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« on: August 23, 2018, 08:52:29 am »
Hi. I'm updating a game I have on the App Store. The game is already localised, but when trying to update it, the localisations are going missing from the App Store info.
I am on a new mac since uploading the initial version, so this could be something that I'm doing wrong. Firstly, I add the following line to the OpenFL settings in Stencyl:
<template path="../../lime-templates" />
I then copied the PROJ-Info.plist file from /Applications/Stencyl/plaf/haxe/lib/lime/lime/legacy/templates/iphone/PROJ/PROJ-Info.plist to stencylworks/lime-templates and added the following lines with a text editor:
<key>CFBundleLocalizations</key>
<array>
<string>fr</string>
<string>it</string>
<string>de</string>
<string>es</string>
<string>zh</string>
</array>
For French, Italian, German, Spanish, and Chinese localisations.
It's worth noting here that I had to find this file in an older (3.4) version of Stencyl.
When exporting the Xcode project and looking at the game's PLIST, I can't see the localisations. And if I upload the build to the App Store for processing, then once processed, there are no localisations listed on the build info.
I'm fairly sure this is what I did last time I set this up. Am I doing this wrong, or is there a problem with using OpenFL settings?
Thanks for any help!