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Topics - thinkster

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Stencyl Jam 14 / Dungeon Roguelike Adventure Castle
« on: March 27, 2014, 02:48:53 pm »
Well here is my submission for Stencyl Jam 2014!

Stencyl Arcade:


It has taken me about 4 months in my spare time.

The levels/items/monsters are randomly generated each time you play so no two play throughs will ever be the same!

There are multiple ways into the castle that offer different benefits, can you find them?

Currently 20+ enemy types, 5 bosses, 6 weapons, 6 spell types, 3 items and 3 routes into the castle.

I had planned more but ran out of time. If I do add to it, the next thing will be multiple endings depending on what items you find.

Any suggestions or bugs please post here (suggestions I got were names for the heroes and a map, which were great suggestions that I included into the game as I would never have thought of them on my own!).

Thanks and hope you enjoy playing!

Windows / Mac / Flash / HTML5 / Dungeon Time (Working Title)
« on: December 24, 2013, 08:30:55 am »
Hey folks,

I been working away on a game for the trials of oryx (, and have been documenting my progress on youtube

Well the deadline for the competition is today, so I have to submit what I have developed so far!

I think I'll keep developing it because there is a lot that I didn't get to include due to time constraints. So I'd appreciate any feedback!

Ask a Question / Actors as walls
« on: November 13, 2013, 06:30:41 am »
I was thinking of creating a random dungeon generator.

My plan was to have the scene just completely blank (apart from the floor tiles).

Then spawn actors that are walls so divide the scene up into random rooms.

I know this probably should be done with tiles, but I don't really want to create tiles at runtime because as far as I have read that involves messing around with the tile API, something I haven't done yet.

Anyone know of any issues I might run into doing a random dungeon generator this way?

Windows / Mac / Flash / HTML5 / Neon Peon
« on: October 13, 2013, 03:18:00 am »
My first game, Neon Peon has just been released on iOS. It is an infinite runner/platformer that not only tests your reflexes but also your coordination.

You can grab it here:

Check the out the gameplay trailer here:

Let me know what you think, any feedback is appreciated!

If there is any interest at all I'll port the game over to flash/android.

Game Ideas / Please give feedback on my new game mechanic!
« on: July 30, 2013, 01:04:19 pm »
Hey folks!

Well here is what I have been working on in my free time the last 3 weeks!

It is pretty rough around the edges, it really is just the unpolished bare bones of my initial idea for a game.

It has been built with being a mobile game in mind, so the only control is the spacebar. Use the mouse to navigate the menus.

Spacebar changes you from tank mode (you can be hurt and automatically fires) to hover mode (invulnerable, you will climb platforms you touch and you fall in height slower). However, you can only use hover mode for a limited time before you have to transform back into tank mode (this is shown in the upper left hand corner by the red bar). Once the red bar reaches 0, you automatically switch to tank mode and there is a delay until you can hover mode again. The green bar in the upper left is your health bar. You jump when transforming from hover mode to tank mode, but only once per each time you touch a platform. If you have jumped and you want to jump again you have to land on something!

During the 3 levels you can collect chips to upgrade the robot. If you want to fight the boss it costs you 1 of each chip colour!

Anyway let me know what you think of it as a game mechanic, and any suggestions you might have. Please keep in mind it is just a rough prototype, there is no sound or anything so it is just for initial feedback if you fancy giving some  :)

Chit-Chat / From Small Beginnings!
« on: July 28, 2013, 08:52:24 am »
Hey folks!

Been lurking around the forum for a couple of weeks now, thought I would finally introduce myself!

I started toying with the idea of developing a game around the start of July and been at it since I downloaded stencyl a couple of weeks back. I decided to document my efforts, so if anybody is interested, hit up:

or @giantgamesni on twitter

The content will mostly consist of what I am working on plus info and tips on what I find useful from about the net. I do a fair bit of programming in my day job, so if anybody needs a hand with behaviours find me on here or on the links I have posted above!

The game I am working on is still pretty rough, I imagine I will have a build that I would like to get feedback on by Wednesday or Thursday next week! I would like to post it up here and get some feedback from you guys then take it down - is that possible with the free version of stencyl? Want to make sure I have a decent idea before I pay for the real deal!

Anyways, just wanted to say hey and spread the news about what I am working on!

Thanks for reading!

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