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Messages - mvsprojects

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31
Windows / Mac / Flash / HTML5 / It's Raining Crates!
« on: January 22, 2012, 09:41:26 am »
Hello!

I have decided to make a small game called, "It's Raining Crates!" It is about a black ball trapped in a red fence, while falling crates threaten to crush him. How long can you survive?

http://www.stencyl.com/game/play/10802

Also on Kongregate

http://w ww.kongregate.com/games/MVsProjects/its-raining-crates (remove space)

32
Thanks, I do appreciate the help. :)

33
Okay, but now the puck goes haywire and doesn't go towards the mouse.

34
Do you know how in Crazy Golf, the ball follows the mouse when clicked, but keeps going in the desired direction and speed/distance? I want to do something similar, only without the gravity. How can I do that?

35
Ask a Question / Re: Turn of gracity when on other actor
« on: January 02, 2012, 03:01:00 pm »
You can check off the "Is a sensor" box, so that you know that they are on each other, but they are not solid, if you haven't already.

36
Ask a Question / Re: Turn of gracity when on other actor
« on: January 02, 2012, 01:56:09 pm »
Try putting the ladder in its own collision group (fourth tab in the settings menu on the left of your screen), say "Ladder". Then, you would take an "If" block and use an equality block, in the "Flow" tab, to put in the space, to set the "group for colliding shape" equal to "Ladder".

37
Ask a Question / Re: Touch Actor, Add Points?
« on: December 25, 2011, 03:03:36 pm »
It's still a bit glitchy whenI do that, so I will see what I can do to make it happen.

38
Ask a Question / Re: Touch Actor, Add Points?
« on: December 23, 2011, 04:58:23 pm »
I have done so, but for some reason, it does not add the score. Since managing the score itself is a scene behavior, would this unaffect the score?

39
Ask a Question / Touch Actor, Add Points?
« on: December 23, 2011, 04:43:02 pm »
I am trying to find out how to add a number of points to the score when your character touches another actor. This is an actor behavior, which affects the coin, the actor that the player is supposed to touch. Here's a screenshot.

40
Resolved Questions / Re: Spawn Actor acts strange
« on: December 22, 2011, 12:45:20 pm »
Thank you. The behavior is fixed and I can now continue.

41
Resolved Questions / Re: Spawn Actor acts strange
« on: December 17, 2011, 08:35:07 am »
It is better, but the random spawning only got slower, so, what can I do now?

42
Resolved Questions / Spawn Actor acts strange (SOLVED)
« on: December 16, 2011, 04:00:42 pm »
I'm working on a smaller project, next to Boing Ball, and I want to have my character avoide getting crushed by heavy crates. I know how to make the crate spawn within the screen boundaries, but when I test it out in real-time, Crates spawn all over the place! I even set when to spawn a crate and it still spawns like crazy. How can I minimize this?

43
News / Re: iStencyl Winter Game Jam (Ends Jan. 15th)
« on: December 13, 2011, 06:23:14 pm »
So, by source project, you mean to give you the file in the .swf format?

44
News / Re: iStencyl Winter Game Jam (Ends Jan. 15th)
« on: December 13, 2011, 05:32:16 pm »
I will participate!
Let's see how I do...

45
Ask a Question / Re: Unlock a level when the previous one was completed?
« on: December 04, 2011, 04:13:48 pm »
For the "win image," do you want that to be a new scene or a pop-up graphic that's in the current scene?

Also, do you want the option to go to the main menu or the next level to appear on the win image itself, appear as a different pop-up menu after the win image fades, or do you want the win image to be a whole new scene that gives the player the option?

It will be a pop-up graphic.

Also, it will appear in the win image itslef, but as separate actors.

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