1
Bundled Behaviors / Re: Checkpoint
« on: October 08, 2012, 11:46:07 pm »
I completely forgot about things like sounds and animations. That was dumb *whacks head*. Do you mean like a way to load the game from anywhere? I've been trying to get a custom block working but it has to be global and I'm having problems, but will hopefully get there. Or did you mean you'd like something to flash up on screen when you load? That would be nice but to be honest I think it's going outside the scope of the behaviour. I'll look at ways I can get it to broadcast that it is loading in case a user wants to do that though.
Hmm. I'll change it to simple physics now that that works properly, but I'll also investigate your suggestion. The one problem is that users will likely have a "player" character in each scene already, and the behaviour gets around this by obliterating all instances of the player actor before placing down another at the last checkpoint. I'll take a look though.
Thanks very much for your help!
Hmm. I'll change it to simple physics now that that works properly, but I'll also investigate your suggestion. The one problem is that users will likely have a "player" character in each scene already, and the behaviour gets around this by obliterating all instances of the player actor before placing down another at the last checkpoint. I'll take a look though.
Thanks very much for your help!