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Topics - Adder

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1
Paid Work / Anyone willing to help?
« on: October 23, 2018, 08:10:56 pm »
Looking for someone to assist me in making my game "Deep Space". You can help with code, sprites, mechanics, or even just concepts. You will be credited as a co-developer along with everything you've contributed.
For more details, please message me.

2
Ask a Question / Anyone willing to help?
« on: October 23, 2018, 06:18:23 pm »
Looking for someone to assist me in making my game "Deep Space". You can help with code, sprites, mechanics, or even just concepts. You will be credited as a co-developer along with everything you've contributed.
For more details, please message me.

3
Game Art / Do these look good?
« on: October 23, 2018, 12:17:41 am »
I have attached several sprites that I am using in my Open-World Space game "Deep Space". I would like feedback on whether they are good.
If you wish to use any of these sprites (excluding the Airlock door, feel free to use that one) message me. If you want all of the Airlock door sprites (it has an opening/closing animation), message me.

4
Journals / Deep Space
« on: October 22, 2018, 08:42:57 pm »
v.001 (23/10/2018)
- Main Menu scene fully functional. Credits scene fully functional.
- Player ship movement, health, and weapons all fully functional.
- Starting scene dialogue mostly functional; can't figure out how to set up random typing sounds for Passive Ship dialogue.
- Issues with spawning player's ship in top-down space environment when starting new game; scene won't change.
- Player Character sprite created for sidescrolling environments (planet surfaces, on-board the ship)

5
Ask a Question / [HELP PLEASE] Spawning an Actor
« on: October 22, 2018, 07:52:45 pm »
I'm trying to spawn a player actor at a random location in the next scene. However, the next scene refuses to load due to this.
The code I'm using to load the next scene is attached. Please inform me as to what I am doing wrong.

6
Ask a Question / Recommended Character Size?
« on: October 21, 2018, 07:53:40 pm »
I'm using 32x32 tiles. 1 doorway is 2 tiles in both width and height. The character is a humanoid.

7
Dialog Extension / Error?
« on: October 18, 2018, 07:45:24 pm »
I got these logs whilst trying to compile the game and I think it may have something to do with the dialog system. Can anyone help?

8
Dialog Extension / How to use random type noises?
« on: October 18, 2018, 07:00:28 pm »
^

9
Ask a Question / Isometric tiles
« on: October 17, 2018, 10:21:26 pm »
Is it possible to use Isometric tiles in Stencyl?

10
Ask a Question / Mouse Movement?
« on: October 17, 2018, 08:55:15 pm »
I need help. I'm trying to create a code that moves the player actor toward the mouse whenever [mouse is down]. However, all the movement does is move it to the right of the screen.
Attached are screenshots of the code and an mp4 of what is happening.

11
Ask a Question / Tiles as a foreground?
« on: October 17, 2018, 05:20:42 pm »
Is there a way to treat a tile layer as a background layer that is always on-camera but can be hidden or shown in-game? Asking so that I can create a GUI.

12
Chit-Chat / Top-Down Open-World Space Game?!?!?!?!??!
« on: October 17, 2018, 05:06:30 pm »
How can I make a scene infinitely generated? Is it even possible?
Another question I have: When starting the game, the player is meant to spawn in a random position in the scene. However whenever the player is out of the camera view, the game freezes. I have tried moving the camera to the player in an updating block but the camera won't move to the random position of the player. Can anyone help with this?

13
Ask a Question / [SOLVED] Mouse Rotation?
« on: October 17, 2018, 05:01:58 pm »
Is there a way to rotate an actor so that it is always pointing toward the mouse cursor?

14
Dialog Extension / Dialogue not showing!!
« on: October 15, 2018, 09:54:46 pm »
I can't seem to figure out how to get the dialogue to show up.
Please look at the images attached and let me know what I'm doing wrong.

15
Shared Resources / Arcade Filters
« on: October 15, 2018, 09:41:07 pm »
Here are 2 Arcade-styled Filters for use in your projects. When using them, they must be a foreground layer, and only one can be used per scene.

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