Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - polarpanda16

Pages: 1 2
Windows / Mac / Flash / HTML5 / Newspaper Entrepreneur - Tycoon
« on: March 21, 2013, 05:56:14 pm »
Hello everybody!
I would like to announce an iOS game currently in the works.

Since it is an iOS I currently can not upload a demo, sorry.

The tycoon follows the concept of a tower tycoon you would find on the app store, where you buy buildings and build higher and higher.
The main concept of this game is that, not only will you buy buildings, there will be multiple types of buildings, i.e. Printing room, Telemarketer room, Writing room, etc.

You will also hire employees which will do a set workload. Employees will be able to be trained(upgraded), increasing there workload.

A possible feature might be a day/night cycle during which there is a demand each day for news input and output and you get rewards for meeting the demand and penalties for falling short of the demand. The workers workload would determine wether or not you meet the demands, making training employees all the more important.

The app itself is still in development and has a long way to go.

Here are some sample objects/screenshots.


First off, the behavior that isn't working involved spawning actors when the screen is touched(clicked) inside of a region.
When testing my game in the iOS simulator I came across a problem in the spawning of actors. I have a feeling this is due to the fact that my scene is larger than an iOS screen both horizontally and vertically.
The behavior itself works fine when I click on an area inside the region as long as it is within the area of the scene that is originally loaded. As soon as I scroll the camera to another area of the scene and attempt to spawn another actor the actors no longer spawn, even if it is in the region. I did attempt removing the region requirement, but that had no effect.

Old Questions (from 1.x/2.x) / Simulator Error
« on: March 13, 2013, 06:14:51 pm »
When I try to load the iOS simulator I get an error.
I have no behavior errors so I am not sure what this means, I have copied the log error below, any help would be greatly appreciated.

[LOG] [DEBUG] Session could not be started: Error Domain=DTiPhoneSimulatorErrorDomain Code=1 "iOS Simulator failed to install the application." UserInfo=0x102d0d760 {NSLocalizedDescription=iOS Simulator failed to install the application., DTiPhoneSimulatorUnderlyingErrorCodeKey=-1}


Old Questions (from 1.x/2.x) / Would This Work to Create a region....
« on: February 12, 2013, 05:08:31 pm »
I am working on a behavior to create a region when the screen is touched. The region's size is determined by where the touch ends/is released. I am not quite sure if the behavior I have made is correct.

This is to allow me to make multiple of one type change their animation without changing the animation of all of the same type of actor in the scene. Meaning, if they are in the region, the animation with change, if not, the animation will not change.

This is to make a conveyor belt that changes direction when touched. I am also going to try and spawn the actors inside the region as a conveyor belt at the same time, any advice as to how to do all of this, including whether or not what I have done is correct or not, would be greatly appreciated.

I have attatched a picture of the code as code blocks.

Game Art / Indie Artist For Hire
« on: November 24, 2012, 12:26:54 pm »
Name: Ryan LaRouche

Indie graphic artist, mainly 2D art.
Can work with a fixed price (if you know what you want) or per hour (if you don't know what you want).

Can only receive payments through PayPal.

Contact me at: for any questions or price

*Please note some of the following samples are incomplete and are shown only as example for different styles of art.

Old Questions (from 1.x/2.x) / iOS Error, What does it mean?
« on: November 02, 2012, 07:05:33 pm »
When I attempt to load the app in the iPhone Simulator (On the mac, not device) I get this error. Does anyone know what I need to do to troubleshoot it?

null (151) -  Array<Dynamic> has no field sortOn
null (151) -  #Array has no field DESCENDING
null (151) -  #Array has no field NUMERIC
null (197) -  Array<Dynamic> has no field sortOn
null (197) -  #Array has no field NUMERIC

Archives / Isometrics for iOS
« on: October 07, 2012, 12:40:09 pm »
I know that there are currently multiple isometric demos/behaviors made for Flash games but there are none out there for iOS development.

