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Messages - skippertech

Pages: 1 2 3 ... 13
1
Ask a Question / Stencyl 2.0
« on: July 04, 2014, 07:01:25 pm »
Does anyone have Stencyl 2.0? Or someway I can get it?

I am trying to download a Tower Defense Tutorial of the market that isnt on the stencyl 3.0 market

2
Ask a Question / Re: Grab Lowest Actor in list
« on: July 03, 2014, 08:39:17 am »
Have a look at the behaviour i attached in the other post, you make an attribute called target, Set target to item #0 in list, when the target  is killed or leaves the region it is removed from the list and the actor above becomes #0 and the new target.

Haha okay thanks I will, for some reason stencyl wasn't notifying me on that thread even though I told it to:(

3
Ask a Question / Re: Grab Lowest Actor in list
« on: July 03, 2014, 08:24:07 am »
What do you mean by "lowest actor"?

One way to do it would be to basically use text to make lists within the lists. For example, you could store "Actor1 5" and "Actor2 10", where the second number is the priority level. Then, you can convert that text to a list itself, compare the priority levels and then create the corresponding actor. I do a somewhat similar idea in my "Demo- Actorless Card Duel", which you can find in the games section of the StencylForge.

Lowest actor as in value in lowest spot, lets say there is an actor in the 1, the 2, and the 3 spot, it would pick the actor in the 1 spot. if there was an actor in the 100, 150, 200, it would pick the one in the 100th (assuming there were no other actors in the 100 spot below it)


4
Ask a Question / Tower Targeting
« on: July 02, 2014, 07:09:41 pm »
Hey Guys, I have been pulling my hair out on this for a few hours and I cant seem to figure out how to pull this off,

I am building a tower defense game, with simple enemys walking left to right. Basically what I am trying to do is get the tower to target an enemy. So it was suggested to me to once the enemy enters a region to target it. THAT part is simple. Where it gets difficult for me to figure out is what happens when a second enemy enters, and shortly after that first enemy dies or leaves the region, how can I get it to basically go down a list of choosing chronologically the enemys to target when they enter. (The tower can only shoot 1 enemy at a time)

The idea would be 3 enemys could enter nearly at the same time, but the tower would target the one that first entered, and when that enemy dies, the second one that entered and then the 3rd and so on. My goal is to make it never ending and smooth

ANY help or links to tutorials, example games, anything would be a huge help. Hopefully I make sense, Thanks guys.

5
Ask a Question / Grab Lowest Actor in list
« on: July 01, 2014, 07:00:59 pm »
I have a list in which I add actors to it, Is there anyway I can set another attribute to the lowest actor in the list, for example take priority over the actor in the 0 slot, versus the actor in the 1 slot..

6
Ask a Question / Re: Grab lowest item from list
« on: June 30, 2014, 05:00:16 am »
Thanks Guys, Yeah I might try without the extension, only because I feel like Extensions hurt performance.. I could be wrong though haha

7
Ask a Question / Grab lowest item from list
« on: June 29, 2014, 06:10:05 pm »
IS there a way to set something to the lowest item from the list. Like if there is 11 and 14, it will take the item in 11 first?

8
Ask a Question / Re: Basic Question: the Not behaivor
« on: June 29, 2014, 09:20:16 am »
Ahh okay. I figured not would work as well but I guess not:(

9
Ask a Question / Basic Question: the Not behaivor
« on: June 29, 2014, 08:47:50 am »
If I want to check if an actor has lift a region, does using the
"If actor is Not: (actor of type is inside region)" Do that?

Basically I want to know if the "not" block reverses everything..

10
Ask a Question / Re: Turret Target locating
« on: June 29, 2014, 08:19:36 am »
H
Create a region arround the turret.When an enemy enters the region, add that enemy to a list, and when you want to shoot just pick one enemy from that list. Remember to remove the enemy from the list when it gets killed or leaves the region.

How do I tell if an actor leaves the region though

11
Ask a Question / Re: Turret Target locating
« on: June 29, 2014, 03:58:57 am »
Create a region arround the turret.When an enemy enters the region, add that enemy to a list, and when you want to shoot just pick one enemy from that list. Remember to remove the enemy from the list when it gets killed or leaves the region.

Didn't even think of it like that,, that is is perfect. Thanks Man!

12
Ask a Question / Turret Target locating
« on: June 29, 2014, 03:37:53 am »
Hey Guys, I am making a Game with a turret, turret is simple, it makes an actor and shoots it at an actor, prettty simple to create, however there is going to be multiple actors on the scene, how can I set it up so that the tower targets a character within range automatically

13
Ask a Question / Re: Actor sliding to mouse press issue
« on: June 18, 2014, 05:51:45 pm »
Hmm I tried the seconds adjusting idea you had, heres the math formula

Set Seconds to:  Square Root of ((Absolute Value of: (X of Actor - X of Mouse Press))^2 + (Absolute Value of: (Y of Actor - Y of Mouse Press))^2 )) then the whole thing is divided by 100..

The behaivor seemed to work, but it was so laggy and buggy it might as well have not. I clicked and a good 10 seconds after it moved, I tried bumping the denominator down to 20 (pixels per second) and didn't get any better.. any ideas? perhaps it just is too performance demanding

14
Ask a Question / Re: velocity movement question
« on: June 18, 2014, 03:10:41 pm »
use the slide to block, and only rotate the actor in that direction when he is moving.

my only problem is in the slide by block you have to set an "over seconds" value.. any ideas on how I could make that even..

15
Ask a Question / Re: velocity movement question
« on: June 18, 2014, 11:03:16 am »
use the slide to block, and only rotate the actor in that direction when he is moving.
Thanks man! Appreciate it

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