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Topics - Demkamen

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Bug Archives / recyclable actors serious bug#2
« on: July 05, 2016, 09:16:30 am »
as a continuation of the solved problem with recyclable actors(,47073.0.html)

Hey guys, now I get a new problem with recyclable actor and public(not hidden) attributes. I making  a very complex save/load level system. When level creating I clear the stage and save all actors/positions/parametrs and then I spawn it again. I attached some pictures. For enemy I have 2 not hidden attributes: moveDir and faceDir, first one can be: -1 or 0 or 1, and second: -1 or 1. And when I kill any actor, and spawn it  -  this attributes can't changed as I want. It show very strange value(like doubles), for example moveDir hase -11.

Bug Archives / Lags (mouse+Keyboard)
« on: June 02, 2016, 07:55:59 am »
So, I'm released the game on newground and kongregate (, and got a lot of feedback in PM.

The first problem (happens always in any browsers): If you will shoot a lot (about 100 times or more), game (not level) will freeze in any times when you do next shoot.

The second problem(happens in explorer and firefox on windows only): If you down any key(for example "F" on ladder) and will move mouse, the aim will be move like laggy(drunk) cursor.

Maybe someone know what happens? Is it problem in flash player?

Bug Archives / my headaches (a few old bugs)
« on: May 31, 2016, 10:21:24 am »
I did 18 games in stencyl. And for all the time I'm tired of these bugs. I hope that it will be Fixed:
1)I can't attach attributes to function(before in version 9000 I can, now I can't)
2)If I have a lot of attributes, I can't choose lower attributes
3)When I creating attributes - list type, and use it, I get error. After restart stencyl - error disappears and all work perfect.
4)When I creating new collision groups, I not see which groups have collisions, (missing green on some)(need restart stencyl for see again)
5)When I using block: Actor type leaves the screen, its work perfect in 9000 version, but now, if actor leaved right side of the screen, I not see any events(for other side is it work, but not sure)
6)I can accidentally copy event block (using alt + drag mouse), but can't delete it, and if I compile game, it not work at all.
7)If I copy behaviour with "custom block" and delete from copy, the "custom block" in original behaviour disappears.
8)Any layer with one or more tiles gives bad perfomance, Layer without tiles, good for perfomance. 3 or more layers(with tiles) gives bad perfomance for flash in full screen in browsers

Windows / Mac / Flash / HTML5 / X-ray Detective flash game
« on: April 27, 2016, 05:39:12 pm »
Hi!!! We just finish our big project, and I am pleased to present to you X-ray Detective. Enjoy and write feedbacks :)

Bug Archives / lags in browsers
« on: April 18, 2016, 07:24:08 am »
Need Help! My problem is very serious and requires urgent solutions. If you down any key on the keyboard (such as Shift) and will lead the mouse a couple of seconds, you will see that the cursor (png cross) begins to lag behind (in fact: whole game). I noticed that all the action in game look likes in the water, although the FPS not falls. Chrome works fine. The most evident problem in the microsoft edge, and ms explorer

Fixed Bugs (3.x) / recyclable actors serious bug
« on: March 24, 2016, 10:04:05 pm »
I made a few test (look attached files). In brief, if you use do every block (in behaviour) and kill than spawn actor, its still work in killed actor and in new actor.(in test swf press enter for respawn actor)

Bug Archives / Bug with custom block
« on: March 21, 2016, 08:26:06 am »
I created behaviour with some custom blocks. than I copy it, for another actor. I deleted some function including custom functions. And than... all custom block in original behaviour is lost!!! (my build is 9000)

Ask a Question / Need help with always active block
« on: February 13, 2016, 05:10:52 am »
Hi guys. I need help with block "make actor always active". Do anyone know code for make actor always NOT active (on screen I mean), or I need to delete actor and spawn new (without block "always active", but I think it's bad for performance)

Resolved Questions / Multitouch HTML5 need help
« on: January 31, 2016, 02:41:29 am »
I'm just trying to rebuild my flash games to html5. And don't know how to I can get multitouch function for mobile devices. Any ideas?

Bug Archives / grow tween effect html5 bug
« on: December 21, 2015, 08:42:13 pm »
I recompiled my game to html5(now its worked on flash). And some things do not work as a flash. I got a problem when I use grow (Tween effect) for scale life bar.
html5: I get the offset as in the picture when scaled (On half of its width) (pic1)
Flash and Windows: This works well (pic2)

Windows / Mac / Flash / HTML5 / Call of Sword (demo available)
« on: August 20, 2015, 10:21:24 am »
Call of Sword is an action platformer game combining, challenging game play and intense fights. You are the only one who can save your planet. But the price may be too high...

Please vote us on steam:
Also you can play flash Version Right now:

Ask a Question / (y8)
« on: December 15, 2014, 07:59:56 am »
Anybody  integrate into the game?

iPhone / iPad / Android / ๏̯͡๏ Our new GAME: Mental force!
« on: August 12, 2014, 09:11:00 am »
Mental Force is an oldschool arcade style casual game. Become a hero who must use his tapokinetic force and save people! SAVE PEOPLE :o!!!

Windows / Mac / Flash / HTML5 / Pajama Boy 2: Dark Forest
« on: April 02, 2014, 09:45:20 pm »
Our new game Pajama Boy 2: Dark Forest

Windows / Mac / Flash / HTML5 / Arena Rush
« on: March 07, 2014, 05:51:24 am »
Welcome to the Arena! In the most hardcore game ever - Arena Rush! You must be fast and smart if you want to survive on the Arena. Rockets, Mines, Lasers, Fire traps, Electro traps, Machine guns, Screws and Zombies are waiting for you. Arena is the random generate game. There are more than variations! There are no bonuses and help. Everything depends on you. You can upgrade... Upgrade your enemies! Is it difficult? Yes, we  warn you - it's really difficult. If you're not scared, let's play!

Play a game :

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