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Messages - polarpanda16

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   Sure. My issue had been, when I went to install the newer version of StencylWorks, not the 2.0 Beta, it removed all my games from the Game Page when you first open up the program. When installing the update I had set it to copy the game over to the new version but instead it had copied a separate file called "stencylworks" into my computer's "User" file instead of into the StencylWorks program.
  Inside the folder it made it had a kept a few of the old folders that had been inside StencylWorks, including the old "Games" folder, but StencylWorks could not find that on my computer and not only would I not have any games, including the demos that are installed with the program, every time I would re-open  StencylWorks it would go through the process of agreeing to the Terms and Agreements as if I had never done it. The new StencylWorks had a game folder but even if I changed the games inside of the folder nothing would change, it was controlled by the new folder.
   I had tried reinstalling several times but it did not work until I had deleted that new file and reinstalled the program.
   Hope that helps.

I managed to fix it, thanks for your help.

I don't see the button you are talking about, when I open StencylWorks the only button I see at the bottom is "Create a New Game..."

  Earlier today I accidently installed a newer version of StencylWorks over my old version, removing all of my games even though I had it copy all of them into it. I still have all of the games but they aren't in StencylWorks and I can't get them to appear when I put them into the Games folder inside of  the StencylWorks file.
  Anyone know how to insert an already made game, made in StencylWorks, that isn't inside of StencylWorks, back into StencylWorks?
  Any helpful suggestions or ways to do so would be greatly appreciated, thanks!

Old Questions (from 1.x/2.x) / Re: Can't Get a Tileset to load.
« on: April 03, 2012, 07:19:37 am »
The problem I now have is that the tile appears right in StencylWorks but when I test it in the simulator the tile is doesn't look right.

Old Questions (from 1.x/2.x) / Re: Can't Get a Tileset to load.
« on: April 03, 2012, 06:39:12 am »
I had tried to do that, I ended up just going into a not iOS game, creating the tile set, and then exporting into and importing it into the game. Thanks.

Old Questions (from 1.x/2.x) / Can't Get a Tileset to load.
« on: April 02, 2012, 02:38:16 pm »
   I've never had this issue with any of my other tile sets, but, when I try to either import or paste a tile set into StencylWorks it won't appear.
   I have tried reopening the program/game just in case that was the problem which didn't change anything and I have tried to use other tile sets already in the game, which also won't appear in any tile set.
  Anyone know if this is a glitch or is it just me?


Ok thanks, I will try this.

Current score is updated by a scene behavior, a scoreboard. I figured that this would carry out throughout the entire scene, am I wrong?

What is the screen size that you need to make a scene in order for it to fit onto the screen of the iPhone simulator?

It just doesn't do anything.

This is what I have been trying to use, for some reason this breaks the behavior. Without the "if Current Score > 0" the behavior counts down properly. As soon as I add it, it breaks, any suggestions?

I'm still relatively new to iStencyl and I don't know all of the concepts yet. I do not know how to code in the language used, so I am limited to the drag and drop method.

In a game I am working on, I have set up a Scoreboard to count down, simulating an amount of fuel left for a spaceship. The problem which I am not sure how to fix is how to stop counting down when the score hits 0 as well as stop the ability to control the spaceship when the score is 0.

I have the spaceship controlled by pressing down the Up Arrow, but I need it to only move when the key is pressed down as long as the Fuel stat is above 0, any advice?

I'm pretty sure but could be wrong, if so please correct me, that you can't use an "if" inside of another "if."


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