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Messages - Siren Games

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76
Resolved Questions / Re: Multi-line text boxes?
« on: July 23, 2013, 05:41:08 pm »
Maybe this will help.  : )

77
Ask a Question / Re: Help with turn based combat behavior
« on: July 17, 2013, 08:01:54 pm »
It works for the attributes of a behavior, any of them, and will accept any parameter as well.
Also, here's the requested link:
http://www.stencyl.com/help/view/set-get-attributes-remotely/

78
Ask a Question / Re: Help with turn based combat behavior
« on: July 16, 2013, 11:35:12 am »
In Retrieve Y for Actor, you forgot to drag the Actor block into your Return Y of Actor custom block.  That might be what is giving you trouble.  Everything else looks correct to me.  If, for some reason, that doesn't work for you, I would suggest that you recreate the Retrieve Y for Actor custom block and ensuring that it returns a number.

79
Ask a Question / Re: Help with turn based combat behavior
« on: July 15, 2013, 02:57:32 pm »
Hey there aroncruce, we're the ones working on the aforementioned RPG Creator Extension and kit.  Saw your question and thought that we could help you out a little.  You can get the retrieved location from the enemy by using either custom blocks OR you can use the block:
For Actor, get ____ for behavior ___, which will let you obtain attributes from another actor.  It can be found under Behavior -> Attributes.

Personally, our programmer prefers using custom blocks, but either way will work just fine.  You would need to find out which enemy was clicked on, so you should use a boolean that says "Was Clicked" or something, then use a For Each Actor of Group Enemy (Or whatever it is you have), and then check to see if that boolean is true.  If so, then get the location.

Let us know if you have any more questions; we'll be happy to help you out!

80
Toolset Extensions / Re: Easy RPG Creator for Stencyl
« on: July 10, 2013, 07:32:10 pm »
Yes, actually.  It's not going to be anything over-the-top extravagant, but there will be a battle system.  It's intended to be a turn-based system, similar to many classic turn-based RPG's.  The menu will most likely sport a traditional four options:  Attack, Skills, Items and Run.    Obviously everything will be fully customizable and changeable and will directly interact with the database extension.

Keep in mind that any battle system that comes with the extension will be included as part of the RPG kit, and not necessarily the extension, though you might expect a spot in the database that lets you easily modify the basics of the default battle system.

Thanks for asking!

81
Toolset Extensions / Re: Easy RPG Creator for Stencyl
« on: July 10, 2013, 06:29:06 pm »
Thanks for the comment, Richard.  We're working hard on getting a demo video out so everyone can see it in action and know that this thing is for real and actually working.  Hopefully sometime this or next week.

Also, I just took a look at your Stencyl course.  I'm going to recommend this to a friend who's just getting started.  It looks very professional. 

82
Ask a Question / Re: Actor won't show run animation--HELP!!
« on: July 10, 2013, 12:24:32 am »
Yeah, so I'm having the same issue as well.  There's clearly something wrong with the behavior in the forge.  Which is weird because I swear I used this a while ago for a project and it worked great. 

The only animation that shows is the default animation.  It's not switching for me at all.  I tried digging through the behavior and everything seems to be working correctly.

EDIT:

I just removed and added the animation manager and reselected the left and right default animations, and now all of my animations work just fine.

83
I'd suggest trying to explain your question a bit better.  I'm not sure what you're asking exactly.

Kanji is a form of Japanese writing, I guess?  So you're asking how to use a kanji font in Stencyl?  Or are you asking how to design the symbols graphically for use in Stencyl?  Or are you asking how to procedurally generate the symbols? 

84
Game Ideas / Re: Can I get some feedback on this scene?
« on: July 06, 2013, 12:02:03 pm »
I have to agree.  I'd set 2 or 3 constant gust speeds.  I'd also adjust the hue of the gust graphics so the players know whether to expect a small gust or a large gust.  You might also think about introducing the gusts a bit simpler.  I spent 5 minutes trying to get past the first 3 gusts, then fell once I hit the 4th gust, which seems to be a simpler puzzle.  Maybe start with a simple gust that pushes you onto a ledge, with no chance for failure.  Then introduce more complicated puzzles.

Just my 2 cents.  Good luck.  The game seems fun and challenging.  I like the feel of the jumping controls.

EDIT:  I think one of the largest issues is that you're changing the actor's movement speeds when he hits the gusts.  Sometimes his x speed changes slightly and sometimes it's a huge change, which has the issue of you flying all the way across the screen with no precision.  Perhaps not changing the x speed of your character would fix some issues.

85
Ask a Question / Re: Strategy Game Algorithm Help
« on: July 03, 2013, 05:34:02 pm »
I'm honestly not sure how you'd use that algorithm and I haven't really done anything like this in Stencyl, but I've done something similar in RPG Maker a LONG time ago.

For one, you could create a region over your actor which could encompass the area in which the actor is able to move, triggering highlighted tiles.  That's not exactly what you're going for, but it should work correctly.  Just calculate your tile size, multiply it by movement spaces (which can be set as an attribute so you can change it based on units or characters with the behavior).  That'll give you the distance your region has to reach.  But your region will need to be diagonal for a grid, unless your tile system is isometric, which makes things even easier.

Unfortunately I'm not even entirely sure you can rotate a region like that.

You could also calculate distance between your actor and every tile on the map to figure out if it's within your 6 movement tiles.  Keep in mind you'll have to calculate x and y as well.  I'd bet that this will cause some lag and you'd probably rather not use this idea.

Maybe that helped.  If not, I apologize.  I'm the artist on my team.  I know Stencyl pretty well, but I wouldn't call myself a coder.