If anyone, or the devs. could create a isometric kit/demo for iOS games it would be greatly appreciated!

Windows / Mac / Flash / HTML5 / iOS A-Mazing In the App Store
« on: August 12, 2012, 08:39:53 am »

 A few weeks ago I released my first Stencyl app on the iOS App store named A-Mazing! The app is a puzzle game where the objective is to get through mazes, with the difficulty getting progressively harder as you complete each maze!

The app is only $0.99 and has 25 levels. More levels with be added down the road if the app is successful enough.

A-Mazing! is the new game by the creators of My ROBLOX!  With twenty-five levels of mazes that will have your mind spinning,  this game will keep you entertained for hours.

- 25 Unique Levels each increasing in difficulty!
- A clean and easy to manipulate interface!
- Simple controls!
- A game that can be enjoyed by the whole family!
- HOURS of fun puzzles!

More updates and features will be added.

Any purchases and/or taking the time to look at the app in the iOS App Store is greatly appreciated! Thanks!

You can find it in the iOS App Store by searching A-Mazing, or Double Trouble Studio.

Chit-Chat / Changing Avatar
« on: July 07, 2012, 06:48:26 pm »
Kind of random but I am trying to change the avatar for my account and the image I have is 64x64 and is a .png file but for some reason when I hit enter after choosing the image the page just reloads and the avatar stays the same.

Am I supposed to do something else along with being a .png 64x64 pixel image?

 I have been trying to publish an iOS app to the iOS store and seem to have a valid p12 and other information necessary but every time I attempt to publish I get an email saying:

"We were unable to build RobloxGameMobile. :(

Check the attached text file for details. If the game built, verify that you provided a valid .p12 certificate, provisioning profile and Bundle ID."

Each time the Output I receive seems to have a different error. I am hoping to get this app submitted today in order to attempt a release before a convention coming up shortly.

Any advice, or help would be greatly appreciated, thanks!

   I've been working on an actor that moves using different buttons; left, right, and jump, but I have run into the problem where when you move left or right it makes the actor float above the tiles, also making the actor unable to jump.
   Is there any way to make a 2 or 3 way joystick the moves left and right or even allows jumping, instead of a 4 way joystick? If not, does anybody have a possible solution to the floating problem? It only happens when the character has a looping animation in the behavior.

Old Questions (from 1.x/2.x) / Floating Character Problem.
« on: April 03, 2012, 06:04:05 pm »
  I still don't know how to develop using StencylWorks completely and I can't seem to solve a problem I am running into. I am almost done with a game I have been working on, but for some reason when I have the character move "Left" or "Right" using buttons that can be pressed the Player floats about a tile off of the ground. I have tried to adjust the Behaviors controlling movement and I do not think it would be the actor's collision size. The character does not have the problem using key controls when tested inside of FlashPlayer instead of the iOS simulator.
  Any suggestions or helpful tips would be greatly appreciated. Thanks!

  Earlier today I accidently installed a newer version of StencylWorks over my old version, removing all of my games even though I had it copy all of them into it. I still have all of the games but they aren't in StencylWorks and I can't get them to appear when I put them into the Games folder inside of  the StencylWorks file.
  Anyone know how to insert an already made game, made in StencylWorks, that isn't inside of StencylWorks, back into StencylWorks?
  Any helpful suggestions or ways to do so would be greatly appreciated, thanks!

Old Questions (from 1.x/2.x) / Can't Get a Tileset to load.
« on: April 02, 2012, 02:38:16 pm »
   I've never had this issue with any of my other tile sets, but, when I try to either import or paste a tile set into StencylWorks it won't appear.
   I have tried reopening the program/game just in case that was the problem which didn't change anything and I have tried to use other tile sets already in the game, which also won't appear in any tile set.
  Anyone know if this is a glitch or is it just me?


What is the screen size that you need to make a scene in order for it to fit onto the screen of the iPhone simulator?

Pages: 1 2