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Messages - Siren Games

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Thanks for the reply.  We actually are focusing more on desktop because we use a lot of keys and hotkeys for functionality.  For example, F toggles all allies and mounts within your vicinity for follow mode.  E is the action button to harvest resources and open the action menu (where you can set up jobs and train skills for your allies and mounts) and R lets you mount your beasts.  We also use W to move forward and S to move backward and use the mouse as the aim system.  Though it'd be nice to release this as a mobile game, we design around desktop for functionality and we don't think a game of this magnitude would work well on a touch screen. 

Thanks for the suggestion though.  We want to design this game around the help of our players and fans so any and all feedback is welcome.  Of course we can't guarantee we'll utilize all of it and as you can see we do have technical limitations for things like platforms, but we still appreciate all your ideas, nonetheless.

Journals / Re: Grimore: Awakening
« on: October 11, 2015, 02:33:36 pm »
Is the latest version of the demo still v0.0.9?  I feel like I'm missing something.  This has been in develoment since May and you have an 8 month deadline?  I'm assuming you have a lot more finished than you're demonstrating then, which is totally undestandable, I'm just not seeing a substantial amount of work here.

Feedback:  The prototype or demo is pretty stale so far.  The range of the sword is very limited and it makes combat with it very difficult.  There's also the issue with facing your enemies.  If the player ever encounters an enemy that's faster than him than he'll have a very difficult time avoiding damage, which seems important based on the damage to max health ratio here.  The character should face the mouse and be able to backstep away from enemies while using his ranged attack in my opinion.  I think that's a very important mechanic for a sidescrolling game with this type of combat. 

Other than that it's a good start and a decent idea.  I feel the premise of being hired to slay every animal in the game is a bit bland and could use some work especially when you call the game a story based platformer. 

Alright.  There are my brutal critiques for your project.  I hope you find them helpful and you don't think I'm just being harsh for no reason. 

I really love how the character has two separate arms and how smooth their animations are for their attacks.  That's definitely an interesting idea and you seem to be pulling it off well so far.  Also keep up the updates.  I'm interested in seeing where the project ends up.

Good luck!

Journals / Tame - Open world survival, monster taming and colony building
« on: October 10, 2015, 03:35:13 am »

Welcome to the world of Tame

Tame is a top-down open world survival and colony building game.   It's still in fairly early development but we want to start getting feedback and possibly a fanbase before we release the game.

About the game:

The setting is primarily a vast desert in a sort of Arabic inspired fantasy world although eventually you'll be able to venture into massive caves, large forests and boneyards filled with all manners of terrible monsters, both dead and alive.

You play a nameless, faceless hero trying to firstly survive then to carve out your place in these harsh, unforgiving lands.  In order to do so you'll need help from the beasts and wandering travellers throughout the world. 

The beasts: Tame wild beasts to use as mounts or to fight alongside you, or simply slaughter them for food.  Track beasts by following footprints through the desert, but be sure you know who's footprints you're tracking.  Many of the wild beasts are massive, ungodly creatures built for hunting prey far more capable than humans.  With the ability to tame even the most legendary of these creatures you can rule the desert as a beast-riding warlord or simply use the animals to haul goods and earn a living trading between randomly generated villages.

The nomads: Along your travels you'll not only encounter beasts of all sizes and temperaments but also other travelers.  Many of these people make their living trading between villages and would be willing to buy your resources in exchange for food or coin.  Aside from traders you'll also find small settlements with peaceful inhabitants whom you can recruit or hire to join you and your allies.  Or if you're feeling particularly merciless, rob them from their coin or enslave them to do your bidding.  With a fully interactive world you play any role imaginable by making real gameplay choices with every new encounter and pay the consequences as you go.

The factions: Along with peaceful traders and citizens within the towns you come across you're also bound to run into those who wish to take what you have, even if that's simply your life.  Entire factions exist within Tame.  Every character who exists in the world will be aligned somehow to a faction.  This means that with every play-through you'll encounter different groups of NPC's with different motives and moral alignments.  You may find yourself trading with a wealthy faction interested in helping those with coin or defending your allies from a band of cuthroat mercenaries who could use your settlement to expand their operations.  This also means smaller groups of bandits, raiders or highwaymen can be real threats to players just beginning their life in Tame.

