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Topics - skippertech

Pages: 1 2 3 4 ... 6
16
Ask a Question / Make All Values Negative?
« on: February 18, 2014, 12:11:13 pm »
Is there  a easy way to automatically set all values of an attribute to negative numbers? like if its 10, automatically make it negative 10

17
Ask a Question / Incrimenting/Decrimenting...
« on: February 16, 2014, 04:12:11 pm »
Hey Everyone.. I have.. i guess you could say a physics question..

I am trying to figure out How much to increment an angle by and what speed to use in order to rotate around a circle..

Like if I knew i wanted to have it go around a circle with a circumference of 500 pixels (Just throwing around values..) is there some sort of way I could figure out what to incriment by.. I just feel like i could sit here all night and try and find that perfect decimal value but i would never find it?

Any other advice.?




18
Chit-Chat / Legality cars
« on: December 27, 2013, 08:10:56 am »
My game has cars in it.. what do you think I am legally allowed to do. Could I include real life cars.

I was thinking if I wasn't allowed to include actual cars, I could take them and use the same body and just rebrand them, like take the BMW off and use some stupid new name for it. Thoughts? Just a bit paranoid I would make people angry

19
Ask a Question / Actor Turning
« on: December 15, 2013, 01:27:45 pm »
Does anyone know how, when using the Turn command.. to make an acotr turn a select amount of degrees, to make the actor rotate around the center point of the actor instead of from one of the corners?
Do i make sense? Almost so the actor spins like a wheel..

20
Ask a Question / Bounce
« on: December 13, 2013, 12:42:03 pm »
Does anyone have a good behavior or know code that will make two or more objects bounce of eachother. Kinda like two balls colliding and bouncing off, without killing performance

21
Ask a Question / Make a screen wrap around?
« on: December 06, 2013, 05:37:27 pm »
Does anyone know how to make a screen wrap around, like if you go to far to the right or left itll make you appear on the otherside?
Thanks

22
Old Questions (from 1.x/2.x) / Acceleromator
« on: December 02, 2013, 07:25:29 pm »
I am trying to use the Acceleromator for one of my simple iOS Games. Is it possible for me to say

"If X of Acceleratomor is greater than 0, set dsafasdfadf"
or is there more to it?
ANy help would be great

23
Ask a Question / Pause Menu
« on: November 16, 2013, 05:43:05 pm »
Has anyone devised a good way to have a pause menu in a game? Whenever I run a pause menu, as soon as the games paused, the FPS drop to 1/60... :/ help

24
Ask a Question / Holding a weapon
« on: November 16, 2013, 04:50:14 pm »
I am working on a game, a platformer in particular in which the player object has the ability to hold and use different weapons. Because the weapon needs to have separate collision areas from the player object, the weapon needs to be a different actor

So i made a behaivor to essentially always have the weapon be set to a certain part of the actor. As the actor goes through animations... So does the Weapon.. I havent completely tested it.. but I have a feeling this will look glitchy/ slow down the fps.. and just all around look bad...


do you have any ideas? anything that could improve the quaility of the game?

HERE is a screenshot to the behaivor:

25
Ask a Question / Switch Animation after it plays through once
« on: November 10, 2013, 01:14:13 pm »
Is anyone out there aware of a way that I could easily switch animations for an actor, after each frame plays through only once? Theres gotta be an easy way to do that...

26
Ask a Question / Platformer? Weapon Mechanics
« on: November 06, 2013, 06:37:18 pm »
Is anyone here expierenced with Weapons in Platformers?

I have a Player and I have enemys. All the enemys are set to do is come after the player, as they hit the player they do damage. The player has a sword. The sword is its own seperate actor which I have a behivaor for which moves during animations to keep it in the players hand constantly.

However, the trick I need to do is figure out how I can make it so the enemy does not get hurt if the sword is not being used. I feel like there is a better way to do this whole process.. My idea was that each time the player swings the button to set a game attribute to true, and then if the attribute is true it will do damage.. I don't know.. this all seems so sketchy.. there has GOT to be a better way to do this.. any ideas?

27
Ask a Question / Memory Bar
« on: October 22, 2013, 05:24:53 pm »
when I run my game.. how can I get that thing in the top right that shows the performance and the memort to go away.. I cant seem to figure out how to..

28
Ask a Question / Basic Collision question...
« on: October 22, 2013, 04:16:51 pm »
When making collisions.. is there any difference between

when player hits car
or
when car hits player

Do I make sense?

29
Ask a Question / Issues with tiles
« on: October 19, 2013, 05:01:04 pm »

http://imgur.com/uge1bLY

Look at that picture, has anyone ever had this kind of issue with tiles from a tileset. There is no specific settings that I am aware of that would cause it do this... Why do you think the tiles are doing this? the tileset I used was just a basic png file

30
Ask a Question / Collisions for each frame?
« on: October 12, 2013, 05:12:47 am »
Hey Everyone,

I am working on a game in which I have an actor with weapons. I need to edit the animation of the actor so that the collision box is constantly around the weapon. HOWEVER, When I go to edit it, it will only allow me to edit the first frame of the animation....... what should I do?!?

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