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Messages - Thunder35

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Ask a Question / [Solved] Two questions about graphics scaling
« on: October 14, 2015, 10:50:14 pm »
Wow, awesome! Thank you so much for the link. The video cleared a lot up for me. A lot of those other tutorials look interesting, I'll have to check them out as well. As for my game, since I'm planning on making it for flash, I won't worry about scaling.

Thanks again!

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Ask a Question / Two questions about graphics scaling
« on: October 14, 2015, 10:32:33 am »
Hi everyone! I'm working on a Flash/web game, and I've got a couple of questions regarding the scaling of my graphics.

First off, I created all of the graphics/sprites for the game at 4x resolution. However, when using any of the 'Scale to Fit' modes for scaling the game, everything appears a little pixelated and fuzzy. Under the web tab in settings, the scale is set to 4x and the scales are 1x, 1.5x, 2x and 4x. 3x is disabled, so I don't have it selected. Start in Full Screen is checked. If I use Full Screen mode it clears up the fuzziness, but the game no longer fits on my screen. This is true for the imported sprites as well as text I'm drawing on the screen.

Secondly, is there any way to make a hi-res game look good when it's not in full screen mode? Right now, if I turn off full screen, the game only displays the top left corner. Is there any way to make the game fill the window, whether the game is full screen or not? That way it could fit at a fixed size in browsers with the option for the player to switch to full screen.

Any help with either of these questions would be greatly appreciated. Thank you!

3
Windows / Mac / Flash / HTML5 / Ping
« on: February 15, 2015, 08:58:52 am »
Hi everyone!

I just finished a game called Ping. It's kind of like an advanced Pong. Here's the link to it on Kongregate: http://www.kongregate.com/games/DaBarr/ping.

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Ask a Question / Re: (SOLVED) Can't test games?
« on: February 25, 2013, 10:34:12 pm »
Thanks for getting back to me dtrungle! Because of your advice I found the solution to my problem! The problem was actually in the scene behaviors. I had two Kongregate API setup blocks in my game, one in the bootup screen and another in the level select screen. I guess you can't have two of them in the same game, cause when I got rid of one of them, the error stopped occurring.  :)

I can finally get back to working, and most importantly testing, my games! Thanks again for your help dtrungle, you saved the day!

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Ask a Question / Can't test games?
« on: February 25, 2013, 01:35:15 pm »
Hey!

I've been having a problem playing my games lately. When I press test game it goes on like normal, but when I hit the play button on my main screen the screen goes black and a popup appears with this message: TypeError: Error #1009: Cannot access a property or method of a null object reference.
   at stencyl.api.engine::GameState/createActor()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:938]
   at stencyl.api.engine::GameState/loadActors()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:779]
   at stencyl.api.engine::GameState/loadScene()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:547]
   at stencyl.api.engine::GameState/enterScene()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:447]
   at stencyl.api.engine::GameState/update()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:1464]
   at org.flixel::FlxGame/update()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/flixel/org/flixel/FlxGame.as:407]



The same thing happens when I publish it to SWF. I haven't tried the other formats yet, though. It seems like it came on overnight, because I had not made any big changes to the game before this. The last thing that I had done before this error started was delete an actor (it was a menu button) that had no behaviors attached to it just yet. Being I deleted the actor before deleting it from the scene, could this have caused the problem?

In the error it mentions API (stencyl.api.engine), so I thought it may have been something wrong with the Kongregate API blocks I'd used, but I deactivated all of them before testing the game, and the game was working fine even with those blocks in it.

So yeah, I don't know what to do. I've looked on the forums and found a couple problems that seemed to be similar. On one there was a suggestion to reinstall Stencyl. I'm all for trying that, as long as my projects will not be carried over to the reinstalled/next version of Stencyl and not deleted. Any help would be appreciated! I've never had this problem before.

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Ask a Question / Re: Collisions are not working properly
« on: February 03, 2013, 01:21:37 pm »
If you would look at it, that'd be great. I would really, really appreciate it. I just uploaded it to StencylForge (sorry it took so long, just had some sign-in problems).

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Ask a Question / Re: Collisions are not working properly
« on: February 02, 2013, 02:51:41 pm »
I just checked. They were a bit big and so I adjusted them, but that didn't fix the problem. There's still a big gap between the player and the enemy when the collision happens.

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Ask a Question / Collisions are not working properly
« on: February 02, 2013, 11:06:00 am »
I've started trying to get collisions to work. The event for the collision is working fine -- the game restarts as it should -- but the problem is that the collision happens way too soon. The game is an avoidance game where the enemies fall from the sky and the player moves left/right to avoid them. The enemies will stop and the collision event will start before the enemy is even close to the player. When I turn the restart off (and leave the collision on) all of the enemies stop above the player's head and leave a huge gap. The enemies stay still in the air even when I move away.

I'm probably just missing something. Any help would be appreciated! if you need to know anything more about my problem just ask. Also, if there's already an answer to this (sorry if there is, I tried to look through the forums already) feel free to direct me there.

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Resolved Questions / Re: [Solved] Gravity Not Working? Maybe?
« on: October 11, 2012, 07:08:51 am »
Thanks for moving this.  :)

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Resolved Questions / Re: Gravity Not Working? Maybe?
« on: October 11, 2012, 06:44:40 am »
Thank you! That's exactly what was wrong. Everything is working fine now, thanks!  :)

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Resolved Questions / [Solved] Gravity Not Working? Maybe?
« on: October 10, 2012, 07:39:32 pm »
Hey, I've got a problem here. I'm new to Stencyl. I downloaded it last week, actually. So this may sound like a silly question, but here goes:

I'm making a drop-block game with a basketball theme using the kit that comes with Stencyl. I deleted all of the actors and scenes that came with the kit. I've been doing good up until I put the scene together. I have the ball set up to bounce around until it is set free, where the goal is to make it reach the hoop. So, whenever I test the game/scene the ball is frozen and won't move, even when I delete the block underneath it.

I hope I explained that well enough for you guys. I attached a snapshot of the problem. Any help would be appreciated.

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