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Topics - fanstudio

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1
Ask a Question / HTML5
« on: April 30, 2013, 07:28:09 am »
Hi guys,

Is it possible for the moment to export HTML5 games? For example if we pay the PRO subscription and enter the closed beta testing for Stencyl 3.0 can we use the HTML5 export feature?

Thanks

2
Chit-Chat / TrafficVille 3D is now availabkle on the App Store
« on: March 30, 2013, 03:59:47 am »
YouTube video: http://www.youtube.com/watch?v=NI5qnIa0Skk

UK based Fan Studio today introduces TrafficVille 3D 1.0, a new addition to their popular TrafficVille series for iOS devices. Following the same playing mechanic as the original title, players are given control of a busy intersection via 6 traffic lights where they will have to safely guide the traffic and avoid car crashes. Play with over 10 type of vehicles, including 6 car models, firetrucks, trains, airplanes, and helicopters with apocalyptic bonuses and more.


London, United Kingdom - Fan Studio, the London-based games studio behind hits such as TrafficVille HD and Magnificent Alfie, have just announced a new addition to their popular TrafficVille series. This new iOS game offers even more entertainment because of the stunning 3D graphics and goes by the name of TrafficVille 3D. TrafficVille 3D brings more fun to your fingertips. The game follows the same playing mechanic as the original title, players are given control of a busy intersection via 6 traffic lights where they will have to safely guide the traffic and avoid car crashes.

Prevent crashes by tapping the traffic lights. Changing the lights at the wrong moment or not paying attention to the Firetruck can throw this puzzle game into chaos. As you progress through the levels the traffic lights become time controlled and do not stay Red for more than 7 seconds.

Features:
* First 3D traffic control game where cars are turning left/right and you control up to 6 traffic lights
* Two modes: Day and Night
* Universal 3D app with full HD/Retina Display
* GameCenter with Leader boards
* Control 6 Traffic lights
* Play with over 10 type of vehicles: 6 car models, firetrucks, trains, airplanes, helicopters
* Apocalyptic bonuses: Tsunami waves that will flush the traffic (more to come soon)
* Beware of firetrucks, airplanes or helicopters

Earn Points as you play to unlock Apocalyptic bonuses: the Tsunami Waves which will flush the entire traffic and saves you from a potential crash. There are 2 modes included in the game: Day and Night. The Night mode becomes active if you play TrafficVille 3D after 7pm.

Device Requirements:
* iPhone 3GS, 4, 4S, 5, iPod touch and iPad
* Requires iOS 4.3 or later
* Universal Application
* 42.0 MB

Pricing and Availability:
TrafficVille 3D 1.0 is only $0.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Games category.

Fan Studio: http://www.fanstudio.co.uk/
Website: http://www.trafficville3d.com
TrafficVille 3D 1.0: https://itunes.apple.com/app/trafficville-3d/id599294385

3
Paid Work / Vertical parallax / continuos scrolling
« on: January 04, 2012, 01:17:31 pm »
Hi guys,

I'm trying to create a continuos vertical scrolling of an actor I have in scene. The size of the actor is a little bit bigger than the screen height - 600.

I tried all kind of possibilities but I want to keep a high FPS so I'm trying to achieve this using only one actor, but I can't figure it out.

Anyone tried this before? Can you suggest me what to do in order to achieve this effect?

Thank you

4
I use this code (see attached) to mirror my animation. Is working fine in Flash, but not when testing on my device or in the iPhone simulator...

Any idea how I can fix this?

5
Old Questions (from 1.x/2.x) / Foreground
« on: December 29, 2011, 06:26:38 am »
Is there any way I can control the foreground? I would like to have the options to:

- tell when to start the scrolling/parallax
- control its opacity
- be able to put a layer in front of the foreground

Thank you

6
Completed / xCode source
« on: November 14, 2011, 01:25:47 am »
Hi Jon,

Just a quick question.

After we will pay the PRO fee, we will be able to get the xCode source when we will publish?

I'm asking this because some of us maybe will want to add a custom SDK to the final build, for example Google Analytics http://code.google.com/mobile/analytics/docs/iphone/

Or we can add this using the Custom Code block from iStencyl?

Andrei

7
Completed / App icon badges? [b60]
« on: November 07, 2011, 07:05:16 am »
I would love to have my app displaying a badge when I release an update...

[UIApplication sharedApplication].applicationIconBadgeNumber = 1;

8
Completed / Analytics [3.0 extension]
« on: November 06, 2011, 01:57:38 pm »
Hi Jon,

Is there any way you can implement Flurry analytics in the near future?

9
Logs and screenshots attached.

10
Old Questions (from 1.x/2.x) / List problem - probably a BUG
« on: September 30, 2011, 05:47:05 am »
I want to display different texts when the user touches different areas on the screen.

I have created a list that stores the text, at position #0, #1, #2 I have different text values.

I have setup a trigger that detects if a user touches the sensor, then it display the text value from position #0 or #1 of the list, etc.

The problem is that every time I touch a sensor it display only the value from position #0 of the list even tough I set it to display the text value from position #1 or #2.

I'm not sure yet if I'm doing something wrong or is a bug....

See the screenshot attached


11
Old Questions (from 1.x/2.x) / Opacity 100% when drawing
« on: September 26, 2011, 01:14:25 pm »
I want my actor to be invisible when spawning and after to fade in.

It works alright in Flash but in iOS I can see it for 0.1 seconds when it's spawning and it's becoming 100% opaque...

12
Old Questions (from 1.x/2.x) / Atlas Bug?
« on: September 20, 2011, 07:42:52 am »
I imported a sprite and placed it on atlas 7 - the sprite resolution was 1920x1920 but when I tried to preview the atlas it said that the resolution exceeded 2048x2048.

I went into the game's folder and look at the atlas/sprite I imported - now the size is: 2880x320 and @2x 5760x640

I believe that this is a bug as the atlas it should have been @2x 1920x1920 and non-retina 960x960

13
Old Questions (from 1.x/2.x) / Scene editor - resize actors
« on: September 19, 2011, 12:33:11 pm »
When you are in scene editing mode and you go with the mouse over an actor on the scene, you have 2 options: to rotate it or to move it - is it possible to add a resize function?

For example, I have a special effect for my scene and this one I would like to use it without retina display - I made the graphics at 480x320 and the editor is resizing it when I add it to the scene to 240x160...

14
Old Questions (from 1.x/2.x) / Slide self to [BUG]
« on: September 14, 2011, 08:15:16 am »
When testing in Flash the slide self to x,y position acts strangely.

The image is sliding without 4-5 pixels - when I roll the mouse over the image that needs to slide the rest of 4-5 pixels are sliding until the desired position otherwise the image is sliding the given position -4 pixels....

I have created a new project and test it in Simulator(iPhone) and it seems to work fine.

15
Old Bugs (1.x/2.x) / Tiles bug? [Happens when scene tile size < tile size]
« on: September 06, 2011, 12:38:17 pm »
Am I doing something wrong...?

I created a new game, imported a tile map and started to add tiles to the scene.

In iStencyl the scene looks like - see first screenshot - but in simulator it looks like - see second screenshot.

What is happening?


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