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Topics - tabletop

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I plan to buy it when I finish something, but the problem is my game is very heavy on particles and gigantic scenes, tiles, actors, party members/enemies.

So It seems I could only test in flash I have not gotten testing on windows to work yet.

Sometimes I want to make a part of a game in a separate game file, is there a way to save scenes as resources to move to a central hub game.

Or if one part of a game has nothing to do with the other parts...

Ask a Question / Could you test a game in Windows?
« on: April 28, 2015, 05:01:18 pm »
I do not have pro yet, but id like to test out a game in Windows to see how it comparably runs, but when I hit test game with Windows, after finalizing nothing shows up.

im looking to important thousands of images all as map actors from a resource folder without spending the time assigning each one, is there an external way to load in lets say a folder of image files each as blank actors.

So as you can see, I basically took the preshipped behavior and had it so for this actor, the head, it should be divided by 6 the angle the head looks at in relation to the gun which is 1:1 with the mouse. I know there is obviously a mathematical error here that I have no way to correct. Since by Dividing by 6 I am basically violating the basic rules of the unit circle. AKA 0 Degrees /6 is still 0, but on the left side facing forward horizontally is 180 degrees, so it would mean the head is 30 degrees which is wrong.

Here is my game demo. The right side works perfectly fine (Ignore layering issues with the front gun), But the left side obviously is destroyed by the unit circle math I did. Anyone have a solution?

Look at the screenshot of my behavior.

I know I want to add more upper body animations, such as cape blowing in wind, and things like snowfootsteps if its snow terrain, and switchable weapons. But for now this is my updated rendition of the rotatable gun from awhile ago. now with TWO guns.

Up to jump, Mouse aim shoot. Standard map with nothing to do on it.

Some lowerbody shading to fix too.

Archives / Folders in scene designer for actors. MUST EXIST.
« on: February 07, 2013, 06:38:55 pm »
For any game with large number of actors, it can get very unorganized if you have hundreds of map actors needed to be placed down. We should be able to use the folders from the actors tab of stencyl in scene designer itself.

Is there a way to upload massive amount of images from a folder on my desktop as "resources" into stencyl all defaulted as untouched, regular actors with nothing on them. I have a lot of map objects I need strictly for terrain/scenery, like thousands, and uploading each one would be a massive hassle.

Archives / Upload an image as an actor directly.
« on: September 18, 2012, 10:20:05 am »
The ability to sorta set a "library" of images on your computer as a single actor property would be insanely effective. Being able to copy and paste an image directly to a scene as an actor with default no collision, physics, etc. would be great for creating maps with loads of terrain/decoration using an image library, since uploading like 30 different trees and having to make custom instances for each one makes the time slowly add up....

Anyone else wholeheartedly agree that its a games graphics and little tidbits of polish that make people see it as "high budget" or "professional looking". Gameplay may make a game addicting, but its the sprites that really bring it out.

For example, this sorta bland stencyl game at its core is actually freaking amazing due to its polish excellent graphics and menus:

A game as simple as moving an object left and right and dropping lanterns onto fish moving left and right could be awesome if the graphics are flawless and the menus/story is built into the game properly.


Windows / Mac / Flash / HTML5 / Bone Joint Animated Bowser
« on: August 22, 2012, 01:46:29 pm »

This is an actor state/group of Bowser, it is made up of about 10 different parts each with their own animation tween system linked together. Is there any way anyone can tell me how to take this load of "actors" bundled up and make it function as a "state" to be used for a playable character.

Archives / Upload an image into scene editor as an Actor.
« on: July 27, 2012, 08:04:50 pm »
This would be really useful for adding simple background/physicsless/collisionless actors that serve as scenery. If I have a whole library of sprites for my scenery uploading each individual one as an actor and setting it to no physics is monotonous.

Ask a Question / Whatever happened to Greg?
« on: July 22, 2012, 09:04:23 pm »
He was one of the most productive and greatest Stencyl team members in the past, created the Platformer kit used today, responsible for some insane things like the cutscene pack and the ledge hang. But all his stuff doesnt work after his long absense/leaving this place. As he used old code incompatible.

I am requesting a Super Smash Bros. Styled camera that zooms in/zooms out to fit distance between two actors depending on how far apart they are. Doesnt have to be complex at all, and I know many camera zoom in/zoom outs have been done before but many are broken at this point in time since Greg made most of them.

Reward: You will be the greatest person ever.

Shared Resources / Rotatable Gun in platformer (ACHIEVED)
« on: July 15, 2012, 08:09:19 pm »

After a whole day's worth I finally achieved this impossible feat of a mouse controlled gun that can change direction based on where the cursor is as well as where the player is facing. Feelsgoodman.

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