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Messages - mvsprojects

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You could try the free version on Mulab. It's highly flexible.

Windows / Mac / Flash / HTML5 / Re: Match-3-Tris
« on: January 12, 2013, 05:50:47 pm »
The game seems very difficult according to how limited of a space and how random the colored blocks are. There should be difficulty levels.

Other than that, this has a good gameplay and I hope to see more from this game.

Please disregard any replies of frustration. I was finally able to get the behavior to work. I just needed to work on a collisions behavior in which, under certain circumstances, the friction would change. This problem is now [SOLVED].

Please move.

You most likely have not set the collision group for your right animation to the proper group. You need to change it, by going to your actor, going to the collisions tab, then change it to the proper collision group, if it hasn't already. Either that, or the "right" animation has no collision box.

For some reason, it still does not seem to help me. There is no change whatsoever.

Maybe it is the fact that the platform is rotating?

Here is the game WIP, control the red box with A for left, D for right, and W to jump. Use the left and right arrows to rotate the platform. How can I change the actor's behavior, so when the platform is almost a wall, the player does not somehow climb up and jump higher than normal?

I still cannot seem to get the actor to not build up speed in a nearly 90 degree incline and jump higher than usual. Is there a property of either actor to change? Or do I have to change an attribute?

Alright, now since I'm using the Jump And Run Behavoir in the Behavior library, how can I insert the block in a way in which I get the desired effect?

How will I be able to find that setting? Or do I have to find it?

Game Art / Re: Game Soundtracks: The Metal Fox Is Back!
« on: January 02, 2013, 11:27:59 am »
Nice job on making your music and moving up on the world.
Your scores are fantastic.

I was working a little minigame in which on eplayer controls the ground and another controls the person in the ground. Here is the problem: In an incline, the player is able to build up speed and jump higher than normal. How do I keep the player from doing this?


Hello. I plan on making a mini-game, within a collection of minigames, and one of them involves turning an actor around a point in the center of the screen. I would like to avoid using one big actor, as I would have to adjust the collision detectors frequently. How can I do this?

This is the actor, by the way.

Game Art / Music I make: Electronic
« on: December 14, 2012, 06:50:17 pm »
Aside from games like, "It's Raining Crates," I also create electronic music. I go by MV's Projects. The genres vary from house, to electro, to dubstep (although not often), and drum and bass, which I will publish in a later song.

I publish the songs via YouTube, but they are also available on SoundCloud and other sites.
My YouTube channel:

I highly suggest "Wildfire," and "Inspiration."

P.S. I can also make royalty-free music, which are identified by the videos with the blue-screens.

Game Ideas / Re: Black: Pixel Ninja
« on: November 06, 2012, 01:11:41 pm »
Hm! It does sound exciting. I like the backstory and the screenshots!

News / Re: Stencyl 2.1 - (Released May 25th)
« on: August 20, 2012, 10:44:12 am »
Greek! :D

Windows / Mac / Flash / HTML5 / Re: Eugene Inside the Box!
« on: July 26, 2012, 10:43:14 am »
I like it, the creativity of the weapons made me hooked in a way.

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