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Messages - gianmichele

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1
Ask a Question / Point and click adventure game
« on: November 15, 2019, 03:04:14 am »
How feasible is to use Stencyl for a point and click adventure game Lucasarts style?
I'm mostly worried about pathfinding and character scaling, but also the scope of the project. Anyone with experience or insight?

Thanks

2
Journals / Re: Punch Kings [iOS /Android]
« on: March 28, 2016, 11:34:26 am »
Looks great! Really appealing!

Any tip you used/discovered along the way that you wish to share?


3
News / Re: Cppia (Faster Standalone Testing)
« on: September 01, 2015, 02:43:25 pm »
Does Cppia allow hot reloading of resources and scripts? That would be fantastic!

Imagine sending the updated game to a mobile device via wi-fi and see it reload on the fly.

4
Journals / Re: Introducing Hollow Knight
« on: January 30, 2015, 02:26:52 pm »

5
Journals / Re: Hollow Knight: New Trailer and Kickstarter!
« on: December 05, 2014, 01:05:24 pm »
Well, the gameplay video is just gorgeous!

https://www.youtube.com/watch?v=guiYMjOVnOo

Congrats guys and finger crossed!


6
Journals / Re: Hollow Knight: New Trailer and Kickstarter!
« on: November 19, 2014, 03:46:16 am »
Backed!

Good luck guys, game looks awesome!

7
Journals / Re: Introducing Hollow Knight
« on: November 19, 2014, 02:39:32 am »
This looks like a really nice  project, I'm backing it!

On the Stencyl side, can you tell us a bit more about how you used it? Tricks learned and limitations found along the way so far? How are you organizing such a big project for example?

Thanks!

8
WOW! I would be interested in seeing how you did all those particle sparks. Some amazing stuff in here :)


9
Looking great!

I'd like to see a demo of how you layout your level, since you mentioned you're not using tiles but something probably similar to what Ubisoft did for Rayman Legends.

https://www.youtube.com/watch?v=y-chi097uV4

@Jon: anything like that in your backlog?


10
Suggestion Archives / Re: Video Playback
« on: November 15, 2013, 11:54:25 am »
I know it's not a super standard like mp4, but this openfl extension supports multi targets for webm

https://github.com/soywiz/haxe-openfl-webm


11
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: November 09, 2013, 02:58:57 pm »
Quick question. I have OpenFL installed and setup on my machine. Will Stencyl 3 use that one or it has its own version? If so, can it create problems with my current setup?

Thanks,
Gianmichele

12
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: November 01, 2013, 10:42:18 am »
That's great! Thanks Jon.
 
BTW: Have you had a look at this? ;)

https://github.com/KTXSoftware/Kha

http://kha.ktxsoftware.com/?systems

13
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: October 31, 2013, 04:53:57 pm »
Announcement of openfl 1.1 is out now. How is it going for you guys? I guess it's time forme to buy into Stencyl :D

14
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: October 27, 2013, 12:46:12 am »
Well, I did an haxelib upgrade and that updated openfl to 1.1 so I thought it was out of beta

15
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: October 26, 2013, 03:38:37 pm »
Great news about the memory leak.

I've seen that OpenFL 1.1 is out now. Did they fix the audio problems (on iOS)? How's Stencyl progressing?




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