Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - GuyCockcroft

Pages: 1 2 3 4 ... 7
16
Ask a Question / Re: Adding Localisation info to iOS PLIST
« on: September 12, 2018, 12:10:24 pm »
Just thought I'd update this thread in case anybody else had become stuck with it. The method I used actually does work, but in this case, the file path I mentioned was wrong. The lime-templates folder should go in your stencylworks folder, but should contain another couple of subfolders: /lime-templates/iphone/PROJ/
The PROJ-Info.plist file should go in here.

17
Ask a Question / Re: Adding Localisation info to iOS PLIST
« on: September 10, 2018, 10:11:15 am »
I'm just getting around to trying this, but I want to avoid going down the XCode route as this will severely complicate things (and not just for me either)! This used to work by using the method I described in my original post. I guess the real question is whether the OpenFL settings actually still do anything, and whether the technique I describe should actually still work?

Thanks again!

18
Ask a Question / Re: Adding Localisation info to iOS PLIST
« on: August 29, 2018, 01:08:28 am »
”Are you saying that you have localised the game in Stencyl, and you just want your app store entry to show the available anguages ?”
That’s it, yep. Ok I’ll try your suggestion. Sounds good, thanks!

19
Ask a Question / Re: Adding Localisation info to iOS PLIST
« on: August 26, 2018, 04:06:34 am »
Bump. Anybody managed to do this?

20
Ask a Question / Adding Localisation info to iOS PLIST (SOLVED)
« on: August 23, 2018, 08:52:29 am »
Hi. I'm updating a game I have on the App Store. The game is already localised, but when trying to update it, the localisations are going missing from the App Store info.

I am on a new mac since uploading the initial version, so this could be something that I'm doing wrong. Firstly, I add the following line to the OpenFL settings in Stencyl:

<template path="../../lime-templates" />

I then copied the PROJ-Info.plist file from /Applications/Stencyl/plaf/haxe/lib/lime/lime/legacy/templates/iphone/PROJ/PROJ-Info.plist to stencylworks/lime-templates and added the following lines with a text editor:

   <key>CFBundleLocalizations</key>
   <array>
      <string>fr</string>
      <string>it</string>
      <string>de</string>
      <string>es</string>
      <string>zh</string>
   </array>

For French, Italian, German, Spanish, and Chinese localisations.

It's worth noting here that I had to find this file in an older (3.4) version of Stencyl.

When exporting the Xcode project and looking at the game's PLIST, I can't see the localisations. And if I upload the build to the App Store for processing, then once processed, there are no localisations listed on the build info.

I'm fairly sure this is what I did last time I set this up. Am I doing this wrong, or is there a problem with using OpenFL settings?

Thanks for any help!

21
Ask a Question / Re: Sometimes game won't launch
« on: June 29, 2018, 06:18:18 am »
I haven’t reported this, no. Wanted to check with latest build first. Just tried that and it’s still behaving the same.

Also, could well be something I’ve done wrong  but not sure how long it has been an issue.

22
Game Art / Re: Huge 8-bit Style SFX pack
« on: June 28, 2018, 10:00:28 am »
Thanks, man!

23
Game Art / Re: Huge 8-bit Style SFX pack
« on: June 28, 2018, 09:36:32 am »
Yep - all original stuff. Royalty free.

24
Game Art / Huge 8-bit Style SFX pack
« on: June 28, 2018, 09:16:35 am »
Hi. I thought I'd just give a quick mention to an SFX pack that I made a while back. I just put it on itch.io here:

https://redbuttonaudio.itch.io/8-bit-retro-rampage

It contains all sorts of ready-to-use sounds for lots of different game genres, and would really suit any kind of retro pixel-art style.

Here's a little preview: https://www.youtube.com/watch?v=_3iu-ucE_4Q

Thanks!

25
Ask a Question / Re: Sometimes game won't launch
« on: June 28, 2018, 08:07:10 am »
Wish I knew...

26
Ask a Question / Re: Sometimes game won't launch
« on: June 28, 2018, 07:14:30 am »
Is the phone connected to wifi? I'm having a similar problem at the moment, but only when wifi is disconnected.

27
Ask a Question / Re: FPS Drops because of the music
« on: June 28, 2018, 06:35:22 am »
I've noticed some issues with looping music/sound not looping correctly. By that, I mean, it appears to randomly restart (at random points each time) instead of looping end to end. I'm on Build 9883. Not sure if this is affecting CPU though. Would the new version address this too? Can't see anything in the changelog about it. (I'm also seeing very slow startup times on iOS when not connected to wifi).

28
Ask a Question / Re: How to add a language in Xcode
« on: June 27, 2018, 01:02:49 pm »

29
iPhone / iPad / Android / Re: Thumb Buggy!
« on: March 29, 2018, 04:33:38 am »
Another little update for my game.

https://itunes.apple.com/us/app/thumb-buggy/id904057714?mt=8

Text fixes and a bit of graphical polish.

30
iPhone / iPad / Android / Re: Big Shot Boxing
« on: March 21, 2018, 02:16:25 am »
Indie spotlight feature on the App Store! Nice work  :)

Pages: 1 2 3 4 ... 7