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Topics - designpeg

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Hi, when I try and save a behaviour or resources pack all that is saved is a PNG of the icon.

Is this a bug? or am I missing something?

I'm on a Mac using build 8084

Suggestion Archives / detachable palettes
« on: January 18, 2015, 04:07:34 am »
It would be really useful to be able to detach the blocks palette to give more space to see behaviours.
If I'm on the road I use a macbook air with this retina display attached via mini display port
it would be great to be able to stick the  palette on it.

At home I have a second screen rotated through 90degree - which I use for extra long layer  palettes in photoshop which is super useful, and the same would be true for stencyl.

ps the retina screen from adafruit is a great cheap addition for iPad dev work, I can't recommend it highly enough.

Ask a Question / how to get actor pixel alpha value
« on: January 16, 2015, 01:09:59 pm »
Could anyone explain ho to get an actors alpha value?
I realise that I probably need to use a code block, and a search of the forum brings up some code that may work - but i'm not sure how to put it all together.

This would make for a great extension!!

Any help greatly appreciated.

Hi, I get this error when trying to test on an iPad mini retina with iOS 8.2.1
I've successfully installed the same app on the same device using test flight, so I know the certificates etc are all ok.

I've checked the version number is valid, i've tried to delete the app that I'd previously installed, no luck.
I've checked that my device is listed on apples Dev centre and is included in Xcode - it is.
I've tested on an iPhone and a full size iPad - no problem.

I've tried to test other games - same issue.

Any advice would be appreciated thanks.


Fixed Bugs (3.x) / beta update question
« on: January 12, 2015, 01:40:44 am »
Hi, not really a problem, but  I noticed that the download page at  show the last update as two weeks ago, but the changeling shows as 9/01/2015. If I click on the download link will it be the latest from  the 9th?

Fixed Bugs (3.x) / Java warning when doing search
« on: August 15, 2014, 04:39:11 am »
I got this warning when i did a search in the block palette (did a search for z-index)

Unexpected problem on thread AWT-EventQueue-0: null
   at javax.swing.SwingUtilities.convertPointToScreen(
   at stencyl.sw.editors.snippet.designer.SearchPalette$3$
   at java.awt.event.InvocationEvent.dispatch(
   at java.awt.EventQueue.dispatchEventImpl(
   at java.awt.EventQueue.access$400(
   at java.awt.EventQueue$
   at java.awt.EventQueue$
   at Method)
   at java.awt.EventQueue.dispatchEvent(
   at java.awt.EventDispatchThread.pumpOneEventForFilters(
   at java.awt.EventDispatchThread.pumpEventsForFilter(
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(
   at java.awt.EventDispatchThread.pumpEvents(
   at java.awt.EventDispatchThread.pumpEvents(

Ask a Question / help needed - paint behaviour
« on: August 19, 2013, 03:35:46 am »
Hi i'm trying to build a painting behaviour, that is I want to be able to draw a shape with my finger, and it to remain on screen.
I think I understand the drawing blocks, and I don't I can use them to do this, as they redraw each after each frame.

What I need is a block that alters the pixel data of a large actors bitmap, or a texture.

Any pointers towards a solution to this would be great.

I've managed to make a list based approach - add every stroke to a list, then read the list and  redraw every frame, but this seems like a really wasteful way to do things - and will obviously bog down after a little while.

Guides & How-To's / Multi player solution (for turn based games)
« on: August 14, 2013, 04:51:29 am »
Hi, I'm new to stencyl, but I haven't seen this solution mentioned in the forums, so it may be of use to people.

I'm working on a game with a multiplayer system and I'm using to power it.

It's a really cool backend system that allows you to create databases on the fly.

I'm using the REST api, which only need the existing Stencyl url get/post blocks.

It's free to open an account, you only need to pay if your usage is pretty high volume.

Parse can also handle push notification and server side code, as well as a whole load of other features such as filtering by location, sign in via facebook etc.

The REST api is  good enough for me, but maybe someone with more coding skills than me could built a block to work directly with the API though?

Ask a Question / is it possible to load an image from a url?
« on: July 26, 2013, 05:55:20 am »
Hi, does anyone have any tips for getting an image into my game from a url - the idea is that when a player is online, I can replace a background image with one I place on my server, allowing me to change the look of the app without updating.

Also, I'd like to use a similar technique to flag up new games to existing users with a small icon in the corner of the menu scene - the logo would again be pulled from the server.

I've read this thread, but am no further forward,18568.msg109059.html#msg109059

Somebody else must find this useful? any help greatly appreciated!

Just a suggestion - it would be cool to have blend modes like the options working in IOS and Android.

Ask a Question / test for sound playing
« on: July 22, 2013, 08:56:40 am »
Hi I want to string a series of sounds together, (phrases in to a sentence), is there a way of checking whether a sound has completed playing?

I've searched in the forum, and the only suggestions I could find is  using 'do after', but this complicated things as my phrases are all different lengths.

The ideal would be if I could set a boolean back to false when a channel is not playing anything.

Any ideas anyone?


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