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Topics - orangeproduce

Pages: 1
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Dialog Extension / Having trouble with the Dialog Extension
« on: April 12, 2019, 06:53:38 pm »
So, I'm making a little game.
I decided to use the dialog extension, but i just can't get it to work.
And, since i'm starting off with the extension, I Copied the example file, and it's still bringing up an error saying
Quote
TypeError: Error #1009: Cannot access a property or method of a null object reference.
   at dialog.core::DialogStyle/tieExtensionsToDialogBox()[C:\Users\mason\AppData\Roaming\Stencyl\stencylworks\engine-extensions\com.polydes.dialog\src\dialog\core\DialogStyle.hx:47]
   at dialog.core::DialogBox()[C:\Users\mason\AppData\Roaming\Stencyl\stencylworks\engine-extensions\com.polydes.dialog\src\dialog\core\DialogBox.hx:98]
   at dialog.core::Dialog$/cbCall()[C:\Users\mason\AppData\Roaming\Stencyl\stencylworks\engine-extensions\com.polydes.dialog\src\dialog\core\Dialog.hx:155]
   at scripts::SceneEvents_1/init()[C:\Users\mason\AppData\Roaming\Stencyl\stencylworks\games-generated\rpg\Source\scripts\SceneEvents_1.hx:82]
   at com.stencyl.behavior::Behavior/initScript()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib\stencyl\1,00\com\stencyl\behavior\Behavior.hx:107]
   at com.stencyl.behavior::BehaviorManager/initScripts()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib\stencyl\1,00\com\stencyl\behavior\BehaviorManager.hx:97]
   at com.stencyl::Engine$/initBehaviors()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib\stencyl\1,00\com\stencyl\Engine.hx:1251]
   at com.stencyl::Engine/loadScene()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib\stencyl\1,00\com\stencyl\Engine.hx:1150]
   at com.stencyl::Engine/begin()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib\stencyl\1,00\com\stencyl\Engine.hx:944]
   at com.stencyl::Engine()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib\stencyl\1,00\com\stencyl\Engine.hx:733]
   at Universal/preloaderComplete()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib\stencyl\1,00\Universal.hx:408]
   at lime.app::_Event_Void_Void/dispatch()
   at scripts::StencylPreloader/unload()[C:\Users\mason\AppData\Roaming\Stencyl\stencylworks\games-generated\rpg\Source\scripts\StencylPreloader.hx:340]
   at scripts::StencylPreloader/onLoaded()[C:\Users\mason\AppData\Roaming\Stencyl\stencylworks\games-generated\rpg\Source\scripts\StencylPreloader.hx:309]
   at lime.app::_Event_Void_Void/dispatch()
   at lime.utils::Preloader/start()
   at lime.utils::Preloader/updateProgress()
   at lime.utils::Preloader/current_onEnter()

Even though i copied the example.

I can't seem to figure out why.

Pages: 1