EDIT:  I talked to my programmer.  This is what he came up with for you.  He says it doesn't move the character, but it's essentially a simple pathfinding event.  It should do what you need... Or at least he claims.  : )

EDIT:  He wanted me to add this in case it helps.

86
Toolset Extensions / Re: Easy RPG Creator for Stencyl
« on: June 25, 2013, 12:22:41 pm »
Thanks for all the feedback.

I can assure you that it won't be "crappy or broken or something".  : )  However, it's not available to try out yet.  We're polishing up some of the main database items right now, then we're going to be working on porting it to Stencyl 3.0 and adding a ton of awesome features, as well as the RPG asset and behavior kit which will come with it. 

87
Toolset Extensions / Re: Easy RPG Creator for Stencyl
« on: June 24, 2013, 09:38:58 am »
Also, I'm sorry we aren't currently working on a 3.0 version.  We would LOVE to, but we're poor game developers and can't afford the license currently.  We have to pay car payments, rent, food, etc.  Nothing left over currently for a Stencyl license.  However, we DO have a donation button on our website if you really would like to see this on 3.0.  We've spent hours and hours working on this already.  We would greatly appreciate any tips or donations to know that it's worth our while.

Thanks to a very appreciated and helpful gift we will now begin working on bringing the toolkit to Stencyl 3.0.  We'll keep everyone posted on the new version.  Also, art will start being replaced in the next few days.  We're beginning to look at a release date as well, so keep checking back if you're interested in using this awesome tool to bring your ideas to life.

88
Toolset Extensions / Re: Easy RPG Creator for Stencyl
« on: June 23, 2013, 03:49:58 pm »
Yes, this is an extension written using the Java extension framework provided by Stencyl.  We would be happy to bring this to 3.0 if we are able to.  We think that everyone should be able to make the games that they want to make and if we can make it even a fraction easier for everyone, we want to be able to help out.  We know how time consuming it is to create RPGs with Stencyl and we hope that our Extension and the provided kit will make it that much easier for everyone.  Stencyl is a great product and we believe that we can make it even greater with our extension.  We will do our best to provide a quality product for the good of the community.

89
Toolset Extensions / Re: Easy RPG Creator for Stencyl
« on: June 23, 2013, 09:37:43 am »
Sorry for the confusion.  Yes, the graphics are just placeholders.  We're working on our own art right now to put in the kit.  The RPG Maker graphics just worked really well to throw something together.  To resolve in further issues we'll speed up development on the art assets. 

Thanks for the input!

Also, I'm sorry we aren't currently working on a 3.0 version.  We would LOVE to, but we're poor game developers and can't afford the license currently.  We have to pay car payments, rent, food, etc.  Nothing left over currently for a Stencyl license.  However, we DO have a donation button on our website if you really would like to see this on 3.0.  We've spent hours and hours working on this already.  We would greatly appreciate any tips or donations to know that it's worth our while.

Thanks!  Updates coming soon.

90
Toolset Extensions / Easy RPG Creator for Stencyl 3.0 (ALPHA V0.3.4)
« on: June 22, 2013, 09:02:52 pm »


Ever wanted to make your own RPG using Stencyl but found it to be too difficult, too complex, or simply a lot of work?  Or maybe you have worked on an RPG and got to a decent point before you found out that you simply had lost motivation because of all the work you already had poured into your project?  Well, fret no more!  We here at Siren Games have developed the ultimate tool for anyone who wants to create their own RPGs using Stencyl.

We are proud to present to you the Easy RPG Creator for Stencyl.

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Alpha Test V0.3.4 for Stencyl 3.0  - UPDATED FOR  STENCYL 3.0!
Adfly Download - Help us out by using this link
Direct Download - Skip the ads; just get the extension
Donate to help speed up our updates!

You can download the kit using the links above.

Disclaimer:  Future updates of the ERC may not be compatible with previous data types meaning that an update may not be compatible with any previously made games using the database.  We'll try our best to avoid that problem, but we wanted to warn you not to get too carried away while testing the database unless you're happy with its current state.

Enjoy the database and the kit.  For help on how to install and use the database please see the Easy RPG Creator Wiki page!  - Help contributing to the page would be much appreciated once you've mastered the extension.

Thanks for all your patience and support.  Can't wait to get all your feedback.


For now, please head over to the bug report topic to talk about issues or report bugs.  Or head to our website:  Siren's Website and post a message on the contact page with ERC in the subject line.  If you have any questions feel free to post here as well.

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So, what exactly is the Easy RPG Creator?

The Easy RPG Creator is an extension for Stencyl that provides a powerful database tool which can be used as an aid in creating RPGs.  It allows you to easily and quickly create items, weapons, armors, equipment, and much more for your RPGs.

Although the database is cool and useful, it is nothing without the combined power of the Easy RPG Creator Kit that we have also designed to aid you in your RPG making.  What the kit provides is tons of useful code that allows you to have a running RPG in just minutes.  The kit comes with an inventory system and a menu system, allowing you to access and use your items, manage your party and their equipment, as well as other popular RPG menu options.  On top of that, we will also provide a dialog system for interacting with the characters within your world and a fully-functioning shop and battle system (not yet implemented in Alpha v0.1) Do you have to use the systems we provided?  No!  Our kit comes with these behaviors for those who have little to no experience with Stencyl.  If you want to design your own systems and behaviors using Stencyl’s versatile coding system, then you’re welcome to it!


Screenshots coming soon!
(We're interested in posting screenshots of your rpgs.  Please email us for more information.)


Visit our website (http://www.siren-games.com) or you can follow us on Twitter (www.twitter.com/michaelkocha).

Siren Games is in no way affiliated with Stencyl, LLC or Enterbrain.

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