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Messages - tabletop

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16
Shared Resources / Re: Luyren's AI and Combat Pack
« on: September 12, 2020, 01:43:53 pm »
I want to make something with this.

17
Shared Resources / Re: Luyren's AI and Combat Pack
« on: September 11, 2020, 07:48:48 am »
Is there a release window yet?

18
Shared Resources / Re: Luyren's AI and Combat Pack
« on: September 02, 2020, 09:13:17 am »
What I meant was, are you including the sample actors in the clips.

At least in the paid version.

19
Shared Resources / Re: Luyren's AI and Combat Pack
« on: August 25, 2020, 05:31:35 am »
Will you have plenty of example enemies and attacks in this kit?

20
Shared Resources / Re: Luyren's AI and Combat Pack
« on: August 11, 2020, 01:59:16 pm »
any updates on the release date?

21
Shared Resources / Re: Luyren's AI and Combat Pack
« on: August 06, 2020, 08:31:14 pm »
Im really excited for this. As a girl I want to make a game.

22
Journals / Re: Luyren's RPG Platformer Kit - Playable Demo Showcase
« on: June 03, 2020, 04:53:36 am »
Any update on the timescale for this

23
Shared Resources / Re: Luyren's Cutscene Resource Pack
« on: May 19, 2020, 12:00:40 pm »
Do you know when the kit gets reuploaded

24
Shared Resources / Re: Luyren's Cutscene Resource Pack
« on: May 13, 2020, 09:10:35 am »
How do you add dash to player control behavior? It keeps interfering with the jump/walk etc.

I did my best to make my own.

25
Shared Resources / Re: Luyren's Cutscene Resource Pack
« on: May 12, 2020, 11:44:04 am »
Do you know how to make dashing work up slopes?

26
Shared Resources / Re: Luyren's Cutscene Resource Pack
« on: April 27, 2020, 09:37:00 am »
The Follow Point behavior isn't designed exactly for that, and it's the one in the Utility Pack. You can design the entire path the actor will move through using that behavior, if that fits what you need.

The cutscene pack contains the "Go to Point" behavior which you can use for that purpose, by using it's custom block to make your actor move towards the player's position, or to close to its position. The sample game also has an example of an actor (the Penguin) with a cutscene script that goes to the player's X position every few seconds, you can use that as reference.

Do you know exactly where you change it and how?

27
Shared Resources / Re: Luyren's Cutscene Resource Pack
« on: April 26, 2020, 02:38:08 pm »
How do you make an actor follow the main player? I need that for a cutscene/gameplay part.

Like turning the follow point behavior to something that moves and jumps after you.

28
Why doesnt it work for me? I tried debug also.

29
I plan to buy it when I finish something, but the problem is my game is very heavy on particles and gigantic scenes, tiles, actors, party members/enemies.

So It seems I could only test in flash I have not gotten testing on windows to work yet.

30
Shared Resources / Re: Luyren's Cutscene Resource Pack
« on: April 12, 2020, 09:57:27 am »
Do you only need to open the .stencyl sample game to get full access to everything in this kit?

So you only need to open up the $12 sample to get everything included in the kit?

I tried to put multiple treasure chests around the town, with no avail they did not work after the first one was opened.

Also tried to put the Boss and boss stone in the town and the boss wouldn't activate.

Lol I suck. I need more premade stuff, like re usable treasure chests for example. Dont feel like even trying to learn essentially.
Read the documentation, both the main documentation and the sample game one. There are also import instructions on the itch.io page. This is a resource pack, not a kit, so you import it into existing games to use it. Sample game is there to show some possibilities, and how the behaviors cna be configured and used.

The treasure chest you mentioned is already reusable. The documentation explains how it works and how you can reuse it. It also explain how the boss AI works and how it is activated.

If you don't try to learn it, neither this nor any other resource pack I make will be useful, I'm afraid.

But you see, Im really good at modifying everything in a kit styled thing of yours to make anything possible.

Yeah the sample game cutscene seemed like a kit to me so I bought it immediately but I lost motivation with only cut scenes. I need stuff like Dash or wall jumping for a variety of platforming from your Player actor.

Also I know I constantly bring this up, but don't forget about the combo sword swings from the old kit you had with the Red Slime enemies.  I just love the legend of Zelda side scrolling battle system with RPG damage numbers. I cant find this gameplay type anywhere other than in memories of your kit.




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