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Topics - AdamJ

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1
Ask a Question / Image blend modes not working on Windows build
« on: February 14, 2019, 04:46:10 am »
Hi all.  It appears as if blending modes for images aren't working.  I'm using the Perlin Noise extension to fill an image (TrashMaskImage), copying that image to another image (WorkingImage) and then drawing WorkingImage onto TrashMaskImage using hardlight 10 times to pump up the contrast.  In the attached image, you can see it working as intended on the left (flash) and not working on the right (windows).  I can confirm that the image on the right is just the pure perlin noise (minus some parts cut out... this happens earlier in my little routine). 

Is this a stencyl 4.0 issue?  Has it always been like this?  Am I doing something wrong or not using a best practice?  Many thanks if you can provide some advice or direction!

2
Hi all.  I'm running my game at 4x scale and currently exporting to flash.  The attached image shows the issue I'm running up against.    I've made a blank image named "image" via the image api blocks and filled it with black.  I then change the pixel at 4,4 to yellow, and finally, create an instance to view the final result.

The image is being scaled up by 4x, which is expected.  But instead of a solid yellow block, I have this strange banded pixel thing going on.  "A" shows what I'm seeing upon export, and in "B" I'm using red to show the rest of the space I'd expect to be yellow. 

If I run the game at 1x, everything looks as it should.  Anything higher than that shows a version of this weird banding.  Is this normal?  Should I be painting pixels differently at a higher scales?  Or can I simply not paint pixels at anything higher than 1x?

Thanks a ton for any advice! 

3
iPhone / iPad / Android / Notorious Inc (iOS and Android)
« on: June 13, 2014, 05:57:55 pm »
Notorious Inc

Buy low, sell high, and be evil! Notorious Inc is an economic comedy / bad-guy simulator. You play as the Director, the unscrupulous CEO of a corrupt multinational corporation. Buy and sell illicit goods on the black market to earn money, and then spend your profits to upgrade your island campus, hire new employees, or buy your way out of trouble. Stay alive, out of jail, and in the black long enough, and you'll find yourself recognized as the top dog in organized super-villainy.


Important Links!

- App Store
- Google Play
- ChickadeeGames.com
- The free web version of Notorious Inc
- Facebook
- Twitter


Screenshots and Trailer

Notorious Inc Trailer





Finally, many thanks to Jon and the rest of the Stencyl team! Stencyl's a pleasure to use!

4
Ludum Dare 29 / Grave Rave
« on: April 28, 2014, 01:25:03 pm »
We made a game about grave robbers who just want to party. 

http://www.stencyl.com/game/play/26105
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34212

Enjoy!  Feedback welcome!  And mega thumbs up if you rate us well on the LD page!


5
Journals / Notorious Inc
« on: April 14, 2014, 11:51:22 am »
Hey all.  My wife and I started a banner called Chickadee Games to dev under.  I'm an industry artist of ten years and she's an illustrator/graphic designer/crafter just breaking into game work (though she's a lifelong gamer).  www.chickadeegames.com for us, and www.adamdegrandis.com for my personal portfolio.

Anyway, we just finished our first game, titled Notorious Inc.  It's an economic comedy / bad guy simulator.  Rather than talking a bunch, here's a link to the trailer:  https://www.youtube.com/watch?v=iHaJsMSnUfE

Release coming soon (we're currently exploring publishing partner options)!  Many genuine thanks to Jon and company for making a great tool!

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Ask a Question / Do curly quotes and en dashes not draw?
« on: March 30, 2014, 05:10:45 am »
Do curly quotes and en dashes not draw?  Ever?  Or are they considered special characters that need a code to draw?  I'm making a text-heavy game, and have been using inch marks and hyphens as replacements, but we're really close to being done, and I'd like to go through and use the proper characters if it's possible.

Anyone have any info on this?

7
Ask a Question / Performance questions - what should I watch out for?
« on: April 02, 2013, 06:18:45 am »
I'm a veteran game dev who just discovered stencyl (and thinks it's GREAT), and I'm prototyping a couple of different ideas I have.  I don't have a specific problem I need helping sorting out; I'm just curious about what kind of pitfalls I should avoid if I want to keep performance good and fast.  Does the total number of scenes or behaviors or actors in the project matter at all, or does it all boil down to just what's on screen?  Are there any "best practices" that seasoned stencyl vets swear by?  I have ideas of how I'll build my projects, but I wanted to do a broad check to be sure they jive with the way stencyl likes being used.

Thanks for any info! 

EDIT: I'm a huge dummy, there's a whole part about this very topic at the bottom of the stencylpedia. 

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