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Topics - snortch

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Ask a Question / Intermittent collision issues
« on: July 13, 2013, 06:51:16 pm »
I am seeing some strange intermittent collision issues in my game. I have setup collision groups to make it so that players collide with enemies and some specific tiles. I also setup a collision group so that my player's projectiles collide with the enemy and collide with some of the tiles. In addition, I setup terrain on the edges of my one scene so that the player cannot leave the scene.

The issue is that sometimes these collisions all work, and other times they don't. The one that’s the most confusing to me is the terrain boundary that I setup. I don't understand why it works sometimes and other times it doesn’t??

Anyone have any ideas what could be the cause of that?

I can't figure out why the explosion actor wont spawn when the collision occurs?? This is the kind of thing  that’s easier to explain by showing so I made a screenvideo that explains whats supposed to happen.

Some might recognize that what I'm attempting to build is from the Richard Sneyd Udemy course. So far, I haven't been able to get answers from Richard so I thought I would try here.

Heres the video:

would greatly appreciate any ideas.

Ask a Question / Create standard controls?
« on: July 25, 2012, 06:05:27 am »
I saw this post about creating a radio button group:,2943.msg20039.html#msg20039

I wonder if there are any templates available that contain a complete set of standard controls. By standard controls, I mean things like:

- Checkbox control
- dropdown menu
- text input field
- scrolling area

These are the kinds of controls that you would expect to see in a web form or standard windows application.


Ask a Question / Project and object into Z space
« on: August 27, 2011, 12:40:49 pm »
I asked this question over on the GameSalad forum ( and I think the answer will likely be the same with Stencyl but wanted to ask anyway.

Is it possible to project an object into Zspace similar to the way this game called Slingshot Cowboy does it?:

If not, how would you fake the effect to make it look like a projectile is moving away from you after being launched by some kind of slingshot launcher?

Thanks in advance for any brain power applied to this question.

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