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Messages - telebigemu

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Resolved Questions / Re: Spawning Difficulties
« on: December 12, 2013, 05:46:29 pm »
Oh, that's exactly it! I'd forgotten to get rid of that behavior since the surrounding terrain makes it null, actually. My problem's been solved, thanks to you; I appreciate it!!

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Resolved Questions / [Solved] Spawning Difficulties
« on: December 12, 2013, 05:18:31 pm »
I've set up one of my scenes so that my player starts off in a specific place, but whenever I test the scene it spawns a couple pixels to the left (as shown on the attached image). I've tried to figure this out, by changing terrain boundaries, changing physics settings and modifying the scene size, but to no avail. Why is this happening?

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Resolved Questions / Re: Multiple-Scene Transitions
« on: December 12, 2013, 04:25:47 pm »
That works wonders! I can't believe that never occurred to me! Thank you very much for your help!

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Resolved Questions / [Solved] Multiple-Scene Transitions
« on: December 12, 2013, 01:53:49 pm »
Currently, I am working on a situation-based flash game in which choose-your-own-adventure-esque choices determine the levels/scenes to come.

I have one scene reserved for a specific cutscene, and I have multiple different scenes before it that can transition into that one cutscene-type scene.
However, I want it to be able to transition into different scenes after the cutscene, according to which scene preceded it.

Like, is there a function I could utilize on Events in which I could do "if [you came from (specific scene)]" then "transition to [specific scene]"?

Is there a better way of doing that other than having duplicates of the same cutscene for each specific outcome?

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Windows / Mac / Flash / HTML5 / Package
« on: October 13, 2013, 04:13:52 pm »
Hello, stencyl community! I just wanted to announce about my game, Package!

http://www.stencyl.com/game/play/21790

This is the first game I've ever created, so I definitely welcome feedback. I'm currently in an intro to video games design class, and this was our second project. We had two weeks to complete this work, in addition to learning the basics of making games through stencyl.

For the most part, I'd messed with the events aspect for this game; I barely imported any behaviors from stencyl forge to make things happen. I think that many of my glitches are most likely due to that.

Thank you!!

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