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Messages - irock

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Windows / Mac / Flash / HTML5 / Re: Space Pirate
« on: February 27, 2019, 04:45:29 pm »
Also startscreen:

This is gorgeous.

Chit-Chat / Re: Global Games Jam 2019
« on: January 25, 2019, 12:53:11 pm »
I'm hyped!

Chit-Chat / Re: "If a tree falls" thought exercise
« on: December 21, 2018, 03:10:53 pm »
If there's no one around to witness a sound, nor any instruments to measure it, then we can't be 100% certain that there will be a sound when a tree falls in a forest. Every falling tree we do observe and measure, however, does make a sound, so we assume that all trees will make a sound when they fall even when we're not around. Perhaps it's possible though that an observer being present is actually a prerequisite to a sound being made, but that seems far less likely.

Windows / Mac / Flash / HTML5 / Re: List of Stencyl Ludum Dare 43 Games
« on: December 19, 2018, 03:24:28 pm »
I realize you're upset that his game is similar to yours, and maybe I would be too, but I'd recommend letting it go. Going after developers for their little game jam games isn't a great look (especially considering your game is seven years old), and there are far better uses of your time.

Windows / Mac / Flash / HTML5 / List of Stencyl Ludum Dare 43 Games
« on: December 04, 2018, 07:14:32 pm »
Stencyl-Made Ludum Dare 43 Games

Game Name                                   Author
Dungeon of Sacrificekantieno
Fire and AtlasIrock
Nature is Harshhavana24
Total Party KillAdventureIslands

If you'd like your game added to this list, make a post with a link to your Ludum Dare 43 entry and I'll add it.

Windows / Mac / Flash / HTML5 / Fire and Atlas (Ludum Dare 43)
« on: December 04, 2018, 06:49:15 pm »

Ludum Dare EntryPlay on

Burn and replace your inaccurate maps in order to find the treasure on each screen.

Each map contains an X, marking the location of the treasure… supposedly. Before you dig, be sure to compare your map to the current screen and make sure nothing is amiss.

Chit-Chat / Re: Where I've been, and What I've done.
« on: November 09, 2018, 07:38:53 pm »
Welcome back, you fool

Journals / Re: Non Named (Debugging, maps, and other stuff)
« on: August 30, 2018, 03:43:04 pm »
Thinking of implimenting a simple node based pathing system for enemies based off nodes already placed in the map (how hard would this be to do?)
It's easy enough to get an actor to walk in a straight line between nodes. The hardest part would be having NPCs successfully navigate around other actors that may also be moving around. It's doable though.

Ask a Question / Re: Windows Update Harms Performance of All of My Games
« on: August 14, 2018, 09:07:51 pm »
I don't know what's causing your performance issues exactly, but it isn't surprising to hear that it might have come from a Windows update. Microsoft has notoriously been putting out updates for Windows 10 that have had a negative impact on gaming performance (at least for certain games). Fullscreen Optimization is one example of a "feature" that I've had to disable to even be able to play Overwatch anymore.

Chit-Chat / Re: Stencyl Thank You!
« on: August 13, 2018, 02:05:53 pm »

(I've moved this to Chit Chat because the Your Games section is for Stencyl games)

News / Re: 3.4.0 (Final) - February 14, 2017
« on: July 23, 2018, 10:00:16 pm »
The engine upgrade brought about more problems than expected, and there are still bugs that are being worked through. It's incredibly difficult to predict when all the kinks will be worked out and when it'll be ready for a public release.

congrats on the success! keep it up  8)

Ask a Question / Re: How to get enemy to follow you with a delay?
« on: July 04, 2018, 11:05:35 am »
What you could do is:

Have a list, and in an "always" event, add the player's coordinates to that list. If you use the "add [item] to [list}" block, the most recent items will be higher in the list, and the oldest items will be at the bottom, closer to 0.

Also in an "always" event, check if the list has at least 50 items in it with an "if" statement (50 items represents 0.5 seconds, because "always" updates 100 times per second) and if it does have at least 50 items, move your enemy to the coordinates stored in the 1st item in the list (item 0), and then remove item 0 since you're done with it.

Ask a Question / Re: Stencyl 3.5 not opening
« on: June 22, 2018, 06:14:26 pm »
Do you mean the application crashes/closes immediately?

If so, there are instructions on the nightly download page for that:

Mac Users - You must do this to run the app.

If on Mac, drag out of the folder and back in it again if the app does not launch. This only affects the private builds and does not affect our public builds.

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