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Messages - RulezTeam

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121
Old Bugs (3.x) / Re: Android Debug: Device Monitor error
« on: March 25, 2014, 08:34:01 am »
Seem to work on Windows x86 but not on Windows x64

122
Old Bugs (3.x) / Android Debug: Device Monitor error
« on: March 25, 2014, 08:17:06 am »
Hi,

If i try to use Device Monitor to debug my android app I have this error :

123
Ask a Question / App Scaling on Android: Full Screen doesn't work
« on: March 25, 2014, 07:28:34 am »
Hi,

I've tested various scenes, background, and single images to test Full screen scale mode on Android.
My game screen is 320x480 and my images and backgrounds have a resolution of 1280x1920 and I've imported them at the highest scale (4x)
On settings/mobile I have set Android to Full screen and Maximum Scale to 4x.
I have tested this on two device with resolution of 720x1280 and 600x1024 but  I have the same screen problem: the image use scale 2x (that's ok)  but start at left top corner and not in center, so my app are totally orientated to the left of the screen.

If I use No scaling option, my images are correctly centered in the screen, but there are black stripes all around the app.

So, what can I do to use full screen scaling to work ?

Thank you

124
Ask a Question / Scale Mode doesn't fit my device's screen
« on: March 23, 2014, 03:58:45 pm »
Hi,
I've created a mobile game with 320x480 base screen resolution, and i've imported all tiles and actor at 4x (for scale to HD display), but when I have tested my game on my device (720x1280) games is create in left corner, with no full screen stretch or fit to my width resolution. I have tested stretch to fit and scale to fit too, without success (my screen have too much black screen).

What can I do ? Where can I look for resolve my problem ?

Thank you

P.S.: i have already read this topic  http://www.stencyl.com/help/view/mobile-app-scaling/


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