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Messages - wolf2013

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1
Ask a Question / Re: Change Actors color in other bahavior
« on: March 04, 2017, 05:50:40 am »
The "when created" of the actor happens immediately after it is created so if you want to read a value that is set from another behavior you need to move those blocks out of "when created".

nicee, it work : ) thanks mate

2
Ask a Question / Change Actors color in other bahavior
« on: March 04, 2017, 02:50:11 am »
Hi Stencylers,

I've been working with this for almost one hour, trying to change color of my particle, when ROCKET hits WHITE STAR the particles should be default WHITE and when it hits the YELLOW STAR the particle should change it's color to YELLOW.

3
Resolved Questions / Re: Cannot add special text characters to list item...
« on: September 19, 2016, 03:40:58 am »
Yes you still need it.
But I think the bug that made characters that were not in the font appear in the font screen has been corrected.
So you can try other fonts if you want :)


Understood ;)

Btw. with the code convertToPseudoUnicode(), it worked for me as well :) thanks

4
Resolved Questions / Re: Cannot add special text characters to list item...
« on: September 19, 2016, 02:46:51 am »
Cool  that it works! I was lucky to have tested directly in a "good font"  otherwise I would have never I guessed ...

Thanks for the proposition. I'll contact you maybe when it will be a stable (english)  beta version, but it will be in a few months from now :P

Hi yoplalala

now that you found out this with the font COUSINE, is Script.convertToPseudoUnicode() still necessary for android or flash or iOS?

5
Ask a Question / Re: The top of actor 1 was hit - NOT WORKING ?
« on: September 04, 2016, 09:27:58 am »
I'd guess that it's because the collision shape is being turned into a sensor AFTER it's already collided with the tile. Try turning into a sensor on jump, then switching it again when the player starts to fall.

Thanks JeffreyDriver for suggestion but I need it only when the top side is hit

6
Ask a Question / The top of actor 1 was hit - NOT WORKING ?
« on: September 04, 2016, 06:15:27 am »
Hey stancylers

For about 3 or more days I'm trying to get this done, this seems to be easy to do.
Is it a bug in stencyl ?

See attached...


7
Ask a Question / Re: Actor direction locator
« on: September 01, 2016, 02:20:10 am »
The behavior shouldn't be too hard to figure out, but here's a really simple sample game.

Works perfect :) thanks

8
Ask a Question / Re: Actor direction locator
« on: August 31, 2016, 02:32:52 pm »
Pretty much anywhere, just open your game first.

ops, I did not know that this was possible :)
Thanx Justin ;)

9
Ask a Question / Re: Actor direction locator
« on: August 31, 2016, 01:58:28 pm »
No, really. That's it.

sorry Justin, but I really don't get it.

How to drag an image file into stencyl, where ?

10
Ask a Question / Re: Actor direction locator
« on: August 31, 2016, 01:52:07 pm »
Yeah, that's it. Just drag the file into Stencyl.

Drag .png image into stencyl ? I need the behavior file :)

11
Ask a Question / Re: Actor direction locator
« on: August 31, 2016, 01:42:59 pm »
Here's the behavior modified to use the Image API. Rotation is fine in this one.

You can either add actor types/groups that you want to track to the behavior settings, or you can point to specific actors using the [register actor] block.


amazing :) nice job Justin, this is exactly what I need, so cool!

how to find your behavior? What you have attached is a .png file :)

12
Ask a Question / SOLVED: Actor direction locator
« on: August 30, 2016, 09:18:09 am »
Hi Stencylers

I need a locator for an actor which is out off screen to know where to head to because my scene is not only one way running.
For visual understanding what I mean, I have attached drawing of this idea,
any ideas how to achieve this ?

UPDATE:
found example in BATTLEFIELD 1

13
Ask a Question / Re: Danish character Å = ~x00e5 ?
« on: May 19, 2016, 10:22:46 am »
hum there's another way. I'll post tomorrow. have to go

thank you

14
Ask a Question / Re: Danish character Å = ~x00e5 ?
« on: May 19, 2016, 09:24:01 am »
Hi yoplalala

thanx for you answer, when I use

String.fromCharCode(haxe.Utf8.charCodeAt("aråsds",2))
returns= å           <----     :)
 
but I need to use the attribute called "theWord"

String.fromCharCode(haxe.Utf8.charCodeAt(_theWord,2))
returns= ~            <----     :(


~x00e5  is unicode .

Didn't notice it changed from "test game "  and "test scene" . But I think I know why  ( for one it uses unicode, and the other it uses ansi.
edit : I have a way but it's long so I'll post it to you tomorrow. Don't hesitate to remind if I forget.
edit2:
try to put a code block inside the draw text block with

String.fromCharCode(haxe.Utf8.charCodeAt("your word",3))

inside

15
Ask a Question / Danish character Å = ~x00e5 ?
« on: May 19, 2016, 07:03:30 am »
Hi
I've been fighting with this for two days now, the strange thing is that it happens only when I TEST GAME not when i TEST SCENE(works)

what's with this ~x00e5 code ? 

see attached

note:   when I try a NEW GAME everything works as it should

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