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Messages - snortch

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News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: January 17, 2014, 01:15:41 pm »
Half way through January. How are things looking for a 3.0 release by the end of the month?

Ask a Question / Re: Intermittent collision issues
« on: July 14, 2013, 09:24:49 am »
Ok, found the answer to my own question:,6070.msg39122.html#msg39122

If I understand the above thread, it sounds like having "cannot be pushed" turned on messes with the way Box 2d handles collisions. Sounds like the suggestion is to  increase the mass of the object so that it cannot be easily pushed and leave the actor set to "normal".

Ask a Question / Re: Intermittent collision issues
« on: July 14, 2013, 08:00:40 am »
Now that's really weird. This time deleting the old terrain and putting in new terrain didn’t fix the problem.

After further experimentation and thinking, I remembered that I had changed the physics properties for the two actors that weren't colliding correctly. I changed them both from "Normal" to "Cannot be Pushed". It doesn’t make sense to me why changing that setting would somehow negate the collisions, but switching both actors back to "Normal" makes the collisions work as expected.

Anyone have any idea why this would be?

Ask a Question / Re: Intermittent collision issues
« on: July 14, 2013, 07:40:59 am »
Good thought, but no they don't. This is the 2nd time this has happened to me. The first time it happened, I deleted the terrain and then drew new terrain boxes. Doing that fixed the problem.

Hmm, maybe I'll try that now...

Ask a Question / Intermittent collision issues
« on: July 13, 2013, 06:51:16 pm »
I am seeing some strange intermittent collision issues in my game. I have setup collision groups to make it so that players collide with enemies and some specific tiles. I also setup a collision group so that my player's projectiles collide with the enemy and collide with some of the tiles. In addition, I setup terrain on the edges of my one scene so that the player cannot leave the scene.

The issue is that sometimes these collisions all work, and other times they don't. The one that’s the most confusing to me is the terrain boundary that I setup. I don't understand why it works sometimes and other times it doesn’t??

Anyone have any ideas what could be the cause of that?

Ok, with the Udemy instructor's help, I was able to get it working correctly. It looks like the key was to not use the "For Each Collision Point" block. Attachment shows what my blocks look like now:

Thanks everyone for your ideas.

Just from viewing the game directly, the laser shots don't seem to be colliding with the enemies.  Try just kill enemies with one collision first. It could need active collision detection.

Yea, I thought that too, so I got rid of the blocks that kill the laser after 1 second, but still no dice. I also placed a print to console block to make sure that collisions were occurring and found that they were. I have a new a approach that the instructor (Richard) provided that I'm going to try now. I'll post back here and let you know what happens.

I tend to run into problems when using the "create recycled actor of type" block. I'm not exactly sure how it works however I feel like trying to create an actor through this block that hasn't already been recycled would fail to create an actor. I would try changing that block to just the "create actor of type".

Tgb - I also tried changing to a "Create" instead of create recycled but got the same result.

Thanks for the suggestion though. Really appreciate it.

I don't typically use "For each collision point", so I'm not sure what's happening exactly. Try putting a print statement into that loop and then checking the console to see how many times its runs/prints a message to the console.

However, I would think something like "Spawn at x of laser/y of laster" would work better, with slight positional modifications as you see fit.

Thanks for the suggestion. I placed a print statement inside the "For each collision point" loop and it never prints to the console. I then placed the same print statement outside of the loop (above it) and was able to get the print statement to appear in the console each time a collision took place. This leaves me trying to figure out why the "For Each Collision Point" loop isn't working. I was thinking that maybe the Enemy actor somehow wasn't setup right (maybe its collision boundary??). I just dont understand why that loop doesnt work because a collision IS taking place as the print statement proves...

Screenshot of the blocks:

Any other hints?

I can't figure out why the explosion actor wont spawn when the collision occurs?? This is the kind of thing  that’s easier to explain by showing so I made a screenvideo that explains whats supposed to happen.

Some might recognize that what I'm attempting to build is from the Richard Sneyd Udemy course. So far, I haven't been able to get answers from Richard so I thought I would try here.

Heres the video:

would greatly appreciate any ideas.

Thanks Rob. I tried your suggestion, but still  can't get my game to appear. I think there might be something wrong with the files.

I'm still able to open the game on the original computer I made it on. Maybe I'll try to export the game from that computer and import it on the other...

Embarrassingly, I am looking for an answer to this question too. It has been awhile since I fired up Stencyl and I'm totally at a loss on how to open the last game project I was working on. I was building it on a different computer and I placed all files in a dropbox. I knew how to do this once, but now I'm at a complete loss.

Is it File->Import? If so, what file do I attempt to open? Do I need to change the games folder? I tried this already, but my game still doesn't show up in the My Games area of the interface even after restarting Stencyl.

Confusing why there isn't just a File->Open option?

Old Bugs (1.x/2.x) / Re: Stencyl won't launch in MacOSX 10.7.4
« on: September 10, 2012, 02:09:00 pm »
Ohh, hmm - I just noticed that there was a Java update. I updated and now Stencyl launches properly.

Old Bugs (1.x/2.x) / Re: Stencyl won't launch in MacOSX 10.7.4
« on: September 10, 2012, 01:51:55 pm »
I am having this same problem except that Stencyl has been running just fine until today. Now, when I attempt to run it, the application icon appears in my dock for a half second and then disappears - Stencyl doesn't start.

I am running the same version of OSX as rbrambilla.

Yea, I tried that. I also tried limiting the number of collision shapes just to rule out any possibility of interference. Here is what happens:

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