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Messages - GuyCockcroft

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91
Extensions / Re: New Virtual Joysticks Extension
« on: March 12, 2014, 02:45:30 pm »
Hi Ali. This is great stuff - I'm using it at the moment. One thing I'd like to do is to limit the movement of a given joystick to a particular axis. You mentioned doing a 4-way joystick earlier, but I'd love to be able to implement 2 joysticks, one working in the x and one in the y (like an RC car controller).

Thanks again for the extension!

92
Extensions / Re: iOS Video Player
« on: March 02, 2014, 01:38:01 pm »
That. Is. Perfect. Thank you so much!

93
Extensions / Re: iOS Video Player
« on: March 02, 2014, 07:29:38 am »
That would be perfect - thank you!

94
Extensions / iOS video player question
« on: February 27, 2014, 03:46:44 am »
Hi.
I've been toying with the video player extension, and it works really well. I was just wondering if there was a way to suppress the transport controls and "Done" button, and just let the video play to its end without any user intervention.

Any help appreciated.

95
Suggestion Archives / Re: Video Playback
« on: January 30, 2014, 01:25:04 pm »
I'm thinking about including simple video clips in my next app. Is there a tool (freeware would be good!) to strip a video file into several still images at a given interval? I could then import each frame into an actor's animation. Pretty tedious, but the videos would only be a few frames long in my case.

96
AdMob / Re: [iOS & Android] AdMob Extension [2.1]
« on: January 28, 2014, 02:26:41 am »
I have implemented Admob in one of my apps, and it works a treat. Except in the following case:

Google guidelines state that you are supposed to be able to dismiss dialogue boxes with the "back" button. So, I need to override the normal behaviour. In order to quit the app, I have to add a code block that calls

nme.system.System.exit(1);

This kicks the user out to the home/menu screen. But once you return to the app, the ads have disappeared. It seems the whole system has been killed - as forcing them to reappear (by firing off another "show Ad" block) doesn't seem to work. Can anything be done with this? Am I doing the right thing by calling this code to force a quit?

Thanks in advance
Guy

97
Game Art / Re: Huge 8-Bit sound FX pack available for download
« on: October 22, 2013, 06:06:10 am »
You can also get a freebie taster of this pack from here:

https://www.assetstore.unity3d.com/#/content/7946

98
Game Art / Huge 8-Bit sound FX pack available for download
« on: October 21, 2013, 01:29:22 am »
Hi. I thought this might be of help to some of you. I've created a pack of 1000 sound fx in an 8-bit style to be used in all sorts of games. It's available to download from Gamedev now.
http://www.gamedev.net/files/file/142-8-bit-retro-rampage/

Here's a demo of the kinds of things you can do with it:
http://www.youtube.com/watch?v=_3iu-ucE_4Q

Thanks!

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