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Chit-Chat / Re: free tilesets for your games.
« on: May 14, 2012, 08:39:47 pm »
I'm not sure but... I think someone can have free tilesets.
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Is it a Scene behavior or an Actor behavior? Also, what are you trying to achieve with "if <[Actor] is alive>" thing? What Actor you want to check if it's alive?
I think that this "Actor" may be this null object thing which causes all these prints and such.
This game could have like 5 or 6 characters on the screen doing stuff
The cool part is that each character have specific skills like jump high , speed , attacks etc
I was thinking about how mix a puzzle game with some fast action paced.
So i decided to think about using mouse to select guys like you select units in a wargame
The problem is that , it's not a wargame and the view is like mario .
The game could be like a "lost viking" clone ...but instead using a button to select guys , you use a mouse , i think it's kinda more intuitive and innovative ?
If you do end up using the mouse only for character selection, then it will only frustrate players to have to switch back and forth.