The colony:  At the heart of Tame are the colony building features.  You'll use landmark flags to claim territories to call your own.  Within these territories you can use your gathered resources to build stables for your animals, homes for your colonists, barracks for your guards and even slave quarters for your slaves if you choose to cross that line.  Build your village, town or city as large as you want, spanning the entire desert if you can.  Hire settlers as guards or laborers to help protect and expand your reach.  Tame beasts to work for you, hauling resources or guarding your settlement, or order your guards to patrol the city mounted to give them the upper hand against threats.  The world is yours for the taking, however you wish to take it.


Everything's so tiny!:
Our vision for this game was based on many things, including the theme of "tiny worlds".  We chose to leave all our pixel art at a 1:1 scale to not only represent a large world around the player, but also to better portray massive scale beasts yet to be released.  We know the humanoid characters are small, but we have little to no customization planned for them which makes their details less important.  The beasts and settlements/colony are the main focal points in the game and once you've grown your presence to a good size, you'll be glad you can see so much screen.  Also keep in mind that the images here have been resized to fit the forum thread better.  The game is designed for fullscreen gameplay.

Pre-world generation screenshot:

Final build menu screenshot:

Current in-game beasts:

Notes:  We are Everbrave Interactive, LLC. and were previously known as Siren Games.  We're responsible for the unfinished Easy RPG Creator along with many Stencyl games like Shelter (prior to the Steam game of the same name) and The Dungeon (Both available on Newgrounds, Kongregate and many other flash portals).  We changed our studio name several months ago in order to better represent ourselves as game developers.  This is our first announced title since the name change.

We want you to know that though many of these features are already in the game, it's continually evolving during the development process as any game does.  Any and all information here is always subject to change until the game is released, so please feel free to make suggestions and try not to get attached to any features (and we'll do our best as well). 

Feedback:  Please feel free to leave feedback, suggestions, comments, ideas or any other form of constructive communication.  Any unnecessary negativity is frowned upon, but please don't hesitate to be blunt about your feedback, within reason.

We want our development process to be very transparent.  We plan to release this game to Steam and that means we need support and feedback to shape the game to a state that the players want, regardless of our original vision for it. 

Testing:  If you're interested in testing the game during the development process, have more questions or want to help us market and advertise for the game for a revenue split, please feel free to contact us.  PM us here (Your best bet for an answer) or email our studio at

Thank you for taking the time to look at our game.  We're very excited to bring our vision to life.  Help us do that by contributing your ideas and thoughts to the project.

Bug Archives / Re: Issue with attaching behaviors from Forge
« on: October 02, 2015, 03:21:37 am »
UPDATE:  I went back the latest legacy version and can't seem to duplicate the error.  It's definitely an issue with the latest version.  Hope this helps!  Thanks!

Bug Archives / Issue with attaching behaviors from Forge
« on: October 02, 2015, 03:15:07 am »
Today I encountered an error while playing with some of the built in behaviors that come with Stencyl.  These are the behaviors located under the "Your Library" section when choosing a behavior to attach.  After trying to create a game attribute inside the behavior I encountered my first error.  After doing some testing I realized it only happened in that behavior so I decided it must be out of date, removed it and moved on.  (I'll post the logs from that error here anyway, as I saved them at that time)

A while later I downloaded a behavior I'd made just yesterday with the same version of Stencyl.  When trying to attach this behavior to a scene I received another error stating "Unexpected Problem - Ouch! This shouldn't have happened..."  I've saved two behaviors on the Forge recently and one from earlier tonight downloads and attaches just fine, but the one from yesterday gives me this error.

I'm running Stencyl on OSX Yosemite 10.10.5 (14F27) - I've noticed Mac versions of many programs have issues..(New Mac user)

I know there are issues like this when updating Stencyl so I removed all previous copies of the software before reinstalling it and still came up with the same errors.  Not sure what's going on here but I could use a little help.

Thanks in advance for any answers.  I'm probably going to go back the the last stable version and test again. I'll respond here with my results.

Toolset Extensions / Re: Easy RPG Creator for Stencyl 3.0 (ALPHA V0.3.4)
« on: September 10, 2015, 11:28:37 pm »
Dear Stencylers,

When we originally started out we wanted nothing more than to help out the community with an easy-to-use tool for creating Role-Playing Games, a genre that we hold dear to our hearts.  We made quite a bit of progress and had come so far from when we initially started out.  Complex games made simpler for beginners, for the artists who didn't know how to code, or for the advanced users who wanted to learn even more by reading through our code or using our tools.  We were not satisfied with what we had created, however.  In our eyes, we had failed each and every one of you.  The Easy RPG Creator wasn't so easy to use and wasn't as customizable as we had wanted.  We were forcing you to use the settings we laid out for you, the tabs that we created.  What if you wanted to do more?  What if you wanted to do less?  We had lost our flexibility.

