is it possible to detect a phone's aspect ratio and then change how the game scales depending on the aspect ratio?

I didn't see any blocks for aspect ratio, only found game scaling and detecting iphone sizes. It would be really useful to make my app look good on 16:9 and 18:9 + (since most new devices are more rectangular)

18
Ask a Question / Re: Stencyl's Future
« on: September 10, 2019, 11:10:28 am »
Ah ok, I misunderstood. I thought we would have to update parts of the engine or APIs to export our apps with the latest requirements. Updating our own apps though is completely understandable and expected. Thanks for clearing that up!

19
Ask a Question / Re: Stencyl's Future
« on: September 09, 2019, 10:10:06 am »
Does this mean that Stencyl is no longer in development?

I haven't seen any changes in the changelog in a while. I'm a little more than halfway through a pretty big rpg game with online features after about a year of working on it with a team. Is it still a good idea to take another 8-10 months to complete the game or should I just switch engine to save myself a lot of trouble in the near future?

20
Ask a Question / Re: Can I test my app wirelessly?
« on: July 19, 2019, 06:51:52 am »
Done!  :)

21
Ask a Question / Can I test my app wirelessly?
« on: July 18, 2019, 05:41:57 pm »
Does anyone know if it is possible to compile and run my app on my Android device if I am connected using ADB (or something similar) instead of via a USB cable?

It would make it so much easier to test wirelessly but I couldn't find anything on the forum.

22
Ask a Question / Re: Steam In-App Purchases?
« on: February 10, 2019, 08:20:37 am »
Hmmmm sounds very doable. Thanks rob1221!

23
Ask a Question / Steam In-App Purchases?
« on: February 10, 2019, 07:00:13 am »
Has anyone added In-App Purchases to a Steam game?

There's no Steam block in Stencyl and I was wondering if anyone successful integrated the microtransaction API.

24
Ask a Question / Re: Does Stencyl meet Google's new 64-Bit requirement?
« on: February 01, 2019, 08:46:43 pm »
Perfect! That was quick, thanks! :)

25
Ask a Question / Re: Does Stencyl meet Google's new 64-Bit requirement?
« on: January 31, 2019, 06:17:37 am »
Awesome! Thanks!

26
Ask a Question / Does Stencyl meet Google's new 64-Bit requirement?
« on: January 29, 2019, 12:27:27 pm »
Hey! I got an email from google that all new apps must support 64-bit as well as 32. I know that one of the updates in Stencyl 3.3 was 64-bit iOS games.  Does Stencyl support 64-bit for Android as well?

27
Ask a Question / Re: How to know if "Visit URL" Succeeded?
« on: January 25, 2019, 05:44:14 pm »
Looks like that worked perfectly! I was looking through all the blocks and couldn't find anything. Thanks squeeb!

28
Ask a Question / Re: How to know if "Visit URL" Succeeded?
« on: January 25, 2019, 04:59:19 pm »
Thanks merrak! That's what I was doing but I realized I was putting the "do after x seconds" block inside the visit URL block and it should be after the visit URL block. This way it executes the do after block even without a response from the site. My mistake, sorry about that!

Would you happen to know how to detect if a mobile app is in the background? My game gets the time & date from my web server and when it's in the background it's paused and doesn't update the time. I tried to do "if game is paused" so I could add an unpause button that reloads the time but apparently this is not the same type of pause as the app being in the background.

29
Ask a Question / How to know if "Visit URL" Succeeded?
« on: January 24, 2019, 09:08:59 pm »
Does anyone know if it's possible to find out if a user successfully visited a url?

Right now I am checking  a PHP script on my web server but this only works if the user has an internet connection or else it does not return anything. I tried doing "if site's response = null but as it has no response it doesn't work. I guess there are a few workarounds but it's going to involve too many condition and would be much cleaner if I can return a successful/unsuccessful response.

Any tips/tricks are greatly appreciated!!

30
Ask a Question / Re: Grid Base Movement
« on: January 11, 2019, 06:35:38 pm »
I was wondering how to use the "actor.activePositionTweens" code?

If I do this on an actor event it says "Actor has not field active.PositionTweens". If I type in Player instead for the name of my actor I get "Type not found: Player"

I'm pretty sure I'm doing it wrong but not sure how to get it to work.

I haven't been able to get grid based movement to work . I checked on the forum but nothing I found seemed to do the trick. I came up with something (not sure how efficient it is) that works pretty well but my character is slightly off center. I figured with the Tween code I can fix this maybe.


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