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Messages - nickquest

Pages: 1 2 3 4
I still haven't been able to publish a game in html 5. This is my current log file.

Ahh. Here it is.

It won't let me publish, only test. When I try to publish I get this error. No I am not using any extensions.

Level:     ERROR
When:      2015-10-02 13:21:07:157
From:      root

Unexpected problem on thread pool-2-thread-2: null

Throwable: java.lang.NullPointerException
   at stencyl.sw.editors.snippet.designer.Definitions.createGetVariableBlock(
   at stencyl.sw.editors.snippet.designer.SnippetDesigner.createVarGetter(
   at stencyl.sw.editors.snippet.designer.codebuilder.CodeBuilder.loadDefinitions(
   at stencyl.sw.editors.snippet.designer.codebuilder.CodeBuilder.writeToString(
   at java.util.concurrent.ThreadPoolExecutor.runWorker(
   at java.util.concurrent.ThreadPoolExecutor$

What do you see in the browser console? Anything. Until Stencyl updates openfl, test on chrome. When they do, all browsers will work.

If you need to publish in the intermediate period, I think I post the workaround on page 3 to get it working on all browsers.

I get these errors in the chrome console. The loading bar proceeds almost to the end and gets stuck. Seems to have the same problem no matter what I try to publish.

Uncaught TypeError: Cannot read property 'charCodeAt' of null
Uncaught TypeError: Cannot read property '_h' of undefined

I'm sure glad this is being developed again. I haven't been able to test or publish successfully yet. Won't get past the loading screen, but I'm excited to see the feature available.

Ask a Question / Frame Skips/Stutter/Freezing
« on: August 14, 2015, 09:43:40 pm »
Has anyone else experienced a severe loss in frame rate of exported ios apps since stencyl 3.3.2 and or ios 8.4? I updated both of those and now my game loses frame rate in an erratic way to the point of being completely unplayable. It's a simple game running on an iphone 5. Large actors basically freeze the game. It seems worst when actors are being created, killed, or have an effect applied to them (like a single white flash). It still works just fine in Flash player and worked fine before I made the updates. Logs attached.

Game Art / Intro for a non-existent game HAUSU
« on: June 30, 2015, 03:35:35 pm »
It could be a good game. Maybe someday.

Resolved Questions / (Solved) Please Delete
« on: May 12, 2015, 04:51:03 pm »
I wrestled with this for a day and then figured it out 5 minutes after I decided to post. Not a bug. Just dumb human error, sorry.

Paid Work / 2D Artist and Animator for Hire
« on: December 15, 2014, 10:45:35 am »
I'm a 2D artist and animator looking for jobs. Here is a link to my demo reel. Feel free to contact me with any questions.

Resolved Questions / Re: 8 Way Movement Modification
« on: November 23, 2014, 04:29:43 pm »
Thanks! Yest that fixed it right up.

The Z order blocks are very useful! I can't stand it when things overlap in ways they shouldn't.

Resolved Questions / [SOLVED] 8 Way Movement add Punch
« on: November 21, 2014, 09:50:04 pm »
I'm trying to add a punch ability to the standard 8 Way Movement behavior, but so far it only works when the character is stopped. I've tried it a few different ways, but still no difference. It does however make the walk cycle start over, so it may be switching to the punch image but instantly switching back to the walk animation. Can anyone tell if that is the case and if so how to force it to stay on the punch image long enough to be seen?

Resolved Questions / Re: iOS8.1 Yosemite export fails
« on: November 07, 2014, 08:23:39 am »
Yes, fixed it right up. Thanks again. :)

Resolved Questions / Re: iOS8.1 Yosemite export fails
« on: November 07, 2014, 08:17:38 am »
Thanks. I'll try the nightly build.

Resolved Questions / iOS8.1 Yosemite export fails
« on: November 07, 2014, 07:23:05 am »
I just reluctantly updated my system to Yosemite, my iOS device to 8.1 and my Xcode to 6.1. I can not test to my iphone 5 currently. It always fails. Here is the log file. Does anyone know of anyone know any workarounds or something that needs to be done with all these new versions?

Ask a Question / Re: Share Highscore to Facebook
« on: November 01, 2014, 07:43:31 pm »
I would like to know the answer to this as well. I've tried using the facebook share behavior off the forge too, but the only information it actually delivers to facebook is the URL. I think facebook may have changed things since it was made.

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