We betrayed you by missing release dates that we said we would make.  Our lives became hectic, and, we eventually stopped posting here altogether.  We shunned the community and the tool that we had worked so hard to create.  We vanished into the darkness from whence we had came, lurking in the shadows but remaining ever silent.  Well, we remain silent no more.

We have not been sitting idly by, twiddling our thumbs, pretending we were never here.  Oh no.  We have been working to build our dream tool, the way it was meant to be.  Quick.  Easy.  Customizable.  Powerful.  We have reworked our tools from the ground up and are still hard at work on the Easy RPG Creator.  While still quite a long way from being completed, we thought we'd share with you some of the new features we have planned for the Easy RPG Creator V2, complete with a development screen shot, starting with the best stuff first!

New Features:
    Gone are the tabs that you have grown used to.  They are no more.  Instead, the Easy RPG Creator now comes with a brand new Drag n' Drop interface that allows you to create your own tabs, defining only what parameters you want and need.  Name your tabs whatever you want, design them how you want.  You will even be able to copy tabs from one game to the next straight from within our editor, making things so much more effortless.  But, worry not!  Easy RPG Creator will also come packed with our classic tabs, revised, should you wish to use those.

    After designing your own tabs, it's really time to get to work.  You can use the Database Editor to create all the data for your game: The monsters, the items, the quests, the shops... you name it!  Whatever tabs you design will be available for you to edit at will.

Enough about the Database, though.  Let's talk about the new features for the Kit.

    Gone are the complex lists of Custom Blocks.  You won't need those anymore!  Instead, you will be able to use simple code to get and set your database information from within your game.  Generate your player's character, view his or her health, even change their health.  Complexity made simple via Stencyl's Code blocks.  Access any of the data that you have created without having to deal with a ton of obscure custom blocks.  Easy.

Along with all these updates we'll also be removing the wall from the new download when it becomes available and make this completely free for everyone, all the time, forever.  All we ask is that you enjoy our creation.

I highly recommend you play around with Stencyl a bit.  The mapping in Stencyl is nearly identical to RMXP, except with (as far as I know) unlimited layers. (I've never used more than like 8 I think) The battle system, as far as animated sprites goes, should be as simple as importing the sprite with various animation frames, then using the system to tell them when to change animation.  Should be very simple to use. 

And yes, our plan is to allow the player to set up the battle system however they want (side-view, front-view, etc.) along with an action battle system that allows real-time combat.  Adding things like limit breaks, timers, etc. to your battle system should be pretty simple as well and we've talked about adding addons later on that let you just put these types of things into your extension folder to change how the ERC works, sort of like scripts made specifically for ERC so they'll always be compatible.

Again, all this is far off, but we definitely have yours and other RPG fans' interests in mind while designing this.

Hey VirusChris.  Though both of us (the developers behind ERC) are currently attending school full time and I'm now a work at home dad on top of that, we've actually been talking a lot about ERC lately and what we'd like to see in the next stable release.

I'm not going to make any promises here, but we've considered dabbling in a sort of event system that's similar to RMXP or VX.  We like the idea of adding in simple events that you use quite often in RPG's but take some effort to build in Stencyl.  We're still working on the battle systems, though, which will come first so people who know Stencyl can already dive in and start making better RPG's.

I'm glad to see there's still some interest in this extension.  I'll see if I can't prod my partner into getting some more work done on it when he gets some free time this week.

Toolset Extensions / Re: Easy RPG Creator for Stencyl 3.0 (ALPHA V0.3.4)
« on: November 11, 2014, 06:43:17 pm »
Hey BHollowell,

Yeah.  We're currently working (when we can) on v.6 but the latest public release is v.34.  The reason for this is because everything from that point on is work done on the battle system.  (This is also all of our coder's work, so I don't know the details on what has actually been completed.)  Apparently this work is unfinished and isn't suitable for a public release.  Unfortunately we're still on hiatus due to other projects which are taking priority right now.  So when there's a new public release we'll be posting it.

Fusions:  Run > Clean Project should fix that issue.

