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Messages - bkrsaid

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News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: January 04, 2013, 10:57:31 pm »
thanks twotimingpete and captaincomic for the quick insightful response
twotimingpete i really liked the game it was very smooth i tried to push really hard i was hitting monsters and running and jumping and shooting at the same time and lowest fps i got was around 46 and happened three our four times the jumped back to 6o fps over all great performance  i think its one of the smoothest stencyl games i played  it seems that 3.0 has better performance  but also good programming and art and animation help, cant wait to play the finished  game keep up the good work

News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: January 04, 2013, 06:12:19 am »

Some questions about the coming Stencil 3 RC, in a PC/MAC build:
  • Gamepad supported?
  • Performance with maaaany sprites and frames?
  • Can I have a different collision-area in different frames of the same animation of an actor?

1. Not that I know of. It seems to be supported by NME though so maybe it can be done with some code.

2. It's hard to tell in general, although overall it should be better than in 2.2. You can look in the 3.0 forums, some users have made some performance tests, for example,17043.0.html

3. Nope. But you can split up an animation into several animations. There is an Endless Animation behavior shipped with 3.0 to ease the process.
captaincomic could you tell more about 3.0 performance  compared to 2.x for us who aren't superscribed thanks in advance   

Chit-Chat / Re: Happy New Year
« on: January 01, 2013, 05:10:17 am »
happy new year everyone may this year bring you creative and pleasurable stencyling  :)

News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: December 22, 2012, 07:38:06 am »
I can understand that everybody would like to hear some news about 3.0, I felt the same with 2.0, but at the moment it's mostly bug-fixing. So there isn't so much to tell.

Although occasionally we still get a new feature. :) Here is one that I love, even if it's a small thing: The API now has functions to get/set the frame duration of animations at runtime. You need to use code, but it's a one-liner and works on all platforms. It's great to for example sync animation speed with movement speed. As far as I know this was not possible or at least much more difficult in 2.x, since it wasn't exposed in the API.
thank you for sharing but how about the collision system is it better coz i always found it to be a little inaccurate

News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: December 22, 2012, 03:06:47 am »
stencyl is good enough as it is now v2.2 but we would to see some updates on 3.0

News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: August 27, 2012, 10:33:47 pm »
still waiting here

thank you future freak

There have been several topics on this subject already, and Joe has stated that he is in contact with the Spriter team.
oh thank you cloeislazy for the reply can i the links to that post
and by the way i love your behavior explode actor

spriter is a great and exciting animation tool that makes it easy to create sprites for your game  and we would love if stencyl could support its format or even better integrate it in stencyl here is its homepage or its kickstarter so please sencyl team make this happen it would be epic :P

Suggestion Archives / Re: Mini-Suggestion Thread
« on: July 31, 2012, 11:58:04 am »
offline or manual help

Archives / Re: A Resource Management Editor
« on: October 05, 2011, 11:05:29 pm »
thats the only thing  stencyl is missing it would be great

Toolset Extensions / library
« on: September 11, 2011, 05:41:20 pm »
it would be great if when creating a new game all the resources and behaviors  actors etc you dowloaded and used in other games be in the library kinda like fl studio

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