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Messages - skippertech

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16
Ask a Question / velocity movement question
« on: June 18, 2014, 05:01:54 am »
Hey guys, I am tryung to simulate a movement youd see in league of legends or Runescape where your actor moves to the mouse press. To do this I take the atan2 of y:mouse press y - player y x: mouse press x - player x x180/2. I then set that as degrees. This works but the problem I am running into as the lovement can be weird... sometimes the actor curves to a point instead of a stright line, which as you can imagine would look weird I  rhe game. Does anyone know a fix to this? Is there another way of doing it? Thanks!

17
Ask a Question / Trig/ Circle Question
« on: June 09, 2014, 06:19:11 pm »
Hey Guys,  I have a trigonometry question

The game is setup around a circle, the player rotates around the circle, and the player can jump of the circle before landing back on it. The goal would be for the player to jump straight out, so what I would need to know is what degrees he would be jumping towards. Oblivious it is easy at the Axis points, 90, 360, 270, 0. But how would I mathematically find what degrees that character would be jumping towards somewhere in the middle? How would I do this with a formula
I am assuming I will use Atan2 or something similar for this I am just not entirely sure how to do it:(

I made a small diagram of what I am trying to explain if I was unclear, the arrow represents the circle shooting straight out...
http://imgur.com/E3QE9Ue
Thanks so much guys

18
Ask a Question / Re: Display Size? [iOS]
« on: May 29, 2014, 04:06:08 pm »
my fear is that if i design for for 480 x 320 the actors will look stretched on a bigger display

19
Ask a Question / Re: Display Size? [iOS]
« on: May 29, 2014, 03:53:26 pm »
It's hard to answer that question as it's very game specific, and it's something you'll have to plan (as long as you understand the scaling modes).  The only one-size-fits-all mode that Apple approves of (no letterboxing) is stretch to fit, but many developers find the stretching to be unacceptable.

there are the two blocks for running on a 3.5 Inch iPhone or running on a 4 inch.. However actor sizes may vary so I am a little confused as to how I would change the actor sizes from a 3.5 to a 4.. is there a  way to shrink all the actors animations... do i make any sense?

20
Ask a Question / Display Size? [iOS]
« on: May 29, 2014, 03:34:26 pm »
I am designing a game for iOs and needed some advice..

nowadays it seems like less iPhones has a 480 by 320 display, I am not really sure how to build my games and what size I should build them for. Does anyone have any advice?

21
Ask a Question / Test on Android Simulator?
« on: May 15, 2014, 03:47:09 pm »
Is it possible to test on Android Simulator? Or does ti have to be on device.. on device isn't currently working for me..

22
AdMob / Re: Admob Extension Broke?
« on: March 23, 2014, 05:09:26 pm »
I followed the first step and it worked perfectly, Thanks!

23
AdMob / Admob Extension Broke?
« on: March 23, 2014, 12:04:31 pm »
I have the latest version of Stencyl, when I install "Admob.zip" through the install extension it does nothing. The extension is never listed inder extensions.. What to I do

24
AdMob / Re: [iOS & Android] AdMob Extension [2.1]
« on: March 18, 2014, 02:28:55 pm »
Is anyone have success installing this extension with the latest stencyl version (3.0).. It says select the extension so I select the zip but then it does nothing after that... help:(

25
Ask a Question / Permanently Lock one actor on another
« on: March 10, 2014, 02:53:27 pm »
Does anyone know of a way to permanently lock one actor onto another, even if that actor rotates, the second actor will always keep the same position?

26
Ask a Question / Rotate with an animation
« on: March 10, 2014, 02:29:29 pm »
Hey Guys, I am using the "turn actor by X Degrees" block.. it works all great and turns, but I was currious to know if anyone knows of a nice way to add a little animation to it as it turns. like instead of instantly turning? anyone?

27
Ask a Question / Re: When Created
« on: March 08, 2014, 06:10:09 pm »
It occurs every time the scene starts. One way to get around it is to use a game attribute boolean, defaulted to true. When the scene opens, check to see if the boolean is true; if so, run the code and set the boolean to false (so other times the code won't run).

Hmm true, thats what I figured. Im gonna have a lot of scenes (one for each level) so I am not exactly sure how I would do that, I am thinking there might be some way to do with lists

28
Ask a Question / When Created
« on: March 08, 2014, 05:26:09 pm »
Does  soething in the When Created of a scene occur everytime the scene is opened, or is it only the initial time?

If its everytime, is there a way to make it only the initial time?

29
Ask a Question / Re: Anyone Familar with the rotate around actor behaivor?
« on: February 21, 2014, 02:17:02 pm »
if I don't forget it I will check tomorrow how I did it on my attempt. Only problem was that the orbiting actor got spastic when I got to close to the centre actor with my mouse. Perhaps you can alter the code for your purpose.

Any luck?!

30
Ask a Question / Anyone Familar with the rotate around actor behaivor?
« on: February 18, 2014, 01:24:29 pm »
Anyone Familar with the rotate around actor behaivor? Sorry to sound desperate but I can't quite wrap my head around how I could reverse direction of rotation

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