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Messages - polarpanda16

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16
First off, the behavior that isn't working involved spawning actors when the screen is touched(clicked) inside of a region.
When testing my game in the iOS simulator I came across a problem in the spawning of actors. I have a feeling this is due to the fact that my scene is larger than an iOS screen both horizontally and vertically.
The behavior itself works fine when I click on an area inside the region as long as it is within the area of the scene that is originally loaded. As soon as I scroll the camera to another area of the scene and attempt to spawn another actor the actors no longer spawn, even if it is in the region. I did attempt removing the region requirement, but that had no effect.

17
Old Questions (from 1.x/2.x) / Re: Simulator Error
« on: March 18, 2013, 03:33:55 am »
I did the and it loaded correctly. Thanks.

18
Old Questions (from 1.x/2.x) / Simulator Error
« on: March 13, 2013, 06:14:51 pm »
When I try to load the iOS simulator I get an error.
I have no behavior errors so I am not sure what this means, I have copied the log error below, any help would be greatly appreciated.

[LOG] [DEBUG] Session could not be started: Error Domain=DTiPhoneSimulatorErrorDomain Code=1 "iOS Simulator failed to install the application." UserInfo=0x102d0d760 {NSLocalizedDescription=iOS Simulator failed to install the application., DTiPhoneSimulatorUnderlyingErrorCodeKey=-1}

Thanks!


19
Old Questions (from 1.x/2.x) / Would This Work to Create a region....
« on: February 12, 2013, 05:08:31 pm »
I am working on a behavior to create a region when the screen is touched. The region's size is determined by where the touch ends/is released. I am not quite sure if the behavior I have made is correct.

This is to allow me to make multiple of one type change their animation without changing the animation of all of the same type of actor in the scene. Meaning, if they are in the region, the animation with change, if not, the animation will not change.

This is to make a conveyor belt that changes direction when touched. I am also going to try and spawn the actors inside the region as a conveyor belt at the same time, any advice as to how to do all of this, including whether or not what I have done is correct or not, would be greatly appreciated.

I have attatched a picture of the code as code blocks.

20
Game Art / Re: Indie Artist For Hire
« on: December 24, 2012, 05:47:35 pm »
More sample pictures.

21
Game Art / Re: Indie Artist For Hire
« on: November 24, 2012, 02:42:13 pm »
Ok thanks, I did not notice, I'll edit that.

*Edited most pictures*

22
Game Art / Indie Artist For Hire
« on: November 24, 2012, 12:26:54 pm »
Name: Ryan LaRouche

Indie graphic artist, mainly 2D art.
Characters,Animations,Backgrounds,GUI's,Icons...
 
Can work with a fixed price (if you know what you want) or per hour (if you don't know what you want).

Can only receive payments through PayPal.

Contact me at:  rwlarouche@yahoo.com for any questions or price
estimates.

*Please note some of the following samples are incomplete and are shown only as example for different styles of art.

23
Old Questions (from 1.x/2.x) / iOS Error, What does it mean?
« on: November 02, 2012, 07:05:33 pm »
When I attempt to load the app in the iPhone Simulator (On the mac, not device) I get this error. Does anyone know what I need to do to troubleshoot it?

null (151) -  Array<Dynamic> has no field sortOn
null (151) -  #Array has no field DESCENDING
null (151) -  #Array has no field NUMERIC
null (197) -  Array<Dynamic> has no field sortOn
null (197) -  #Array has no field NUMERIC

24
Archives / Re: Isometrics for iOS
« on: October 09, 2012, 06:17:56 pm »
I had read that, thanks!

25
Archives / Re: Isometrics for iOS
« on: October 08, 2012, 11:23:46 am »
I've been attempting to do that but some of the code blocks are essential and I dont have the knowledge to change them to work with iOS.

26
Archives / Isometrics for iOS
« on: October 07, 2012, 12:40:09 pm »
I know that there are currently multiple isometric demos/behaviors made for Flash games but there are none out there for iOS development.

If anyone, or the devs. could create a isometric kit/demo for iOS games it would be greatly appreciated!

27
Windows / Mac / Flash / HTML5 / iOS A-Mazing In the App Store
« on: August 12, 2012, 08:39:53 am »
A-Mazing:

 A few weeks ago I released my first Stencyl app on the iOS App store named A-Mazing! The app is a puzzle game where the objective is to get through mazes, with the difficulty getting progressively harder as you complete each maze!

The app is only $0.99 and has 25 levels. More levels with be added down the road if the app is successful enough.

A-Mazing! is the new game by the creators of My ROBLOX!  With twenty-five levels of mazes that will have your mind spinning,  this game will keep you entertained for hours.

FEATURES:
- 25 Unique Levels each increasing in difficulty!
- A clean and easy to manipulate interface!
- Simple controls!
- A game that can be enjoyed by the whole family!
- HOURS of fun puzzles!

More updates and features will be added.

Any purchases and/or taking the time to look at the app in the iOS App Store is greatly appreciated! Thanks!

You can find it in the iOS App Store by searching A-Mazing, or Double Trouble Studio.








28
To bring it back up to the most recent forum post.

29
Old Questions (from 1.x/2.x) / Re: Successful app
« on: July 08, 2012, 06:53:57 am »

I see. Thanks for the replies. I guess quite a few of us gets into Stencyl hoping to make it big. I'm one of them. I was thinking could it be the limitations on Stencyl. Are there better ones out there, or is it really down to the creativity even if you just use Xcode.

Cant really ask for another program out there on a forum of one of the programs... but this is one the  best I have seen for the things it does.

30
Ask a Question / Re: How can I create unlockable endings?
« on: July 08, 2012, 05:08:35 am »
The first ending is the standard ending, but the second one has to be unlocked by playing the first.
So finish the game first, try again and you can choose which ending to play.

Can anyone tell me how to do this?


Also I want to create unlockable bonus levels, where you can be the NPC. (also after finishing the game once) Is this done in the same way?

Searched for: "endings" and "unlocking"....

Try this video, it is very helpful for making unlock able levels and might be just what you need.

Whoops forgot the link the first time: http://www.youtube.com/watch?v=lS7kWZ5M2eA

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