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Messages - Wasanni

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76
iPhone / iPad / Android / Re: "SAUCER" SAMMY ON ANDROID
« on: May 12, 2015, 09:17:44 am »
The idea is actually pretty fun. Nice job. Only thing I would say is to try to keep the size smaller. Your game is over 30mb which is quite a lot for a small game like this.

77
iPhone / iPad / Android / Re: New Game - Mr Eggs Taker
« on: May 12, 2015, 09:08:07 am »
Pretty fun game! Only advice would be to try to get the size down. It is around 70mb. I'd say around 10mb would be a good size for it. Keep it up!

78
Looks fun but I cant get it to run on Samsung galaxy s2

79
Ask a Question / Re: Problem with fullscreen IMMERSIVE MODE
« on: May 12, 2015, 08:46:03 am »
I have the same issue. It is strange that there aren't more people who have posted about this. I don't know how other users are still publishing their android apps. They probably just publish without properly testing their apps and don't realize all the issues with it. It will be tough to rank high on the play store with an app that has problems like this. Until this is fixed I cannot publish my app so having stencyl studio is pointless.. Not sure what to do..

80
Ask a Question / Re: Ads and their rates
« on: April 30, 2015, 11:48:46 am »
Right now with the  admob a very common earning for impressions seems to be around $1 per 1000 impressions. Some people say they make less and some people claim to make a lot more but around $1 per 1000 impressions seems to be pretty common.

81
Ask a Question / Re: Still need to pay IOS and android publishing?
« on: April 28, 2015, 01:31:05 pm »
The stencyl license is to be able to publish to the mobile devices (ios and android) The $99 and $25 is to pay apple and google for a developer account to publish your app on their market. Without paying the $99 and $25 you can still export your app for ios and android but you cannot publish it on the app store or play store.

ps: I think you just need to send a picture of your school identification to prove you are a student.

82
I was also going to make a post about this. I am having the same problem. There is an extension on the forum you can use to "keep screen on". The extension is Android utils. You can search the forum to find it but apparently in stencyl 3.3 it is fixed and the screen is not suppose to dim. I read that somewhere on the forum but some of my devices are dimming. Most of my devices screens stay on but my Galaxy s4 and another device dim.

I tried using the extension which used to work but now it just gives me errors when trying to build. Maybe it's the device itself I don't know but if anyone has any ideas it would be greatly appreciated.

83
Suggestion Archives / Facebook SDK Integration
« on: April 23, 2015, 10:05:02 am »
I think adding the Facebook SDK to Stencyl would be a great tool that would help a lot of users with marketing their apps. Stencyl has come a long way and is a great engine for making mobile games but with a few more features I think it can be one of the best, if not the best 2D game engine.

The Facebook SDK would help with sharing the app to Facebook. Currently you can share but you cannot know if the share was successful. I believe someone has an extension for that but only returns the successful share on iOS.  Another great thing about the Facebook SDK is that you can use pay per install ads on Facebook which you cannot do without the SDK. You can only do pay per click without the SDK. Pay per install would really help driving installs to users mobile games.

I've searched the forum and there hasn't be much talk about the Facebook SDK. There are a few posts about it but I think it would be a great addition to Stencyl.

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