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Topics - ccoddes

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Windows / Mac / Flash / HTML5 / Little Big Eater is released!! [HTML5]
« on: March 24, 2021, 09:42:49 pm »
I've finally published Little Big Eater, a Flash game I worked on a while ago. It's a Snake Meets Match-3 where you eat shapes, gain points, and aim for the leaderboards!

Play it here in the browser: https://chinjieh.itch.io/little-big-eater

On a side note, Stencyl really helped in making the process from Flash to HTML5 easy. Let me know what you think!

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Hi,

I'm revisiting my old Stencyl game which was previously exported in Flash. Currently I'm trying to reexport it into HTML5. What I do is to unzip the .zip file and host the contents on a webserver, but what I noticed is that there are a lot of HTTP GET Requests to individual assets used in the game during Loading (when the game is first accessed)

Although I'm new to HTML5 game creation, this doesn't seem optimal to me as a lot of HTTP GET Requests sounds like it slows down the load time of the game. I was was wondering if there is a way to "bundle" the assets together, so we use fewer requests to retrieve a "bundled" pack of assets and extract the assets once we get them on the client.

I also saw this forum post http://community.stencyl.com/index.php?topic=59252.0 which seems to be saying that HTML5 game assets can be in a .pak format. This seems like what I want but I didn't manage to find a way to do so through the Stencyl editor.

Has anyone else encountered this problem, or knows a solution to this? Thanks!

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