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Messages - Oringles

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Chit-Chat / Re: free tilesets for your games.
« on: May 14, 2012, 08:39:47 pm »
I'm not sure but... I think someone can have free tilesets.

Ask a Question / Re: Game Lagging
« on: May 13, 2012, 09:30:27 am »
Thanks! Also, this is kind of off topic but do you know how to update your game on I totally forgot how and now I can't apply the new update ._.

Thank you for all your help,

[P.S.] I uploaded the newest version for your enjoyment. Thank you for all your help, couldn't have done it without you!

[P.P.S.] Nevermind the strikethrough above. I figured it out :3.

Ask a Question / Re: Game Lagging
« on: May 13, 2012, 08:56:32 am »
Thanks, you're amazing.

Would attached work, considering the behavior "Die on Click or Touch" is attached to bomb?


Ask a Question / Re: Game Lagging
« on: May 13, 2012, 08:25:23 am »
Is it a Scene behavior or an Actor behavior? Also, what are you trying to achieve with "if <[Actor] is alive>" thing? What Actor you want to check if it's alive?

I think that this "Actor" may be this null object thing which causes all these prints and such.

Scene behavior.

The actor is the bomb that, when clicked, will make you lose the game. Since there's nothing (or at least I can't find it) that checks if it's dead instead of alive, I use that.

I think it'll work now, because I'm creating another (hopefully working) behavior that will make you press [ENTER] to go back to the title scene, or restart the game (hopefully the latter) because the score keeps throughout scenes. Or, I could just go back to the title while setting 'score' to 0 after submitting it to the Kongregate high scores.

Ask a Question / Re: Game Lagging
« on: May 13, 2012, 08:01:31 am »
I think I found what caused the lagg. I'll attach a split picture to compare when it lagged and when it didn't. Thank you for your help so far.

Ask a Question / Re: Game Lagging
« on: May 13, 2012, 07:37:33 am »
Ah, thank you for the feedback. I don't think I do the check [ x ] thing, and I don't know what you're talking about tilde.

In the update to my game (when it started lagging) I had made a behavior that lowers your score upon a certain actors death. I guess it checks every second, which causes the lagg. To prove, I disabled the behavior on the scene and it stopped lagging.

The only problem now is that I need a behavior that lowers score on actor's death that doesn't make my game lagg! I would appreciate any help I could get with this, as I am still a newbie. :3


I fixed it so that it doesn't cause lagg, but it still won't subtract points.

Ask a Question / Game Lagging
« on: May 12, 2012, 11:35:29 pm »
Hey guys, Oringles here.

For some reason, my game laggs after a couple of seconds. I've attached the .swf standalone version of the game to this post, so see for yourself. I was just improving the graphics for the gem and the text, and when I tested it, it started lagging. I don't know how to fix this. Please help.


[P.S.] Tell me if it works fine for you, it may just be my flash player.
[P.P.S.] It's after you click play, wait a couple of seconds.

Ask a Question / Different launch items (catapult game)
« on: May 11, 2012, 07:01:21 pm »
Hey, it's Oringles.

I'm making a catapult game (like Angry Birds) for my friends to play. Working off of the example that comes with the new Stencyl, all I really need help with right now is one thing.

How can I use multiple types of "boulders" to launch? Example: I'm using ponies' heads from MLP:FiM as the "boulders". Right now, the main one is Derpy Hooves. How can I make it so that for different levels you can launch different ponies? I figured out one way, but since I'm not an expert block-put-together or coder for Stencyl, I'm not sure if I can get it to work.

Edit: Nevermind, the thing I came up with won't work. I was thinking, like in the Run and Gun Game example, I could make a behavior that changed the boulder (the gun in the example) to another frame from the actor. But I have no idea how to do that.

Thanks for your help,

Chit-Chat / Re: Gameplay questions
« on: May 10, 2012, 06:55:55 pm »
This game could have like 5 or 6 characters on the screen doing stuff
The cool part is that each character have specific skills like jump high , speed , attacks etc

I was thinking about how mix a puzzle game with some fast action paced.
So i decided to think about using mouse to select guys like you select units in a wargame

The problem is that , it's not a wargame and the view is like mario .
The game could be like a "lost viking" clone ...but instead using a button to select guys , you use a mouse , i think it's kinda more intuitive and innovative ?

You can have a hotbar at the bottom of the screen, on your GUI where you have a pic of each character. You can use the buttons and you would see each person and which one would be next, or you could click to select them. Definitely think this would work. Also, this would allow you have one of the characters go off-screen (if needed).

Chit-Chat / Re: Where are you from?
« on: May 09, 2012, 05:32:42 pm »
New York, New York (More specifically, Auburndale, NY)

Chit-Chat / Re: Gameplay questions
« on: May 09, 2012, 05:30:14 pm »
If you do end up using the mouse only for character selection, then it will only frustrate players to have to switch back and forth.

You can always use a key, like X or P or something to rotate through characters. Interaction wouldn't be too bad. And, who says you need to keep both hands on the keyboard? You can always have one on the keyboard and one on the mouse.

Chit-Chat / Re: Stencyl good for Point and Clicks?
« on: May 09, 2012, 05:25:40 pm »
I'm not really making a point-and-click adventure game, but my game is pointing and clicking. It works well, but no file sizes are huge and the graphics aren't that detailed.

Chit-Chat / Re: free tilesets for your games.
« on: May 09, 2012, 05:21:04 pm »
Okay who needs an actual tileset...?
I'll post one fo yall.

Chit-Chat / Forum Game
« on: May 09, 2012, 05:15:50 pm »
Okay I thought it'd be fun if we posted a screenshot of our game, and then the next person had to post another screenshot of their game but it has to have something similar. So you have to state what it is and submit the picture. I'll start.

Resolved Questions / [SOLVED] How to add score [SOLVED]
« on: May 09, 2012, 03:05:15 pm »
The troubled Oringles once more, or rather, for the third time today, needs assistance. My game counts score each time you click a specific item (a gem) which disappears on click. The behavior I use for the disappearing on click is "Die or Click on Touch". I'm wondering what to edit in the behavior to add score. I've searched around all the blocks and have found naught a thing about score (with the exception of posting scores to online sites). Help anyone?

Thank you again,

Nevermind, solved it. Sorry for taking up space. Stupid me :).

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