Toolset Extensions / Re: Easy RPG Creator for Stencyl 3.0 (ALPHA V0.3.4)
« on: October 09, 2014, 06:49:51 pm »
I tried Internet Explorer just now also (which has no Ad-Block Plus, unlike Firefox and Opera) and the Open Download Manager automatically starts there also. I guess it doesn't start when using Firefox, only when using Opera or IE. And if it's the Ad-Block Plus stopping it on Firefox, it's strange that Ad-Block Plus doesn't stop it on Opera. Either way though that's going to trick a lot of people who aren't browsing specifically with Firefox and Ad-Block Plus into downloading a known virus program rather than Easy RPG Creator though.

I've used Adfly MANY times in the past before knowing about ABP and I've never had any viruses or sketchy pop ups like that.  I have a feeling it's an issue with Opera's security allowing a pop up from Adfly that shouldn't be allowed. 

Since we're openly discussing download strategies, I'd like to ask:  I'm interested in collecting interested party's email addresses for future updates of ERC and possibly other future game releases by our studio.  Basically a mailing letter.  If we went the route of putting the download behind an email address form, we'd obviously make this an option and only email those who checked the "I'd like email about future updates" box.  Would anyone have a problem with this?  Obviously after filling out the form you'd get a direct download with no further hoops. 

I'm not trying to make this a hassle, but we're trying to monetize our passion lately and this is a business strategy I've seen hundreds of times to collect future marketing information.  If not, I'll just make a gigantic freaking "DONATE" button on our download page right below the link.  Again, I don't expect to make a ton of money on ERC, but our "secret project" is something we'd like to monetize if it works out, and it'd be nice to have a client list to contact to help boost our userbase. 

I feel transparency is the best business policy.  Give me some opinions.

Toolset Extensions / Re: Easy RPG Creator for Stencyl 3.0 (ALPHA V0.3.4)
« on: October 09, 2014, 04:31:04 pm »
Again, for those of you who can't navigate adfly, we're working on hosting the download at an alternative location. Sorry for all the trouble we've caused you. Expect a new link by the middle of next week. We're extremely busy right now.

Toolset Extensions / Re: Easy RPG Creator for Stencyl 3.0 (ALPHA V0.3.4)
« on: October 07, 2014, 11:51:07 am »
Though, we're definitely seeking a better way to distribute the extension and I feel Adfly may not be the main download option much longer, I have to agree with Innes and Meestar.  You're either clicking on the ad instead of the actual download, which is digital literacy 101, or you already have adware on your computer.

I'd recommend downloading AdBlock Plus browser extension. It's totally free and works astonishingly well for Chrome.  I block probably 99% of ads from every site.  Adfly knows you're blocking ads though, so it takes longer to download.

Good luck.  I'll keep everyone posted on our new download page.

Toolset Extensions / Re: Easy RPG Creator for Stencyl 3.0 (ALPHA V0.3.4)
« on: October 05, 2014, 05:44:34 pm »
Yeah. I mean we've definitely considered making a direct download on our website. I just figured we'd lose any revenue we might acquire. This week I might discuss it with the team and change how we're distributing the extension. Again, I don't expect to pay my bills with any donations we get, but a free meal from McDonalds would be an awesome reward for our hours and hours of hard work. Lol

Toolset Extensions / Re: Easy RPG Creator for Stencyl 3.0 (ALPHA V0.3.4)
« on: October 05, 2014, 02:59:17 pm » uses ads to generate revenue for us, the developers. If you click the link, look at the top of the page for a banner. Wait the alotted time and click download from that banner once it pops up.

If this is still an issue, let me know. We unfortunately make no money developing extensions or games, so was our attempt to justify our work. Unfortunately we've only made a few quarters... Meaning our work is not being justified. We also refuse to sell our extension behind a donation link. Because we don't think users should have to pay for our extensions tools.

Toolset Extensions / Re: Easy RPG Creator for Stencyl 3.0 (ALPHA V0.3.4)
« on: September 11, 2014, 01:24:17 am »
Hey guys.  Just a little update here.  Bad news, I'm afraid.

We're currently working on a super secret project right now that has our full attention and because we're really buckling down and setting a deadline for ourselves, the ERC is on hold for the time being.  Now, I don't want to make any promises about when we'll get back to work here, but our deadline for the super secret project is the end of this month, so sometime next month, expect an update for ERC.  Hopefully we'll have the combat system done by then, since that's what we've been working on recently. 

If you want more information on our super secret project (yeah, it's a game), let us know.  We'll be looking for testers near the end of the month when we have the basics in.

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