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Messages - Oringles

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Ask a Question / Re: Not being able to walk somewhere
« on: May 09, 2012, 02:59:42 pm »
Use the debug draw to ensure theres not a solid shape there. Maybe you used a terrain shape instead of region?

Alas, it is a hallway. The region is at the end. The blocking is at the beginning of the hallway. I think it's some misplaced terrain, but I haven't any idea of how to remove it.

Resolved Questions / Re: Help with the "Do on Mouse Click" behavior
« on: May 09, 2012, 02:57:41 pm »
Thank you for replying. I think I fixed the problem. Dug through my pre-installed behaviors and found just the thing.


Hello there. I'm trying to re-make a game series of mine from the old development software I used on Stencyl. The game involved clicking an object, and it would disappear, and you would gain points. I'm wondering how to do this on Stencyl.

I found the "Do on Mouse Click" behavior and thought "this is exactly what I need!". However, when I took a look at it, after it's assigned to an actor, you set the Attributes. It says 'Action to Preform' and then has a blank to enter what action. I have no idea what to put for this, where to make it, or how it works. Basically I need someone to help me figure out and create what I need to put in there.

Thanks for the help,

P.S. I'm a complete newbie, so bear with me :)

Ask a Question / Re: Not being able to walk somewhere
« on: May 09, 2012, 01:11:01 pm »
Is your actor exactly the same size as the hole? He might be getting stuck by hitting the corners exactly. Try a slightly smaller shape for him.

Yeah, he's small enough to fit through the hole. :( what do!

Ask a Question / Not being able to walk somewhere
« on: May 08, 2012, 08:45:38 pm »
I don't know what exactly it is, but the invisible force that keeps you from walking over objects you're not suppose to, such as into walls, etc. is blocking a pathway I made. I don't know how I did it, or how to remove it.

I would appreciate any help on how to remove this or whatever so my player can pass through. I'm going to try to make with symbols what it's like.
= wall, < player, | cant walk, > region (to go to next room)
>       |<

It is an RPG style game.

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