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Ask a Question / Overlapping actor detection
« on: April 22, 2013, 11:03:09 pm »
Is there a way to detect overlapping actors without using regions? It seems that I can't detect a collision when an actor is created on top of a sensor actor. None of the actors has a velocity. This might be why there is no detection. The reason I don't want to use regions is that in stencyl 3.0 it lags way to much when there is 40+ regions but I never had that problem in 2.2 so I'm trying to replace them with sensors but I'm having a hard time detecting a collision when none of the actors are moving.