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Messages - snortch

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16
Just because I am trying to learn, I decided to try to apply Cole's suggestion. Here is Cole's suggestion again:

You could try placing additional collision shapes on your paddle actor, make them sensors and give them distinct collision groups. Then, when they collide, you can check the collision group and know which part of the paddle was hit. Once you know that, you can apply an additional force to the ball via the "push actor toward" blocks.

Here is what I did - and where I am running into problems:

1. I drew a rectangle and placed it on the left and right side of the paddle shape. I created a unique collision group for the left collision rectangle and the right collision rectangle. I also created a center collision shape. I set the left and right collision shapes to sensors, but unchecked the "sensors" option for the center shape.

2. For these three collisions shapes, I setup the collision group to collide with only the breakout ball.
3. For the Ball, I created the following event just for the left paddle sensor to start with:


I can't get this to work. If the ball lands on either the left side of the paddle where I setup one of the collisions sensors, nothing happens to it. I'm hoping that hitting the left side will cause the ball's trajectory to change so that it doesn't just bounce straight up and down. Once I can get it to work on the left side, I will apply the same thing to the right side.

Any ideas why my setup isn't working?

TIA for any suggestions.


17
Chit-Chat / Re: How did you find out about us?
« on: August 17, 2012, 07:09:31 am »
That is a very impressive number of users. Ok, makes me feel like I am spending my time learning something that is going to be around for awhile.

18
Chit-Chat / Re: How did you find out about us?
« on: August 16, 2012, 06:11:07 am »
Curious why you would so adamantly pick Stencyl over GS. What are the main reasons you say this?
Here are the main reasons for choosing Stencyl over Game Salad:

1. Stencyl is much more powerful; it has a learning curve but it's worth it, because after that, you have better and more advanced features.

2. Game Salad Pro and their MarketPlace are rather expensive wich leads to community members being salesmen and there for the profit, whereas Stencyl is more of a helping, kind community. Besides, prices are a big deal!

3. Stencyl gets updates and improved faster than Game Salad and seems to have a more motivated developing team.

Thanks for the response. I haven't gotten far enough into Stencyl to be really be able to validate what you said in #1 - but I can see that some capabilities like joints are there. Though I am presently struggling to wrap my head around events and the all of the blocks, I think that this method is far easier to look at and understand than GameSalad's expressions which end up getting somewhat buried.

I have definitely noticed that Stencyl gets updated more often. It does seem that momentum is on Stencyl's side that way.

I wonder how many Stencyl users there are?

19
Chit-Chat / Re: How did you find out about us?
« on: August 15, 2012, 01:51:36 pm »
Someone on the GameSalad forum brought it up. It wasnt this thread, but it was one like it (http://forums.gamesalad.com/discussion/comment/338303/#Comment_338303) I think they mentioned that Stencyl had a number of capabilities that GameSalad didn't have at the time.

I liked the idea of being able to publish to Flash along with iOS so I came over to check it out. It seemed like Stencyl had more momentum on its side with capabilities that GS users have been waiting for.
I would pick Stencyl over Gamesalad any day for any project unless my budget was over $10,000. :P

I realized that I was wrong. I changed my post. I have read about Stencyl on the GameSalad forum, but it was the KQED MindShift blog where I read about it first.

Curious why you would so adamantly pick Stencyl over GS. What are the main reasons you say this?

20
Chit-Chat / Re: How did you find out about us?
« on: August 14, 2012, 07:17:20 am »
I read about it on the MindShift blog. This was the article I believe:

http://mindshift.kqed.org/2011/06/new-educational-apps-of-the-month-3/

21
Ask a Question / Re: Create standard controls?
« on: August 08, 2012, 09:22:15 am »
Ahh ha - I found the answer to my own question. captaincomic made almost all of the standard controls I was looking for! The only one that is missing is a drop down menu.

Very nice:
http://www.stencyl.com/game/play/10227

22
Ask a Question / Create standard controls?
« on: July 25, 2012, 06:05:27 am »
I saw this post about creating a radio button group: http://community.stencyl.com/index.php/topic,2943.msg20039.html#msg20039

I wonder if there are any templates available that contain a complete set of standard controls. By standard controls, I mean things like:

- Checkbox control
- dropdown menu
- text input field
- scrolling area

These are the kinds of controls that you would expect to see in a web form or standard windows application.

Thanks!

23
Ask a Question / Re: Project and object into Z space
« on: August 27, 2011, 05:24:13 pm »
Cool! Thank you for this thorough description.

I wonder - Have you seen any example of Stencyl created games that might show this faked Z-space zoom effect?

24
Ask a Question / Re: Project and object into Z space
« on: August 27, 2011, 02:57:48 pm »
When you say that there aren't any blocks in Stencyl that can accomplish the dynamic scaling of an object, are you saying that it isn't possible at all or that you would need to create the logic of dynamic scaling using your own blend of the available kinds of Stencyl blocks?

25
Ask a Question / Project and object into Z space
« on: August 27, 2011, 12:40:49 pm »
I asked this question over on the GameSalad forum (http://gamesalad.com/forums/topic.php?id=3748) and I think the answer will likely be the same with Stencyl but wanted to ask anyway.

Is it possible to project an object into Zspace similar to the way this game called Slingshot Cowboy does it?:
http://www.youtube.com/watch?v=ae71NiaF7pc&feature=player_embedded

If not, how would you fake the effect to make it look like a projectile is moving away from you after being launched by some kind of slingshot launcher?

Thanks in advance for any brain power applied to this question.

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