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Messages - Demkamen

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Bug Archives / Re: recyclable actors serious bug#2
« on: July 07, 2016, 04:38:09 am »
Hi, you should put do after block for kill actors when creating scene

Bug Archives / Re: recyclable actors serious bug#2
« on: July 05, 2016, 07:20:38 pm »
I have identified the problem more specifically: we get problem with blue attributes(hidden or not hidden - no difference) if we clear stage when it created(without delay)(Of course, I understand - we can add delay for remove the bug). So, if we delete any actor with attributes and spawned similar actor - this actor will inheriting previous attribute, and have its own attribute at the same time  :-\

Bug Archives / recyclable actors serious bug#2
« on: July 05, 2016, 09:16:30 am »
as a continuation of the solved problem with recyclable actors(,47073.0.html)

Hey guys, now I get a new problem with recyclable actor and public(not hidden) attributes. I making  a very complex save/load level system. When level creating I clear the stage and save all actors/positions/parametrs and then I spawn it again. I attached some pictures. For enemy I have 2 not hidden attributes: moveDir and faceDir, first one can be: -1 or 0 or 1, and second: -1 or 1. And when I kill any actor, and spawn it  -  this attributes can't changed as I want. It show very strange value(like doubles), for example moveDir hase -11.

Bug Archives / Re: Lags (mouse+Keyboard)
« on: June 14, 2016, 10:18:07 am »
and if we shoot a lot, we have freezes, but if it was my code mistake, only 1 scene was laggy. But as we see, all game becoming laggy

Bug Archives / Re: Lags (mouse+Keyboard)
« on: June 14, 2016, 10:10:20 am »
If you down any key on the keyboard (such as Shift) and will spin cursor a couple of seconds (about 10-15), you will see that the cursor (png cross) begins to lag behind. Better bug happens in explorer. I can make a video, if needs.
And it's problem not only when you aim on ladder. You can move right and lead mouse on enemy, and get lags

Bug Archives / Re: Lags (mouse+Keyboard)
« on: June 14, 2016, 07:14:40 am »
Hi, thanks for feedback)

Is in not problem "F" ability in my game. Is big problem, with any keys (with the exception of "ALT" button).
I made test with empty game:
It has the same problem as the game.  Besides. All my previous games have these problems (just there is not used mouse and it is not visible, but it can be seen)
So, stencyl hase a very old bug(Yes, I'm checked stencyl 2 too ). I'm waiting for fix. I need do the next game, but I have to do it without  mouse. BUT why...

Ask a Question / Re: Scene Not Recognizing Actor As Dead
« on: June 11, 2016, 01:22:28 am »
no. Sorry not clear about organization code in your game. The Issue in scene behaviour named "Desert"? Give full screnshoot with it, and mark place with problem

Ask a Question / Re: Scene Not Recognizing Actor As Dead
« on: June 11, 2016, 12:24:22 am »
If this code attached in actor: after kill self, any next block codes not  will  work!(behavior dies with the actor).
You should put similar code in scene behaviour(and drag and drop blue block "the actor" to kill block if you already made it in scene behaviour)

Bug Archives / Re: Lags (mouse+Keyboard)
« on: June 07, 2016, 04:30:25 am »
I am increasingly getting bad reviews!!! This kills my game! Is nobody faced with this?

Bug Archives / Lags (mouse+Keyboard)
« on: June 02, 2016, 07:55:59 am »
So, I'm released the game on newground and kongregate (, and got a lot of feedback in PM.

The first problem (happens always in any browsers): If you will shoot a lot (about 100 times or more), game (not level) will freeze in any times when you do next shoot.

The second problem(happens in explorer and firefox on windows only): If you down any key(for example "F" on ladder) and will move mouse, the aim will be move like laggy(drunk) cursor.

Maybe someone know what happens? Is it problem in flash player?

Bug Archives / my headaches (a few old bugs)
« on: May 31, 2016, 10:21:24 am »
I did 18 games in stencyl. And for all the time I'm tired of these bugs. I hope that it will be Fixed:
1)I can't attach attributes to function(before in version 9000 I can, now I can't)
2)If I have a lot of attributes, I can't choose lower attributes
3)When I creating attributes - list type, and use it, I get error. After restart stencyl - error disappears and all work perfect.
4)When I creating new collision groups, I not see which groups have collisions, (missing green on some)(need restart stencyl for see again)
5)When I using block: Actor type leaves the screen, its work perfect in 9000 version, but now, if actor leaved right side of the screen, I not see any events(for other side is it work, but not sure)
6)I can accidentally copy event block (using alt + drag mouse), but can't delete it, and if I compile game, it not work at all.
7)If I copy behaviour with "custom block" and delete from copy, the "custom block" in original behaviour disappears.
8)Any layer with one or more tiles gives bad perfomance, Layer without tiles, good for perfomance. 3 or more layers(with tiles) gives bad perfomance for flash in full screen in browsers

Polydes - Open Source Toolset Extensions / Re: Points Extension
« on: May 26, 2016, 10:07:12 pm »
very useful extension, but doesnot work on last versions stencyls, Can you update it?

Windows / Mac / Flash / HTML5 / X-ray Detective flash game
« on: April 27, 2016, 05:39:12 pm »
Hi!!! We just finish our big project, and I am pleased to present to you X-ray Detective. Enjoy and write feedbacks :)

Bug Archives / lags in browsers
« on: April 18, 2016, 07:24:08 am »
Need Help! My problem is very serious and requires urgent solutions. If you down any key on the keyboard (such as Shift) and will lead the mouse a couple of seconds, you will see that the cursor (png cross) begins to lag behind (in fact: whole game). I noticed that all the action in game look likes in the water, although the FPS not falls. Chrome works fine. The most evident problem in the microsoft edge, and ms explorer

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